Thanks for that Don't suppose I can just park the 3 other AI's somewhere and ignore them?
They don't get in the way too much, are almost completely autonymous with no micro management needed... plus you can use them to take enemies out with stealth using the sync shot. They also help out reasonably well if it goes loud...and they'll revive you if you go down.
They stop the game being all Splinter cell...less of the Sam Fisher and more of a team based adventure. They'll also let you know some useful info every now and then. All in all, GR Wildlands is a very polished game with lots of replay value. I've played it on Xbox and PC over the last 2 years or so and it's still a go to favourite for a bit of milsim-ish romp both solo and coop. I've certainly put a few hundred hours into the game over the 2 years I've played it.
Story wise it's certainly very Hollywood... heroic but secretive American special forces versus dodgy South American drug cartel...but the game does it pretty well for all that. The few cut scenes there are are non intrusive and are there just to advance the story at appropriate points in the game.
I'd genuinely give GR Wildlands a 9/10...it ticks all the boxes without being too serious an undertaking. The added bonus is that the multiplayer side is totally separate from the campaign, the design being first and foremost a single player campaign with optional coop mode seamlessly built in...the PvP side is a different menu selection all together and completely secondary to the design of the game.
The campaign is also completely non linear and lets you advance the story at your own pace. There's plenty of random encounters and side missions to keep you entertained, the main campaign and story you can complete in any order or manner of your chosing.
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