Horizons Why am i losing hull when landing on very low g planets without shelds?

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It's inertial mass and velocity that counts. Landing gear in 3302 also counts on shields in most cases so can be much more fragile than you expected. It's you choice to not use them. Landing gear and all shock-absorbant mechanics are the parts of yours conda hull.

Haven't study this question so far, they can be installed. Don't know. If no, there will be scratches at least - at any speed, also below 0.1.

taking into account conda mass - 400t (?) we have 0.05MJ (if I calculated well) absorbed somewhere in your hull/suspension. Not so many. But may be that kind of "damage" is rather effective=)

Come on, if you want to play the realistic approach, how do you explain that helicopters doesn't need a shield to land under 1G those days ? :D
 
Just a quick thought:

We land on planet, we deploy our SRV and dismiss the ship. So does an unshielded ship damage itself when you call it back?

If it doesn't, then all damage, IS pilot error.
 
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Just a quick thought:

We land on planet, we deploy our SRV and dismiss the ship. So does an unshielded ship damage itself when you call it back?

If it doesn't, then all damage, IS pilot error.

It's not pilot error.. Have you seen how the ship sometimes lands itself? Ships are immune to damage when performing an autoland, if you tried one of those landings shieldless you'd leave a smoking crater.

I could record a landing without shields but there is no point, you can see one of my smooth landings on the first page, that kind of landing should generate zero damage without shields.
 
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It's not pilot error.. Have you seen how the ship sometimes lands itself? Ships are immune to damage when performing an autoloand, if you tried one of those landings shieldless you'd leave a smoking crater.

I could record a landing without shields but there is no point, you can see one of my smooth landings on the first page, that kind of landing should generate zero damage without shields.
It was just a thought.

I won't go anywhere without shields and so this is a mute point for me. I see what you are saying about the auto landing. The game cheats, the same as it does with he DC and speeding.
 
I have landed on a planet without shields, taking no damage, then dismissed the ship

After the recall, the ship autolands and suffered about 4% points damage. The same happens if you autodock on an outpost or surface installatíon in silent running mode.
It's a feature of this version. By contrast, starports docking is damage free.

I run a shieldless Cobra for "those" trade runs - more cargo space, no docking computer - and I can land without damage, the autopilot can't
 
I have landed on a planet without shields, taking no damage, then dismissed the ship

After the recall, the ship autolands and suffered about 4% points damage. The same happens if you autodock on an outpost or surface installatíon in silent running mode.
It's a feature of this version. By contrast, starports docking is damage free.

I run a shieldless Cobra for "those" trade runs - more cargo space, no docking computer - and I can land without damage, the autopilot can't

Do you have a video of a landing shieldless without damage per chance ? I'd really like to see the difference with mines.

And I don't remember added damage when recalling the ship.
 
I still don't see this as a bug, the same damage occurs when shields are equipped, the only difference is that the shields take the damage and regenerates whereas hull doesn't. (Just watch for the shield flash next time you land)
 
I still don't see this as a bug, the same damage occurs when shields are equipped, the only difference is that the shields take the damage and regenerates whereas hull doesn't. (Just watch for the shield flash next time you land)

I can understand the shields getting dinked on landing, but not the hull. Any hard landing should affect the gear not the hull, unless the gear collapses.
 
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Not technically a bug just something Frontier should reconsider. You should be able to gently touch down without taking damage. Right now you can't. They should change that.

The only reason that you can land at a station without shields and not take damage is because once you are hovering over the right spot on the pad at the right altitude the station takes over and pulls you onto the pad.

That said ... exploring without shields has been confirmed to be a relic of the past during the recent "Join The Elite" exploration live stream. There will soon be other things out here in the void to make casual exploration a thing of the past. Learning how to manage with the decreased FSD range now so you can carry a shield with you is probably a good idea anyway.
 
I still don't see this as a bug, the same damage occurs when shields are equipped, the only difference is that the shields take the damage and regenerates whereas hull doesn't. (Just watch for the shield flash next time you land)

That's not true, try and keep up with the topic. The shields won't flash if you land smoothly.
 
