Where did it go wrong?

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From what I've seen over the horizon so to speak, (hur hur) there does appear to be a lot of good stuff coming. It is an exciting time for ED, if it all turns out to be true.

To me personally we don't know enough to judge. I have tried the base building / stamping engine in frontiers other games, and if they're planning on selling them in the store as we know it will likely be some form of the stamping ability rather than piece by piece building.. While im looking forward to space legs, im not sure about bases because i can't imagine a need for them at all in the game and they will be redundant with carriers for many things? Will be interesting to see what they come up with anyway.. if its not completely new stuff the bar will be immensely high.
 
If they sold leps with full knowledge that the next season would be free, that would absolutely beyond a doubt a moral swindle / misrepresentation and possibly a legal one for those that care. Every time you imply that the lep was just a random donation of at one point many multiples the cost of a full priced game. Its wasnt (as far as i can remember).

We know for a fact that they sold leps without that knowledge though.

The change of DLC delivery method was FDEV reacting to the Horizons meltdown and subsequent price alteration, which had they anticipated they would obviously have approached differently. It also led to a reassessment of the potential profits which would in turn reduce the money they were willing to put into it. Simple cause and effect.

I've never implied the LEP was a random donation and have no idea where you could ever have got that idea from. You don't donate to companies selling you products, you buy things from them (hopefully after a bit of reading). Its indicative of just how detached from reality some gamers are now that its entered common terminology.

In the case of LEP's you buy something with an uncertain outcome (otherwise known as a gamble). Which is fine provided you are OK with that uncertainty. They've never been a way of saving money since all video games drop in price over time.

People should know what they are buying before they get their credit cards out.

Legal action lol.
 
Well their is a truth about their communication. Frontier materially changed about 2017. The went from a company that was actively courting / fuelling passion and interest in their game, along the lines of a live service, kickstarter startup, or even just a developer who cares about their own product... to insanely a distant and aloof corporate publisher. There was a typical gap and suddenly the frontier that showed up was different. All the communication we've been getting how has subtly or overtly been feigning to communicate. Every point has hidden truths they WONT tell us (and they SAY IT TO OUR FACES every point too).

If you are a person compatible with both elite dangerous and games as a service offerings, there is no other way to see it as a real downgrade and change. This is the sole cause of everything suboptimal really.

Its not our business to speculate why because we cant do anything about it now or the long history of crap, but if you care there are some easy to see leads im sure well all know.
 
Well their is a truth about their communication. Frontier materially changed about 2017. The went from a company that was actively courting / fuelling passion and interest in their game, along the lines of a live service, kickstarter startup, or even just a developer who cares about their own product... to insanely a distant and aloof corporate publisher. There was a typical gap and suddenly the frontier that showed up was different. All the communication we've been getting how has subtly or overtly been feigning to communicate. Every point has hidden truths they WONT tell us (and they SAY IT TO OUR FACES every point too).

If you are a person compatible with both elite dangerous and games as a service offerings, there is no other way to see it as a real downgrade and change. This is the sole cause of everything suboptimal really.

Its not our business to speculate why because we cant do anything about it now or the long history of crap, but if you care there are some easy to see leads im sure well all know.

I like the game and I'm looking forward to the new DLC so I've no reason to be anything other than happy. Doubly so right now thanks to my freebie funky green lasers.

FDEV's percieved lack of communication is a direct reaction to the rise in toxicity there's an interesting article about it here across game development as a whole (lack of pre purchase research is a big contributor) :

 
FDEV's percieved lack of communication is a direct reaction to the rise in toxicity there's an interesting article about it here across game development as a whole (lack of pre purchase research is a big contributor) :

I don't see this as positive or aspiring at all. Such a strong example of "going gets tough, the tough gets going".. literally lame. They can't even do what they're trying and are just jokes. Instead I like to put it to a change how frontier operate internally rather than see them as a bunch of....
 
