Hardware & Technical Who is holding out for the Rift Consumer edition?

It is funny, i have the exact opposite experience.. I have played for 10+ hours at a time and then only realize that the sun has comes up and I need to sleep so I can do it again the next day.. I can read the text fine, and can navigate the Galaxy map easy with my HOTAS.

The resolution can be better, but that is a known issue.. and i will be getting the DK3 and CV1 when they come out too.. but I cannot play elite with a monitor now.

Only con? I have the line in my hair where the strap mats down my hair.. but then again it is not that bad since my flight headset does the same thing too, so splash some water on my face and you would never know.
 
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I tried the dk2 for a couple of hours.
its like I survived 1300 years but they still haven't found a solution for poor vision.
you have to lean over to read the text of the panels.
but boy its immersive.
I will surly get the consumer version.
 
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The dk2 is 960 x 1080 per eye
no one knows what the CV is going to be, but its not 1080

http://www.pcworld.com/article/2041464/eyes-on-oculus-rift-vr-headset-ramps-up-the-resolution.html

While the developer kit of the Oculus Rift maxes out at 720p resolution, the headset that Oculus VR CEO Brendan Iribe handed me at E3 rocked a full 1080p HD resolution. The company had never demonstrated a 1080p headset before Tuesday.

Members of the Oculus VR team trying out the 1080p Rift prototype.

“This will be the lowest possible resolution we end up shipping to consumers,” Iribe said. “Less than a year after our Kickstarter campaign began, we’re already able to offer this for the same price that we sell the [720p] developer version for.”

I'm not in the habit of making statements without at least reading up on it first
 
http://www.vrcircle.com/post/2560-x-1440-very-likely-the-oculus-rift-consumer-cv1-resolution

“With Spectra7’s new VR7200 chip which features the Company’s patented high-speed, active signal processing and power delivery technology, dual screen VR HMDs with a single super-thin cable and ultra-compact connector are now possible. Next generation VR interconnects built with Spectra7’s VR7200 are capable of dual 2560 x 1440 Wide Quad High Definition (WQHD) display resolution with 4:4:4 Chromaat up to 80 FPS perscreen without any image degradation as a result of Luma and/or Chroma subsampling and do not require a separate external HMD power connection”

In addition to this. The company announced a very large order of over 500k devices from a large OEM manufacturer of VR devices.
"Spectra7 Microsystems Inc. ("Spectra7" or the "Company") (TSX VENTURE:SEV), today announced that it has received a significant multi-product order for its new virtual reality ("VR") devices from an industry-leading consumer original equipment manufacturer ("OEM"). The order calls for delivery of over 500,000 devices "

Interesting stuff !
 
@ OP:

I'm using a 4K Samsung TV and I'm pretty damned happy with it. Not to mention its excellent for running productivity applications from Excel to video editing, to DAW and 3D modeling. Since I don't *only* game, its my preferred choice for the excellent all around usability. At 40 inches, its sharp as a tack (unlike 1080p) and I have incredible amounts of space. Enough room to see all mixer channels, 32 tracks plus edit window plus effects and instrument interfaces all at the same time in Sonar.

You can run Elite in the center of your display and stack excel windows around it, since the in-game trading tools are useless, you kinda need Excel if you want to make any money trading.

(make sure any 4K TV you buy sports HDMI 2.0, cause otherwise you're stuck with a 30Hz refresh, and you need a 9-series Nvidia card - GTX 970 / GTX 980 for HDMI 2.0 support, AMD might support HDMI 2.0 as well on some newer cards, but you have to check which ones. There's also the option of buying a really pricey Panasonic 4K TV with display port to avoid HDMI, which would be nice, but yeah, for really fat wallets only)

I'm interested in Rift, but they haven't released anything for a reason. as far as I've read, they're still working at reducing the effect of making people dizzy (which I'm prone to, I used to get dizzy playing doom on a 14" tube display :p)

Also they said resolution will be higher in the commercial product. So I'm just waiting till I can try one at the local electronics discounter. I've been done with 'early adopting' for well over a decade. In electronics, you can tell the pioneers by the arrows sticking out of their backs / bank accounts.


Am I the only one here waiting for the competitors?

I want nothing to do with the facebook rift.