Not technically a bug just something Frontier should reconsider.

Of course it's a bug. Who in there right mind would program in 1% hull damage, electrical sparks and smoke in the cockpit for hovering at one metre above the ground and then cutting the thrusters?
 
I have found two repeatable ways to successfully land without shields and without damage

A rated engines - 4 Pips to engines

1)Cycle FA off and on again really quickly. OFF -ON-Pause to zero speed. Off-on-pause to zero speed. Repeat until landed

[video=youtube;egchtsDBxhs]https://www.youtube.com/watch?v=egchtsDBxhs[/video]

or

2) Developed after I made the above video hence why not included; Come down to about 2 m above the surface with the nose pitched at an angle too high up to be correctly aligned, thrust down to 1 meter then pitch the nose forward and the landing should be complete when you align correctly. Note too much a pitch at the start and your rear will hit the ground. I use this successfully in a Sidewinder, your mileage may vary of different sized/shaped ships.

This second technique has worked on a 2.6 G world
 
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I have found two repeatable ways to successfully land without shields and without damage

A rated engines - 4 Pips to engines

1)Cycle FA off and on again really quickly. OFF -ON-Pause to zero speed. Off-on-pause to zero speed. Repeat until landed


or

2) Developed after I made the above video hence why not included; Come down to about 2 m above the surface with the nose pitched at an angle too high up to be correctly aligned, thrust down to 1 meter then pitch the nose forward and the landing should be complete when you align correctly. Note too much a pitch at the start and your rear will hit the ground. I use this successfully in a Sidewinder, your mileage may vary of different sized/shaped ships.

This second technique has worked on a 2.6 G world

Cool, I'll test this after I've finished my trade run.

edit - strange, I land much softer than that, am wondering if it's just because you are using a sidewinder.
 
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Cool, I'll test this after I've finished my trade run.

That said, I do agree we have very fragile landing gear, it is very hard to land without damage without shield, takes a lot of aligning and realigning and moving down and up again to get the approach correct.

Even 2 m/s impact tolerance on the gear would be a vast improvement we don't seem to have even 1 m/s on the Landing gear.

Doubly odd on the Sidewinder which has the extra length added as Piston like extensions that extend and retract to allow the disembarking of the SRV
 
That said, I do agree we have very fragile landing gear, it is very hard to land without damage without shield, takes a lot of aligning and realigning and moving down and up again to get the approach correct.

Even 2 m/s impact tolerance on the gear would be a vast improvement we don't seem to have even 1 m/s on the Landing gear.

Doubly odd on the Sidewinder which has the extra length added as Piston like extensions that extend and retract to allow the disembarking of the SRV

Quite a few ships extend landing struts to release the SRV, my T9 defintely does. Anyway, I'm going to file a bug report, the landing struts defintely need some tolerance built in for smooth landings.
 
That's not true, try and keep up with the topic. The shields won't flash if you land smoothly.

And WHEN they flash it is the exact same damage that the hull takes if they are missing. I'm fully aware that it is possible to land without the shields flashing at all, and without damaging the hull.

Perhaps you may need to read your own advice...
 
I have found two repeatable ways to successfully land without shields and without damage

A rated engines - 4 Pips to engines

1)Cycle FA off and on again really quickly. OFF -ON-Pause to zero speed. Off-on-pause to zero speed. Repeat until landed


or

2) Developed after I made the above video hence why not included; Come down to about 2 m above the surface with the nose pitched at an angle too high up to be correctly aligned, thrust down to 1 meter then pitch the nose forward and the landing should be complete when you align correctly. Note too much a pitch at the start and your rear will hit the ground. I use this successfully in a Sidewinder, your mileage may vary of different sized/shaped ships.

This second technique has worked on a 2.6 G world

Thank you for the video, I've now managed to make a few landing without damaging the hull (testing the landing spot with shield on to find one without a flash on contact), but yes, the landing gear is very fragile, I didn't managed to get consistant results on the same spot (on a low G planet)
 
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