When ships turn bad :D

Disclaimer 1: The thoughts on the capabilities are mine and mine alone. They no way reflective on anyone else's experience when flying the named ships.
Disclaimer 2: This thread is not about FDev, bugs, blue buttons, ARX, DSS, PvP or PP - I apologise in advance



I don't know if I am the only one, or this is a common experience in the game but here is my question:

Have you set your mind on a specific ship, probably even did the cyber build in Coriolis, might have even done some mat hunting for the inevitable engineering only to find out you really don't like flying it for some valid (to you) reason and promptly got rid of it?

For me, this has happened twice. The first was the Keelback, remember thinking this would be a perfect ship for me, still medium pad, but lots of hardpoints and a hangar bay! Thought it would be the proverbial 'ducks guts' I did. Got it, kitted it out, even did some rudimentary engineering then discovered I just didn't enjoy flying it. Every time I strapped my cyber butt to the chair, all I could think of was all the other ships I had could do whatever I was planning on doing better. Ended up selling the entire ship (including all the modules for a loss lol) just to get it out of my fleet!

The second was the Cutter, tried one out during the 3.3 Beta. Always wanted one, to me it looked like a space ship should look like. I like the concept, I liked the way I was going to outfit it, even has a paint job picked out to buy it. The plan was to fly it during the Beta then concentrate (not grind, I don't do that) on getting my rank and buying one for real. I still remember the delight when I finally clicked on the launch button and the subsequent horror and disgust when I found out if handled like doped out cow. I just couldn't understand how a Clipper could be so much fun to fly and the Cutter so damn terrible. But I persevered, flew it for the rest of the Beta and made the decision NEVER AGAIN.

So fellow Commanders, what is that ship or ships that caught your fancy and then let you down terribly?
Yup. Nothing is like actually flying the thing.
 
Okay, to expand this great discussion a bit further:

Is there a ship that you would not even contemplate purchasing? No matter how good others praise it, how seemingly perfect it is, you just would not/can not bring yourself to drop a few credits for it?
Anaconda and corvette
 
Okay, to expand this great discussion a bit further:

Is there a ship that you would not even contemplate purchasing? No matter how good others praise it, how seemingly perfect it is, you just would not/can not bring yourself to drop a few credits for it?
Asp Scout.
 
I'm sick. I like the Cobra 4, and the Adder. My Cobra 3 never gets old. Fast climbouts from surface ports.

I have only used a Viper once. Went right back to the Cobra 3.

I bought, and sold two Pythons, before I learned to enjoy what it does. Now, it's my most used ship. It's put me off the big ship bandwagon. I need outpost capability. I briefly used a T-7, and had to have emergency counseling afterwards. Now, if only my NPC's could fly it for me...

Took me a while to warm up to the Krait 2. It's a great killing machine. Better than the Alliance ships, for me. The Krait Phantom was a bad purchase.

The DBX jumps further than my Asp Explorer, but it feels like flying a washing machine. The Asp Explorer can do lots, and induces less space madness inside it.

Eagles are pure fun to fly. Sidewinders are also fun. The Vulture- less so. Not much there but two big guns. And short on power. The DBS is better to fly. And, it stays cool.

I still have nightmares about the Keelback.

The T-6 is an underrated ship. It makes for a good first trading ship, and also for a nice, cheap, explorer. Surprisingly easy to handle. No firepower, though.
 
For me, the Anaconda and the Python.

I bought the Anaconda, hated it, sold it, and rebought it for the jump range about three times. With some engineering, I'm growing to love it. They tell me the Anaconda is useless for PvP; I have plans to prove them wrong one day...

The Python was my dream ship when I was a noob CMDR. It seemed more attainable than the high end stuff, and I loved the ship's profile. I just don't like flying it though. I hate the off-center cockpit, and I've found my Krait Mk2 just does everything better than the Python does, and has the fighter hangar to boot.
 
I actually really like the offset seat position in the Cobra (and Python which I consider the medium Cobra).

I do wonder though, how do you off centre hating people manage to drive your car? Or is everyone rocking a McLaren F1?

OT, the Mamba is a ship I would like to like, but each time I take one for a test drive (A rated but not engineered, which is likely the issue) I can't enjoy the flight model. It seems to fly more like a Lakon ship as opposed to what its looks indicate.... some day I might give it a proper chance though and G5 it, in the hope that my impressions change.
G5 dirty drives with drive distributors, and you will LOVE the Mamba's handling, regardless of what else you do to it. I have 2, would be more if I could afford it ATM.
 
I've never just outright immediately sold a ship after buying and flying it once. Instead I've tried to make the ship better with engineering, and usually succeeded enough to want to keep the ship.

