The day when combat logging will be fixed, NPCs shall paly by the rules (and so will CMDRs).
They've been doing this for a while and nothing has been done to rectify the situation.
I mean, we can't jump with our hard points out while npc's certainly can. That's just one glaring example of npc's cheating.
This one isn't cheating but it certainly is an annoyance. "Give way to larger ships. " You're flying a cutter but a sidewinder zips by and jams you in the slot. Why don't npc's obey this rule?
FD, can you please give npc's a little more attention? Make them obey the same rules cmdr's have to so we can play on an even field.
You mean combat log, mode switch, send 1000 insults and then write a forum post about griefers?
Create Content?
Remember when NPCs used to reliably flee when they were getting gunned up, and people cried because their food kept escaping?
"omg how can I kill them if they LEAVE"
They've been doing this for a while and nothing has been done to rectify the situation.
I mean, we can't jump with our hard points out while npc's certainly can. That's just one glaring example of npc's cheating.
This one isn't cheating but it certainly is an annoyance. "Give way to larger ships. " You're flying a cutter but a sidewinder zips by and jams you in the slot. Why don't npc's obey this rule?
FD, can you please give npc's a little more attention? Make them obey the same rules cmdr's have to so we can play on an even field.
Best AI incarnation we ever had.
They've been doing this for a while and nothing has been done to rectify the situation.
I mean, we can't jump with our hard points out while npc's certainly can. That's just one glaring example of npc's cheating.
This one isn't cheating but it certainly is an annoyance. "Give way to larger ships. " You're flying a cutter but a sidewinder zips by and jams you in the slot. Why don't npc's obey this rule?
FD, can you please give npc's a little more attention? Make them obey the same rules cmdr's have to so we can play on an even field.
When the patch drops.
Both the PP bug, and the jumping with hadpoints out bug have been addressed.
[*]Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
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Someones probably going to say "Its not a bug! Power Priorites!"
so Im just going to prempt this now.
[*]Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
[/LIST]
that is a very tricky way of wording the so called fix. IF NPC's have or ever will use power priorities this change guarantees that destroying an npc power plant under those conditions will result in the same behavior people are today calling a bug. that is if an NPC places their engines in priority 1 and their engines take less 40% of their power supply then the ship keeps moving.
I really do hope npc's use some kind of priority even if it's static between flight styles (combat, trader,pirate, etc)
OT: also, does this mean that a destroyed power plant will no longer dop to 20% temporarily then back to 40% upon reaching 0 integrity?
The NPC barely have a brain and are running on simplistic scripts, they are already at a huge disadvantage.
They need some perks like infinite ammo so they can present more of a challenge.
Things like jumping with hardpoints out is just a hole in the logic, what cheating advantage does it give them?