I won't agree with the original posters comment that the game as 'gone wrong'. It still is a great game (Been running a new character and been really enjoying the new player Experiance now). However, there have been misteps and it's mostly due to game progression and signposting of content.

Due to the new mission system, you can get from sidewinder to Cobra in a couple of missions, so you miss out on most of the smaller (and to be honest, most fun) ships. Heck, getting to an Anaconda is too easy but they way the system is one you get to the big ships, you need to find away to get big credits for the internals. Always thought missions should be scaled due to the ship you're flying and not your rank.

Still Annoyed at the way Multi-crew, CQC and Powerplay have been left hanging but they did completely rework the BSG because that's the end game people wanted to play. The Interstellar Iniatives have been good and I'm hoping that we get a lot more of them next year. We'll just have to wait and see what Fleet Carriers and New Era brings.
 
I don't see this as positive or aspiring at all. Such a strong example of "going gets tough, the tough gets going".. literally lame. They can't even do what they're trying and are just jokes. Instead I like to put it to a change how frontier operate internally rather than see them as a bunch of....

Nobodies saying its a positive thing. As pre-purchase research has become far less common oddly being really toxic about the direct results of buying stuff pretty much at random has become much more common.

Its the perfect storm with an obvious outcome which is that dev's will talk to us a lot less often than they used to.

Cause and effect.
 
Nobodies saying its a positive thing. As pre-purchase research has become far less common oddly being really toxic about the direct results of buying stuff pretty much at random has become much more common.

Its the perfect storm with an obvious outcome which is that dev's will talk to us a lot less often than they used to.

Cause and effect.

Or they could make it right somehow. I think that's the missing option that people who sucked into round 1 are probably expecting. Its easier not to, sure.
 

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I'd say quite alot of things went wrong, although stretched over a very long time.

Maybe one could say "a thousand needles" that took their toll.
Personal mileage will obviously vary greatly and perception of individual events, Updates, Design Decisions, Bugs or Cosmetics/Monetization will vary accordingly.

I personally could list nearly a hundred things I wasn't particularly happy with over that time.

However, I'm seeing the effects of it all across the Forums and elsewhere, so there must be something to it.
Cause and Effect indeed, point for point where individual expectations weren't met or Players even alienated. Sometimes less, sometimes more.

I couldn't nail any single item to take all the blame though.

-- edit --

Looking back at the timeline, the only thing I can recall as the very earliest "Collision" of FDev vs. Players...
I'd say it was early 2015, when Players pounded FDev as to why the C&P System was so ineffective, full of loopholes and unrealistic.
The response took over 2 months and read (quote) "It was a Design Decision".

That might be the 1st time where things visibly went downhill - and the C&P remains similarly ineffective to this date despite two significant changes.
 
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FDEV has never been known for communication. According to one of the posters here the communication has not changed much but I think this is not correct. We had weekly Dev Updates by Michael Brookes here showing the progress of the current batch they are working on, also sharing ideas how the one or other thing can be implemented. That was cancelled later on with the result that the community started speculating about the current dev tasks.

I remember the 2015 Elite Meet in Cologne where Mr. Braben himself told us that there is a 10 years plan and that they are planning to release Seasons like Horizons ONCE A YEAR. We all know what happened - Horizons was stretched to two years and after that we have never seen a content update yet, instead they managed to make a quality mess of the code leading to more problems than they had during release.

Frontier managed to raise expectations but never delivered. Even in the current state the game is far from complete, and a developer that decides to put his own game in "maintenance mode" has yet to be found in the whole games market.

They are concentrating on new customers yet because most of the Veterans have stopped putting money into this game because there is no new content. The implementation of ARX was the killer feature for them - waiting for long promised content (Atmospheric landings and stuff - Videos and studies shown in 2017 in Cologne already) but they implement is a "How to squeeze customers"-feature. The moment I realized that they implemented ARX I felt like I got beat up by Mr. Braben himself.
 
Or they could make it right somehow. I think that's the missing option that people who sucked into round 1 are probably expecting. Its easier not to, sure.

