We now have the opposite problem - you rarely meet other players outside supercruise.
And to think we only have a 50 ly radius area, what will happen when there is the whole galaxy to explore?
We now have the opposite problem - you rarely meet other players outside supercruise.
Are you the police?Somebody just tried - the police dealt with them.
Michael
Somebody just tried - the police dealt with them.
Michael
Griefing and PvP is pointles now since you can grind together the best ship and a million credits in solo mode and bring it over to open online mode. Hence, their is no more risk and reward.
A human needs to do some work to set it up (at least pick the variant, placement, set up market, etc). Just imagine the developers setting stations in 100k places, let it be a symbolic 1h of dev work per station. 35 years working 8 hours straight every day![]()
I'm mostly playing in the online game.
I'm not seeing that many people about online. I seem to see more people in supercriuse than in and around space stations. Which seems a bit odd to me, as surely you'd tend to see more people in places where there's a point of interest, like a trading post, than when everyone is whizzing about at a gazillion kilometres an hour.
I've also found that people don't tend to be very chatty at the moment.
This is software engineers we're talking about. You have no idea how much "our kind" can make things run automagically, especially when looking at a couple of hours' development work set against days and days of menial station set-up.
(Disclaimer: I am in no way affiliated with FD, but I'm a SE allright.)
Comms are little bit broken. I can't really bring up comms menu for my friends. I will try this one more time this evening.
People with connections in high places <mutter, mutter>Somebody just tried - the police dealt with them.
Michael
....As always there is little point in getting your knickers in a twist about things that are... well in transition....
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Griefing and PvP is pointles now since you can grind together the best ship and a million credits in solo mode and bring it over to open online mode. Hence, their is no more risk and reward.
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There is a new function to use- send a distress beacon.
Il guess the purpose of that is to ask for help if you run out of fuel but it could also be used as a pirate tactic.
Have anyone tried it out yet and lured some helpful player to it?
Maybe it's just me, but I don't see where the excitement lies in exclusively hunting down NPCs for all eternity...
but that i am capable to defend myself, my friends and the thing we are standing for.