Drumatiko is right - TrackIR is great if you don't want to jump into VR now. Its a great 1/2 way point, and up to a few months ago was the hands down best immersion-gain you could buy (before, say, the DK2). But when you do finally get a HMD, that TrackIR will just be desk clutter. Its only advantage is that you can use it with your higher resolution monitor.
Just think - Drumatiko has had TrackIR for 5+ years, more than enough to have made the purchase worthwhile. When you do get VR later, you'll suddenly wonder why you didn't get VR now.
VR is much more natural in that you automatically know where to look, and the sound all matches up perfectly. You can move about, stand up even. The positional tracking is absolutely spot on. On both Vive and Rift.
Sneaking a peak out of your cockpit side window by leaning out of your chair just to see a neighbouring ship land on its pad nearby, or checking exactly where under your SRV is that material rock you just blasted loose; these sorts of motions are just second nature in VR. You can look past your toes at the ground, keep an eye on the ship's shadow for landing, move slightly and block out that bright sun using a cockpit strut just as you would in a car.
Everyone's different in VR as far as getting tired is concerned, and being affected by VR motion sickness. And as I found, its not tied to you necessarily being vulnerable to motion sickness in real life. Some do, some don't, but what is clear is after getting used to it, you'll be able to VR for hours at a time and
Be warned - system requirements for VR will not drop; they will rise with each new generation of VR HMD. As resolution rises, plus eye tracking, facial tracking.. all this will cost cpu horsepower, and of course more graphics horesepower.
Developers will also exchange the gains to be had in software from foveated rendering, and nVidia's in-driver SMP for additinal detail. Some VR titles are already over sampling for additional detail.
Developers will want to close the detail gap between VR and monitor-centric titles.
I'm not trying to sell you a HMD here; this is just my honest to goodness experience with it. Yes, its lower resolution. You see through it. God rays, not an issue for me. I can even leave my glasses on the desk, no need for them in the Rift. YMMV of course, and 'you'd be a mug' as we say here in Oz not to be a tad skeptical.
But do it, its that good.
Well i followed your advice and got myself a htc vive. The experience in a SRV is stunning with it. While i still have to get used to the "limited" resolution, it is still a spectacle to behold. I also tried the training within the astroid field, it blew my mind how much the vive improved my situational awareness.
Ontopic:
2d < 2d with tracking <<< VR