Many players rush to get to the "end" of the game (big ships, engineering, etc), not realizing the best fun is found at the beginning.
I agree with this, though I feel like FDev is somewhat to blame here.
I play a
lot of space sims; it's just my niche. Just in Egosoft's X series alone (x2, x3, x rebirth, x4, etc) I've logged more than 3,000 gameplay hours combined, and that doesn't include all the other games like ED. And if there's one thing I've realized: the small ships are just more fun.
I think a lot of us grew up watching the same shows (Star Trek, Babylon 5, BSG, etc) and imagined commanding a big star ship because it looked so enjoyable. Then we got space sims and realized that for the shows to be enjoyable, they'd have to cut out all the scenes where the crew is faffing about on the bridge dying of boredom because big ships are gigantic, slow and boring. I went from dreaming of being the captain of a big ship to realizing I'd really want to be the chief engineer, or maybe a pilot, just to have something to do on the regular lol.
Space sims are the same thing. The small ships are infinitely more fun to fly and fight in, but FDev didn't do like other games and give them a viability beyond early game. The ships in Elite are logical "steps up", a vertical progression, rather than a horizontal or diagonal progression. EVE, IMO, did this right: small ships are fast and nimble while large hulking ships are durable and strong. A small ship can pick a fight with a big ship and actually survive the encounter, even if it's weapons can't even pop the shields, because it's just so damn fast. But in ED? The big ship is barely a step or two behind the little one in speed, and pops it like it balloon.
There's no value, at all, in flying a smaller ship in this game. So for that reason, I can definitely relate to players wanting to go big or go home.