Except the T10. I engineered the crud out of mine. I flew it for weeks. Then I abandoned it and it sat in the hangar for months and months. Finally, I sold it, just to get it out of my way. lol.
In all fairness my build plan for my T-10 is to design it FOR parking... In the middle of a CZ with lots of turrets.

Hey, why fly it if it's not fun to fly? I might name mine "Spawn Camper."
 
For me it's the FDL and the T-9

FDL - I can't put my finger on it what I don't like about it. The first time I got to Colonia I build one and 30min later I parted it out and build a Challenger.
That being said I just build another one today, still had the reactive armor from the first, let's see how it goes.
T-9 - It's just to slow for my liking as a trader or miner. I used one for trading but got annoyed for not being able to fight the mission anacondas. So I got a Cutter and I'm much happier with that. Same for mining, it's to slow and the hardpoint placement is not great either. The Cutter has it beat again, it's just way more efficient.
But I love my T-10, it got blown up a few times in AX Combat zones, it's slow, it takes ages to turn, and the supercruise handling is non-existent. But it got my alt account through all the engineering grind so I took it to Colonia via the neutron highway. It feels like it's a part of my CMDR and I take it out for oddball missions or just to enjoy the view. It is one of my favorite ships.
 
Okay, to expand this great discussion a bit further:

Is there a ship that you would not even contemplate purchasing? No matter how good others praise it, how seemingly perfect it is, you just would not/can not bring yourself to drop a few credits for it?
Cobra Mk III, I have owned it exactly once when i first started out, sold it for a ASP X a few days later and 4500+ hours I havent touched it since.

Actually, the Eagle is worse, I have NEVER flown one. Nor do i know a reason why I would own one, Im not really a fan of light fighters in general.
 
Beluga
I had one, I used it 3 times, from those 3 twice I caught in mail slot, so I sold it immediately. DBX is the another. It was my first explorer, visited SagA* and Colonia in it, but I hate its 4A fuel scoop, and the cockpit is too 'spartan' to me. I didn't sell it, but I'll never fly it again.
 
Okay, to expand this great discussion a bit further:

Is there a ship that you would not even contemplate purchasing? No matter how good others praise it, how seemingly perfect it is, you just would not/can not bring yourself to drop a few credits for it?

Python. I've had three outfitted them taken off, turned round and flogged them again. I just really don't like the feel.
 
Again thanks for all the responses. I do find it great that it is often just a small thing that puts someone off a ship. It could be a seat off centre, a badly positioned window frame, an engine noise that doesn't match your expectations of the ship.

Luckily, due to the openness of the game, there is no right or wrong ship to fly. I would be that for every ship you say you will never own/never fly, there would be Commanders out there who would state that the same ship is the best in the game. This is why I like the game :D
 
Is there a ship that you would not even contemplate purchasing? No matter how good others praise it, how seemingly perfect it is, you just would not/can not bring yourself to drop a few credits for it?
I have few.
•Asp I hate as it looks, I just call it 'büdösbogár' stink bug in my language. Btw I know it is great but not to me.
•FDL It engine sound to me is like scratch on a checker board.
•FAS, FGS, FDS I can't see difference between them, and to be honest don't want either. They're far from my taste.

And before you would ask 'which ship would you pick if you'd have only one option?' I'd say:
Krait Phantom. It is the bulls eye shot in my taste. It looks, the engine sound, the cockpit, its jump range even if it fitted to miner or light mission runner that have decent hull and can bite back if it need. Phantom is ❤
 
There have been some ships that I have not liked initially but then found them a niche within my fleet, e.g. T10 is now my go to miner (quite funny watching pirates dissolve while my shields are barely marked) and the Cutter is my bulk trade ship. The T9 is comical to fly without engineering (those were the days!) and I think is a good thing to do to get perspective. I've not found a use for the DBE yet, owned a couple but not kept them very long. I also have yet to enjoy my Corvette but I've not got round to fully equipping it yet.

I think the Corvette is my closest thing to the OP's point. I was disappointed by its performance and have only flown it a couple of times. However, unsold as I suspect I will find a use for it...
 
T10 - as you say looks good on paper but in practice is essentially a Sealink ferry lumbering between Dover and Calais and was indirectly responsible for the demise of my previous in-game character ('nuff said).

FDL I was also a bit disappointed in, was expecting the space sim equivalent of a F14 or F22 but seemed rather more fragile than a ship of that price/spec ought to be. Reminded me of the Epee from Wing Commander 2 - on paper an effective fighter but in practice it had wafer thin shields and the Kilrathi owned your bottie in no time.
 
Back
Top Bottom