Where is the space revolver?

Frontier, where is our space revolver. We got the outfit, we got the hat, now we need our signature side arm. Revolvers are powerful sidearms that look cool, and could use skill due to the low ammo capacity. Plenty of sci-fi shows and games have revolver style weapons in them!

Altered Carbon has the Nemex, carried by Takeshi!
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Miller carries one in the Expanse!
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And Of Course, Destiny 1 and Destiny 2 both give revolver style weapons to the Hunter Class!
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Even Star Wars has revolvers! The RSKF-44 Heavy Blaster Pistol!
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Why would we need a revolver? This is the future.
True, this is the future, and their is probably way more effective rifles and handguns, but revolvers are simply cool. There are so many regular handguns and laser pistols in all space games and sci-fi movies, but the revolvers are always there for the main character or for fan favorite characters. In games like Destiny, there is an entire class dedicated to using handcannons and its a really popular class. We already have the cowboy outfit and Im willing to bet that is quite a popular purchase. Give us the sidearm to go with it! Let us be Space Cowboys!

How would a Revolver work in Elite Dangerous?
Revolvers work in games due to simple math. Less Ammo = More Damage. The plasma sniper rifle follows this rule (please dont make the revolver plasma based), so its already been done in universe. Revolvers would need to do more damage to compete with the low ammo count, and (this is opinion based) I feel the best way to do this would be to make the Revolvers comparable to primary weapons, as in Destiny. Yes yes, If i want to play with handcannons, I can go play destiny. But alot of Elite Dangerous players have watched the Expanse(I know this because of many "Rocinantes" ive seen), and Miller uses one like a badass nearly the whole time. Revolvers as primary weapons gives players the ability to use the Revolver and not need to resort to other weapons to actually do damage. Need to implement it in the lore? Simple, Revolvers are kinetic weapons that fire supercharged round, similar to how premium ammo works on ships. There is plenty of ways to do this, so we can be actual space cowboys!


Thank you for taking the time to read! Have an amazing day!
 
First of all, we need guns which looks like guns.
Now we have:
Laser burst pistol with awful recoil (two last shot of three are fly above the target) and accuracy.
Kinetic semi-automatic pistol which is looks more like automatic PDW with front grip but for some reason MC is gripping it like a pistol.
Plasma revol pilstol with blinding rear and useless scope
Kinetic bullpup rifle with door for mag loading
Kinetic Kriss-vector-like SMG with awful jitter during fire and completely static bolt(idk what MC is pulling tbh)
Laser rifle is .. ok
Laser SMG is almost ok, but the same isse as kinetic SMG - fire jitter
Plasma rifle is nearly ok, but can't break through shield even with overkill fire. And projectile speed...
Plasma shotgun is a perfect CQB gun.
Plasma autorifle is garbage due to RoF and projectile speed.
Rocket launcher? Is TOO big for such small ammo clip and ammo size. Our real grenade launchers are more compact and more useful.

I'd like to see more guns which looks like guns and more gun classes, like heavy guns of all types, or missing kinetic and laser snipers and shotguns. Or shotgun pistols.

And gun mods which give more diversity, like fire modes(single, burst, auto), ammo types (incendiary rounds, phasing lasers, exploding plasmas)

And turn some mods to attachments like scopes and red dots(red!), sound moderators, bigger mags. And let people to buy them for credit not for hours of ridiculous grind!!!!
 
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