Who are Emperor's Grace?

If I refuse coms because I don't want to talk to you, and you kill me for it, as happened last night, that is indeed random PKing. Embrace what you are... terrorists.

The response is simple. If you can get along with them and still make a profit (as is suggested by their response to my post upthread) then it's not a problem. If you can't then either take 'em on or go work for a faction opposing the empire in a mode where they can't reach you. To be a terrorist you have to be able to mount a credible threat and within the game mechanics as-is they can't.

Personally I regard it as enhancing the game experience if one can encounter groups like this and make the choice to either get along with them (even without becoming affiliated) or defy them and risk the consequences.

I'll work for whoever pays me the best. If I get the best risk/reward scenario by trading at skiff port then I'll trade there, aid their cause and - at the same time - gain a bit of empire rep. As far as rep is concerned my goal is to be friendly/allied with all three majors. Anyone doing business with me can trust me, and I'd like my rep to reflect that :)
 
Interesting. Can players show as allied to other players? I have no idea who these guys are, but I'm allied with The Emperor's Grace faction. I would hope they wouldn't fire upon me and my Imperial Clipper.
 
Interesting. Can players show as allied to other players? I have no idea who these guys are, but I'm allied with The Emperor's Grace faction. I would hope they wouldn't fire upon me and my Imperial Clipper.

AFAIK, all commanders appear orange, regardless of faction affiliations. They turn red when you land a shot on them or they land a shot on you.
 

Ideas Man

Banned
Interesting. Can players show as allied to other players? I have no idea who these guys are, but I'm allied with The Emperor's Grace faction. I would hope they wouldn't fire upon me and my Imperial Clipper.
In my experience they will open fire as long as they outnumber you
 
After watching their "Propaganda Video" on their website, I've come to the conclusion that they are a terrorist group with Imperial nationalist leanings.

When will people learn that it's taken hundreds of years to achieve the peace we now have amongst the Empire and the Federation?

We can freely trade between both states and our friends and family in both should not have to worry about these sorts of splits.

I hope those, who police the areas this group frequents in, recognize this and put a stop to their bullying.


I think you have confused Propaganda with Simple media and lore. Peace or no Peace tension will always be present when entering either factions system, especially when already "unfriendly" or "hated" by such. This is simple, this is not a TROLL TOLL, this is our territory and will question all that enter. Empire or Other you will be hailed.
 
This is great. Even with only the bare-bones of the eventual factions mechanic there's this sort of thing going on.

Staying tuned to this as surely someone is going to try to take it away from them..
 
I was told to get out of Kappa Tucanae and the surrounding systems last night by numerous players claiming allegiance with "Emperor's Grace." Apparently they are claiming this area as their space and won't let trading or bounty hunting to occur within these systems if you are not a part of their group. I was killed several times in my type 6 while I attempted to do missions in the area by these Emperor's Grace people.

Before you go and tell me I could go into solo, understand that I don't mind the Open play conflict. I love it in fact. I am just wondering when Frontier is going to implement a way to fight back against large groups patrolling and "barricading" a zone. These guys seem pretty fierce by how much they were interdicting and waiting at stations. To be fair though, it is pretty awesome running into this type of player driven emergent gameplay, I just wish that there was a way to identify them and get some friends together to hunt them in return or something.

Anyway, just so you know people, Kappa Tuccanae is apparently "owned" space if you are playing in open. It might be best to avoid for a while.

Actually I don't find it awesome at all and have the opposite point of view. To my mind this is a group of upstart thugs who for some reason think they have the right to deny other players of the game access to a system or systems. This is simply domination-style gameplay that is at odds with what many of us consider Elite to be about. The problem is when groups like this get an exaggerated opinion of their place in the galaxy and widen their supposed 'control' of the space they claim to 'own'. Some might say that the solution would be group up and fight against them, and that's fine (but not very practical with the current lack of effective grouping mechanisms), but that's still at odds with the intent that Elite is not about players controlling or owning space, sectors, systems, stations etc. From what I understand Eve provides for that style of game just fine and I for one don't want Elite to degenerate into this kind of crap (because once it starts and the genie is out of the bottle it will escalate and there'll be no going back). This is also why the mode switching is in place and such a good idea - groups like this mob can go shove their desires for domination because I'll just go right by them in solo or private group. IF I even visit the region they want to control.
 
