Horizons Why am i losing hull when landing on very low g planets without shelds?

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And as I've said before. I can recklessly land my ship on a pad and not take damage. But featherly putting the ship down on surface give damage. Ergo, something needs fixing.

Or maybe landing on an uneven and unfortified surface can potentially damage your ship ( you know from debris picked up by your downward thrusters (and these could be quite large seeing the energy produced by the thrusters ) to slight bumps which might keep your ship from settling down completely leveled out - thus putting strain on its structure.

IF it happened every time it would point to it being a bug. If it happens sometimes its much more likely to be a feature. Moral - don't land on unfortified places wo shields.
 
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Deleted member 38366

D
It's simply a small bug...

I've landed Ships without Shields on low-G Planets like a feather - and each time it was like tossing a coin. 0-3% Hull Damage I always got out of it upon contact, no matter how super-smooth the Ship settled down on those last inches.

Essentially the Game doesn't recognize the Landing Gear as a "when extended, Ship can make contact with a Planet without inducing any damage" flag and within the typical safe sinkrate limits.
Thus, the Damage model currently appears to assign Damage to the Ship as if you made contact without extended Landing Gear.
 
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This problem was reported in Beta, but likely classed as low priority. As most commanders not silly enough to land on planets often without shields.

Thinking in terms of impact, jump out of your window (6 to 10 ft) and see what happens to you? What you are doing when landing without shields, you remove navigation shield and increasing strain on landing gear. So I think a little damage is a good thing.
As slow as you think you are going X m per second still fast. Even for a small 25t ship.

At the moment the only reason to run without shields is current combat tread.
 
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Give me an advanced jet pack with shock absorbing dampers and I'll get right back to you with the results ;)

Shock absorbing dampers normally part of shields, or at least most science fiction films would leave us to believe (Nostromo in Alien 1979 (Man that makes be feel old)) :)
 
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I can't land my Python on a 0.15g world without the shields detecting a hit.
Doesn't matter how softly I come in, I still get a minor flare when landing.

Hence why I always take shields. Lol

Doesn't help I use a gamepad, and the lateral thrust isn't very sensitive. Lol
 
Do the physics. You hit at, say, 5m/s, it doesn't matter whether you're on a high g planet or a low g planet, the damage will be the same (
60e68cd1df38040040c8594988ce049e.png
) is the calculation for kinetic energy and the unit is mass, not weight. Weight, and low or high g only affects the acceleration, not the final velocity or energy of impact.
 
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ps. DO SOMETHING ABOUT THE BUGS, i dont want any idiots commenting: oh they are working on it blah blah blah, ive seen my post get deleted about this so dont get started, they arent doing anything!

I've seen this tactic time and time again.

In essence, you're presenting a hypothesis as fact (when you have no evidence aside from your arbitrary time limit), and you're being extremely condescending to others and to FD.
I understand that this is based in frustration, due to you perceiving yourself as "not heard". I also understand the frustration itself.

But come on- you must realize that this only makes you look like a petulant child, throwing a tantrum and kicking the floor.
We all have frustrations with the game as it is at the time being, but let's be a little civil about it, all right?

Sorry if this seems patronizing, but perhaps it is not your message that leads to deletion, but the way you formulate your message?
 
So... I take it that some people want to have their brand new "toy" to remain forever brand new... and not slowly degrade over time and usage (like things do... when you use them)?
We are talking zero to a small fraction of a percent (if you land without shields and do it well).
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I mean come on... it's just a "virtual" scratch on a pixel and has no bearing on (the toy) ship performance at all. Unless you don't take care of it and let it mount up... Definitely a FEATURE... not a bug.
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Don't like taking care of your stuff
Best to keep it in the garage then...
 
So... I take it that some people want to have their brand new "toy" to remain forever brand new... and not slowly degrade over time and usage (like things do... when you use them)?
We are talking zero to a small fraction of a percent (if you land without shields and do it well).
---
I mean come on... it's just a "virtual" scratch on a pixel and has no bearing on (the toy) ship performance at all. Unless you don't take care of it and let it mount up... Definitely a FEATURE... not a bug.
---
Don't like taking care of your stuff
Best to keep it in the garage then...

Or take shields.
 
Already I've seen enough video-proofs that it is possible - so OP can not generalize mentioned issue for all cases. May be only for some ships/builds or graphic details levels - who knows?
Also, so far I don't know if space stations/outposts landing pads have some kind of special amortization machinery installed - who knows?
And also, 1 m/s is about 3.6 km/h, a bit less than a mean pedestrian speed. Try an encounter of your head with a pillar on the street and write the damage/bug report to heavens support office, wait for an answer=)

edit: Come to think of it. I didn't test with analogue control of the thursters, only with keyboard inputs. But still I was touching the surface at like 1 m/s or something.
cmdr 777Driver said "If you configure thrusters correctly in options" - I think this is very important. With default setting you'll surely crash. I'm specially tried to play with this and analog control on the same Achenar 3, it's very different behavior.
 
