Disclaimer 1: The thoughts on the capabilities are mine and mine alone. They no way reflective on anyone else's experience when flying the named ships.
Disclaimer 2: This thread is not about FDev, bugs, blue buttons, ARX, DSS, PvP or PP - I apologise in advance
I don't know if I am the only one, or this is a common experience in the game but here is my question:
Have you set your mind on a specific ship, probably even did the cyber build in Coriolis, might have even done some mat hunting for the inevitable engineering only to find out you really don't like flying it for some valid (to you) reason and promptly got rid of it?
For me, this has happened twice. The first was the Keelback, remember thinking this would be a perfect ship for me, still medium pad, but lots of hardpoints and a hangar bay! Thought it would be the proverbial 'ducks guts' I did. Got it, kitted it out, even did some rudimentary engineering then discovered I just didn't enjoy flying it. Every time I strapped my cyber butt to the chair, all I could think of was all the other ships I had could do whatever I was planning on doing better. Ended up selling the entire ship (including all the modules for a loss lol) just to get it out of my fleet!
The second was the Cutter, tried one out during the 3.3 Beta. Always wanted one, to me it looked like a space ship should look like. I like the concept, I liked the way I was going to outfit it, even has a paint job picked out to buy it. The plan was to fly it during the Beta then concentrate (not grind, I don't do that) on getting my rank and buying one for real. I still remember the delight when I finally clicked on the launch button and the subsequent horror and disgust when I found out if handled like doped out cow. I just couldn't understand how a Clipper could be so much fun to fly and the Cutter so damn terrible. But I persevered, flew it for the rest of the Beta and made the decision NEVER AGAIN.
So fellow Commanders, what is that ship or ships that caught your fancy and then let you down terribly?