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The MKII has the firepower advantage, with the Phantom losing a large hard-point and SLF capability. For combat purposes, the MKII appears to be the better choice. Quite simply, it can deliver more pain to the enemy.
The Phantom has the same number of internals as the MkII but she's a smaller ship and therefore has smaller internals. Compared to the MKII, she loses one Class 6 and one Class 5 slots, but she gains an additional Class 4 and Class 2 slots. With a Class 3 Shield Generator, the Phantom can carry 144T of cargo, compared to the 220T of the MKII. For traders, there are much cheaper options, like the Federal Dropship - which can also carry 144T of cargo for under half the price of a Phantom.
However, compared to the MkII the Phantom is a little smaller, a little faster, a little lighter (280T Hull Mass vs 320T for the MkII). The weight reduction results in a slightly better jump range, meaning that an engineered Phantom should be able to beat the 57Ly jump range for an engineered MKII (well, mine at least).
While not challenging the jump range offered by specialised exploration vessels like the Diamondback Explorer and Asp Explorer - or the magical Anaconda - the Phantom, and indeed her sightly bigger sister, are nevertheless excellent choices for exploration. Neither Krait offers the deep space baskerablity and potential jump range that the mythical and much desired Imperial Explorer would offer, but for now, they'll do.
However, there's one aspect of the Phantom which Explorers should be aware of - the reduced fuel tank size. 16T compared to the 32T of the MkII. Scoop fast, and Scoop often.
Like her bigger sister, the Phantom is Robust Exploration Certified® - meaning she's capable of carrying all of the vital exploration tools and then some: Fuel Scoop, AFMU(s), SRVs, DSS and FSD Booster. The MKII has the bonus of a Fighter Bay. Bear in mind that the smaller slot sizes of the Phantom compared to the MKII may have an slight impact on outfitting the Phantom for exploration purposes.
All ships from Chapter 4 onwards will have a internal slot for the Full System Scanner module (which replaces all Chapter 3 Discovery scanners), freeing up a spare slot, no matter what your profession is, Kraits included.
The MKII offers excellent value for 42M CR. The Phantom? Yours for 37M CR.
Which Krait will you take? Up to you. But both are more useful than the Asp Scout, and prettier than an Asp Explorer.
The MKII has the firepower advantage, with the Phantom losing a large hard-point and SLF capability. For combat purposes, the MKII appears to be the better choice. Quite simply, it can deliver more pain to the enemy.
The Phantom has the same number of internals as the MkII but she's a smaller ship and therefore has smaller internals. Compared to the MKII, she loses one Class 6 and one Class 5 slots, but she gains an additional Class 4 and Class 2 slots. With a Class 3 Shield Generator, the Phantom can carry 144T of cargo, compared to the 220T of the MKII. For traders, there are much cheaper options, like the Federal Dropship - which can also carry 144T of cargo for under half the price of a Phantom.
However, compared to the MkII the Phantom is a little smaller, a little faster, a little lighter (280T Hull Mass vs 320T for the MkII). The weight reduction results in a slightly better jump range, meaning that an engineered Phantom should be able to beat the 57Ly jump range for an engineered MKII (well, mine at least).
While not challenging the jump range offered by specialised exploration vessels like the Diamondback Explorer and Asp Explorer - or the magical Anaconda - the Phantom, and indeed her sightly bigger sister, are nevertheless excellent choices for exploration. Neither Krait offers the deep space baskerablity and potential jump range that the mythical and much desired Imperial Explorer would offer, but for now, they'll do.
However, there's one aspect of the Phantom which Explorers should be aware of - the reduced fuel tank size. 16T compared to the 32T of the MkII. Scoop fast, and Scoop often.
Like her bigger sister, the Phantom is Robust Exploration Certified® - meaning she's capable of carrying all of the vital exploration tools and then some: Fuel Scoop, AFMU(s), SRVs, DSS and FSD Booster. The MKII has the bonus of a Fighter Bay. Bear in mind that the smaller slot sizes of the Phantom compared to the MKII may have an slight impact on outfitting the Phantom for exploration purposes.
All ships from Chapter 4 onwards will have a internal slot for the Full System Scanner module (which replaces all Chapter 3 Discovery scanners), freeing up a spare slot, no matter what your profession is, Kraits included.
The MKII offers excellent value for 42M CR. The Phantom? Yours for 37M CR.
Which Krait will you take? Up to you. But both are more useful than the Asp Scout, and prettier than an Asp Explorer.
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