I'm no fan of facecrook either, but I'll pick whatever device of that type I think best, regardless of the company that makes it.

Once anybody actually releases a consumer product that's not priced like Sony's device. Sony is the only company with a released product at the moment? Anybody here try that?
 
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Playing anything on the rift is something I'm really looking forward to. From racing cars to trucks to ships in the depths of space, it's got my attention.
Motion sickness is something that bothers me, but I'm hopeful this is going to be resolved way before CV1 congress out
 
http://www.pcworld.com/article/2041464/eyes-on-oculus-rift-vr-headset-ramps-up-the-resolution.html

While the developer kit of the Oculus Rift maxes out at 720p resolution, the headset that Oculus VR CEO Brendan Iribe handed me at E3 rocked a full 1080p HD resolution. The company had never demonstrated a 1080p headset before Tuesday.

Members of the Oculus VR team trying out the 1080p Rift prototype.

“This will be the lowest possible resolution we end up shipping to consumers,” Iribe said. “Less than a year after our Kickstarter campaign began, we’re already able to offer this for the same price that we sell the [720p] developer version for.”

I'm not in the habit of making statements without at least reading up on it first
Why are you quoting DK1 news?

My DK2 has a 1080p display. Consumer version will offer at least 1440p, maybe even something between that and 4K.
 
I think I'll get one eventually just to try the experience for myself. But will wait until higher than 1080p screens have been implemented and I'm guessing a few consumer releases have come and gone.
 
With the large influx of funds when facebook jumped on board lets hope for a huge improvement, but it wont be too long before we all find out i hope. It's early days of VR, and it just going to get better and better.
 
I'm holding out for consumer release, but I've used the DK1 and DK2, and while the (significant) resolution increase from one to the next was nice, it didn't decrease the experience that everything was low-res and pixelated. So I'm expecting the same diminished returns from the expected resolution bump of the consumer release - it's not going to be enough to give a feeling of normal vision, my hope is simply that the increase will help a little with reading UI text, see slightly more detail in general, and I expect I'll just get used to visible pixels and that trade-off will be well-worth it for the immersion.

I remember when Doom at 320x200 was high-res 3D, so I ain't complaining. I'm salivating :)
It sounds like the earliest expected consumer release would be Novemeber 2015 - a year away. I want Elite to be fresh as the OR CR when it comes out, so I have to also mostly not play ED for a year. :( Well, I can spend the time sorting out a nice HOTAS and chair :)
 
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(make sure any 4K TV you buy sports HDMI 2.0, cause otherwise you're stuck with a 30Hz refresh

Not quite true as you can drive most of these panels at 60Hz using display port. However I certainly agree it's not worth going for a 4k monitor without HDMI 2.0.

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I'm holding out for consumer release, but I've used the DK1 and DK2, and while the (significant) resolution increase from one to the next was nice, it didn't decrease the experience that everything was low-res and pixelated. So I'm expecting the same diminished returns from the expected resolution bump of the consumer release - it's not going to be enough to give a feeling of normal vision, my hope is simply that the increase will help a little with reading UI text, see slightly more detail in general, and I expect I'll just get used to visible pixels and that trade-off will be well-worth it for the immersion.

I remember when Doom at 320x200 was high-res 3D, so I ain't complaining. I'm salivating :)
It sounds like the earliest expected consumer release would be Novemeber 2015 - a year away. I want Elite to be fresh as the OR CR when it comes out, so I have to also mostly not play ED for a year. :( Well, I can spend the time sorting out a nice HOTAS and chair :)

Elite in one year from now should be something to behold!
 
Sorry, didn't saw that.

What do they mean by dual 1440p? It's just one 1440p display, right? 1280x1440 per eye?

All good.

We can't be sure, but the 500k units being ordered tells a story.

It will be at least 1440p apparently - they know the short comings, no point in releasing something "Just better" than DK2.

I also expect the graphics card industry to adapt and to provide significant enhancements to existing hardware through clever software/drivers - so we don't need dual or tripple SLI cards to run it !
 
I very nearly purchased the DK2 again, damn it's taking willpower :)

One thing that helped is the information on the Crescent Bay model, sadly not available to buy but has been shown off and has higher res, rear LEDs, 90hz refresh and intergrated audio while being lighter.

Rumour has it that it's quite close to the CV1 build.
 
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