Sounds like a bunch of Imperial secret police types. This whole "for the Emperor!" nonsense doesn't justify random slaughter of innocent fish-traders. The Empire needs it's Onionhead to keep our glorious slave population pacified. How dare you bunch of thugs threaten that crucial trade for the sake of personal "kill counts."

You're worse than those psychopaths around Lave.
 

Ideas Man

Banned
They are trying to shoehorn EVE into Elite for sure.
They seem like they could be an interesting addition to the game if all the members were different people. It feels like they are trying to play a role but don't have the experience or knowledge to pull it off, at all.

They are going for an RP vibe and I get that, I like that, but the way they try to actually convey it in game and on here is really badly done, it's a shame as if this was other people doing this it could be really cool.
 
Actually I don't find it awesome at all and have the opposite point of view. To my mind this is a group of upstart thugs who for some reason think they have the right to deny other players of the game access to a system or systems. This is simply domination-style gameplay that is at odds with what many of us consider Elite to be about. The problem is when groups like this get an exaggerated opinion of their place in the galaxy and widen their supposed 'control' of the space they claim to 'own'. Some might say that the solution would be group up and fight against them, and that's fine (but not very practical with the current lack of effective grouping mechanisms), but that's still at odds with the intent that Elite is not about players controlling or owning space, sectors, systems, stations etc. From what I understand Eve provides for that style of game just fine and I for one don't want Elite to degenerate into this kind of crap (because once it starts and the genie is out of the bottle it will escalate and there'll be no going back). This is also why the mode switching is in place and such a good idea - groups like this mob can go shove their desires for domination because I'll just go right by them in solo or private group. IF I even visit the region they want to control.

And you can feel free to do that, but like it or not, there are plenty of us, including me, the "victim" in this case, who enjoy it immensely. You are right though, go to solo if you don't want this interaction. If you claim that it "ruins your immersion" you are full of it. There ABSOLUTELY would be systems controlled by groups like this if our world was set up this way, human conflict is part of the human experience, part of that, extending into a game, is a lot of fun for a whole lot of people.

The unfair part of it, in the current implementation, is that you can run to solo mode so as to avoid player driven politics, and can still affect that same world that is driven by player driven politics. That is extraordinarily "unfun," I agree.
 
Emperor's Grace is a faction within the Empire, perhaps a group of players have allied themselves with that subfaction and are protecting Empire interests within that sector of space. Seems interesting if they are. Maybe we'd go check out out and see, the Imperial Society would join them in their endeavors if they are truly in service to the glory of the Empire.

Ave Imperator!

Yeah I've done missions for them and have friendly or allied reputation with them. Haven't heard about this player group though. Should make things more interesting.
 
Typical Federal false-flag operation if you ask me, trying to make us all good honest Imperials look like belligerent mongrels. Have they no shame in using the Emperor's name in vain like that?
 
What worries me is that this "Empire" group, doesn't seem to understand that there is peace with the Federation, and most of the Empire doesn't even consider the Alliance as much more than a glorified Independent faction.

These kill on sight orders are over the top and are not based in any kind of sound RP.

HOWEVER, there are no RP rules in open play...there really aren't any rules at all. This group could just as easily gone with we are PVP group, hear us roar and the effect would have been the same.

Implementing RP restrictions in Open would be a nightmare to Admin, even though I'd welcome it. These gangs can be simple enough to avoid though. There are vast areas of populated space that are peppered with friendly commanders and the occasional pirate looking for a beer and some gold.

Don't like the locals? That's okay, there are other places to set up that have good trades and stations.
 
Kind of an amusing goal, and as a supporter of the empire I support them.

Others saying "oh but teh solo players avoid them" are missing the point. Let's say they get to 32 campers. As there is a 32 person instance limit, open players will avoid them.

Elite is not EVE and station camping doesn't work, regardless of solo mode.
 
Kind of an amusing goal, and as a supporter of the empire I support them.

Others saying "oh but teh solo players avoid them" are missing the point. Let's say they get to 32 campers. As there is a 32 person instance limit, open players will avoid them.

Elite is not EVE and station camping doesn't work, regardless of solo mode.

Turns out, in my experience at least, you don't need to have 32 in a system. 2 at a station and 3 in supercruise are good enough to "blockade" a system quite effectively.
 
Back
Top Bottom