Most people here and in the game are just players who want to have a good and relaxing and/or exciting time in a game they enjoy.
So we can say, most of us (our community) aren't cheaters.
That's why it isn't epidemic.
Speaking about me: I am interested in the cheats in a technical sense, but I am not a a cheater, I don't have more fun in the game if I would cheat, I would have less or no fun. Without danger and demanding tasks ED is boring (like any other game).
BUT however we enjoy the game and how much so ever we are, a SINGLE cheater is capable to spoil our enjoyment.
I don't say that every single cheater spoils every game session for everybody always. Still we can do whatever we like in the game without being bothered (maybe except for Power Play which is ruined, if massive bots are true). (1)
The problem is, that ED is typically timely demanding: you start a game and 1 or 2 hours are minimum to do anything of any progress. If there is risk that this time is wasted, in the sense of My-Fun-Was-Spoiled, because of cheaters, then, I would say, this is a very big threat for the health of a game: people are leaving, newcomers will stay away, sales are going down, press goes bad, the spiral of DOOM !
"Epidemic" is therefor relative: it doesn't need to be 50% (or whatever epedemic is) cheaters to ruin a game. It is enough if people are uncertain if whatever they have experienced was cheating or not. And this is currently the case, at least with many of those who are responding here.
Whatever FDev is really doing in the background, currently it is NOT ENOUGH for me, to be assured that everything is going fine with the problem of cheating in the future. For me the opposite is true, I believe Fdev does not see the problem, because of (1). I believe that FDev does not take into account that multiplayer games are different than single player games when it comes to cheating. I believe that FDev is currently concentrating on single player games like Planet Zoo and I believe that Fdev is seeing the decision of ED being a multiplayer game as a strategic mistake. For me the problem of cheating is at a state where general phrases are NOT ENOUGH.
First step to do/What I would like to see:
Add release path of frequent and small incremental updates on a more or less daily or weekly basis (mainly bug fixes and corresponding release notes).
This alone would defeat the current cheat engine based trainer as memory layout would change with every release (I know, not mandatory, but it could be forced!). But this would be only a side effect, more important:
It would be received by the community as progress and good communication.