Having done the homework on AX combat, and thus learning that the correct tools for the job are guardian rail-gun like gauss cannon weapons, which don't have enough ammo to kill an interceptor, meaning you have to synthesise ammo on the fly, I was like am I frack going forraging for mats to burn as ammo.
Don’t believe the hype...
I’m no AX expert by any means, but my AX Krait II has 3 Medium Gauss Cannons, lots of Heats Sinks, NO Flak Launchers, NO Shutdown Field Neutraliser and I DON’T use FA-Off (because I’m crap at using them).
So far I’ve managed to kill well over 50 Cyclops and never had to synth anything beyond some Heat Sinks and quickly using my AFMU to fix my Canopy and a few modules.
I now I consistently manage to get a kill while taking less than 25% hull damage after plenty of practice.
I’ve even managed to come away with over 90% hull integrity left a few times and gone back for another fight straight away.
Tried and failed to kill a Basilisk a few times because they’re bigger, harder & faster (ooh err), but I’ll get there one day once I’ve finally gotten my head round FA-Off and using the Flak Launchers effectively.
It takes a bit of practice to learn the patterns and know when to attack & retreat, but once you’ve got that down it’s very satisfying hearing their death rattle before they explode and you can get a Heart as a little trophy (which you can then use to make a unique bobble head).
Anyone that’s into combat in ED should give it a go at some point as, for me at least, the sense of achievement in killing one is very similar to defeating some of the harder bosses in Dark Souls.