Make the game right ?, its fine as is the best spaceship game out there by far. With more DLC to come and carriers on the way, things are looking really good right now.

Make communication right ?, you can't fix communication when one half of the conversation melts down and starts screaming at everything you say, or don't say or say you'll say.

People are either upset about video games or they're not, what the devs do or say doesn't actually change that at all.

The moment I realized that they implemented ARX I felt like I got beat up by Mr. Braben himself.

Lol, perfect example.
 
That was sandro. "Please don't make things up" about frontier :p Reference 2016 game convention where they set up a stage, the one in germany i think with the low quality livestreams.
No that wasn't. Sandro wanted a more realistic time based system. It was Michael Brookes that wanted instant and it was him that came up with the ship 3D printing lore reason which was utter pants.

I am not making anything up. I suggest you re-check as you will find that you will be wrong.
 
No that wasn't. Sandro wanted a more realistic time based system. It was Michael Brookes that wanted instant and it was him that came up with the ship 3D printing lore reason which was utter pants.

I am not making anything up. I suggest you re-check as you will find that you will be wrong.

No thats completely wrong. Sandro spent ages trying to justify the design of making ship transfers instant. That was his preference. I voted for instant in the poll so was quite aware of it. If i ever decide to rewatch the stream again ill be sure to link the timestamp.

It was quite funny actually because i strongly suspected frontier had actually built both options.. otherwise they in no way would have offered us the choice. Funny because the pitched the instant design as the way it is and finished just like every other feature when they spoke of it. Youthful days of elite.

EDIT: That whole thing was so stupid because people (like with the ads) were having extreme opinions based off idealistic mental prejudice. Had they offered the poll after or during the beta when people could try out either option, i suspect the results would have been different.
 
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No that wasn't. Sandro wanted a more realistic time based system. It was Michael Brookes that wanted instant
Didn't "non-instant" ship transfer come from a community vote? I seem to recall massive discussions about this and FD basically going with majority rule? I also recall almost immediately regretting my decision for non-instant transfer and realising, pretty much as soon as the feature was launched, that FD had been right in suggesting that instant transfer might be better on this occasion in the lore vs. gameplay trade-off.
 
Didn't "non-instant" ship transfer come from a community vote? I seem to recall massive discussions about this and FD basically going with majority rule? I also recall almost immediately regretting my decision for non-instant transfer and realising, pretty much as soon as the feature was launched, that FD had been right in suggesting that instant transfer might be better on this occasion in the lore vs. gameplay trade-off.

Yeah i voted instant after a real think past my gut reaction (a delay), because it was the lesser of 2 evils.
 
Didn't "non-instant" ship transfer come from a community vote? I seem to recall massive discussions about this and FD basically going with majority rule? I also recall almost immediately regretting my decision for non-instant transfer and realising, pretty much as soon as the feature was launched, that FD had been right in suggesting that instant transfer might be better on this occasion in the lore vs. gameplay trade-off.

They did a vote via registered e-mails of actual players, which is a good way of weeding out the people who enjoy a good moan but don't actually own the game. They should do more of those.

Can't remember which way I voted. Not a big deal either way, I just set transfers going before logging out and it's done for the next time.
 
Didn't "non-instant" ship transfer come from a community vote? I seem to recall massive discussions about this and FD basically going with majority rule? I also recall almost immediately regretting my decision for non-instant transfer and realising, pretty much as soon as the feature was launched, that FD had been right in suggesting that instant transfer might be better on this occasion in the lore vs. gameplay trade-off.
Case in point, just this morning - as one Buckyball Race finishes and the Corvette gets shipped back to Shinrarta, so my attention turns back to the IronBucky challenge at Siren. Alas I'll have to wait 23 minutes ... too long to make a serious attempt today.

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Actually, now I think about it ... I guess I'm still undecided on whether instant would have been better. From a roleplay perspective what we have is still kinda cool ... deep down tho', I know it's only an arbitrary delay. :unsure:
 
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