Dude is landing hard, simple as that. I posted a video a while back, yes I have shields but you can see that they don't get touched on landing and takeoff. People land hard, that's all there is to it, you see in all the youtube videos.

If you configure thrusters correctly in options you can land on any planet without shields.

https://www.youtube.com/watch?v=TquAYTjEuSQ

Prove it in a video without shield, like mine, reported here in beta:
[video=youtube;gqWWt3MhNCY]https://www.youtube.com/watch?v=gqWWt3MhNCY[/video]

If you want I can make one with analog input.

Drama Queen much? Learn to fly. Also Gravity on stations is lower then on low G Planets.




I'd have a few tips to share - but I won't, at least not with you.

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No he is not. It IS possible to land on a planet with no shields and no hull damage. Its difficult ( especially for ham fisted pilots like me )
No it is NOT possible to land on a planet with no shields and no hull damage. at least 1% at every landing.

that means 99 landing possible when exploring without a shield.

that means no long range exploration without shield.

This problem was reported in Beta, but likely classed as low priority. As most commanders not silly enough to land on planets often without shields.

Thinking in terms of impact, jump out of your window (6 to 10 ft) and see what happens to you? What you are doing when landing without shields, you remove navigation shield and increasing strain on landing gear. So I think a little damage is a good thing.
As slow as you think you are going X m per second still fast. Even for a small 25t ship.

At the moment the only reason to run without shields is current combat tread.
I agree with the little damage part, but I would suggest to make the landing gear a separate part of the hull, and only start to damage the hull when the landing gear is fully used.

99 landing is not enough out there, until we get the possibility to fix the hull without being at station.

So... I take it that some people want to have their brand new "toy" to remain forever brand new... and not slowly degrade over time and usage (like things do... when you use them)?
We are talking zero to a small fraction of a percent (if you land without shields and do it well).
---
I mean come on... it's just a "virtual" scratch on a pixel and has no bearing on (the toy) ship performance at all. Unless you don't take care of it and let it mount up... Definitely a FEATURE... not a bug.
---
Don't like taking care of your stuff
Best to keep it in the garage then...
it's not a fraction of percent, it's one frakking percent for every landing.
 
I've seen this tactic time and time again.

In essence, you're presenting a hypothesis as fact (when you have no evidence aside from your arbitrary time limit), and you're being extremely condescending to others and to FD.
I understand that this is based in frustration, due to you perceiving yourself as "not heard". I also understand the frustration itself.

But come on- you must realize that this only makes you look like a petulant child, throwing a tantrum and kicking the floor.
We all have frustrations with the game as it is at the time being, but let's be a little civil about it, all right?

Sorry if this seems patronizing, but perhaps it is not your message that leads to deletion, but the way you formulate your message?
no because i wrote the bug report very professionally unlike this

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Guys if you had billion dollar space ships that could warp you into other systems you would surely think that they would be able to handle a 1 m/s landing on a planet??
 
no because i wrote the bug report very professionally unlike this

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Guys if you had billion dollar space ships that could warp you into other systems you would surely think that they would be able to handle a 1 m/s landing on a planet??

Wouldn't stop me using it. You're mistake was to say you aren't playing any more because of this very small big, which only invites derision - which you deserve, btw.
 
Wouldn't stop me using it. You're mistake was to say you aren't playing any more because of this very small big, which only invites derision - which you deserve, btw.

For a player in the bubble it's a very minor annoyance, for an explorer in deep space it's a game breaker.

Also, done a video using an analog axis for landing:
[video=youtube;A5YxPwMiLG8]https://www.youtube.com/watch?v=A5YxPwMiLG8[/video]
 
it doesnt make sense frontier have told me they will investigate this and have not done anything for over a month! surely this is not meant to be when you can land on landing pads without taking damage, no matter how soft i am with my landing i lose hull! this is a problem when your at sagittarius A,

due to this, frontier have lost another player until the bugs are fixed


ps. DO SOMETHING ABOUT THE BUGS, i dont want any idiots commenting: oh they are working on it blah blah blah, ive seen my post get deleted about this so dont get started, they arent doing anything!

Post a video of your landings so we can see whats happening.
 
Guys if you had billion dollar space ships that could warp you into other systems you would surely think that they would be able to handle a 1 m/s landing on a planet??
No problem - with a shield. Speaking of costly real-life unshielded space ships - there docking speed is about 0.1 m/s, ten times less then the above mentioned.
 

Jenner

I wish I was English like my hero Tj.
Friendly reminder to not let personal sniping creep into this folks. Thanks.
 
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