Horizons Why am i losing hull when landing on very low g planets without shelds?

Status
Thread Closed: Not open for further replies.
From my extensive experience in game i would say yes there is a tiny little bug there, its not a problem most of the time for most players, its amplified for deep space explorers without shields and should be fixed at some stage, as for the op statement you would have gotten a more sympathetic response if you had worded your post a little more diplomatically.
But yes you are right its the reason i have not taken a deep space trip without a shield. as for the expert pilots that have not noticed it, don,t discount it because it can be a bit random. the problem is also on outposts but never in stations as far as i know.
 
Last edited:
look no offence to anyone but it really wouldnt be that hard to just add a few lines of code in so that yo dont take damage if you land at low speed and im gonna say its easy because it is its a short and easy fix, and sir i believe that if i paid for horizons i expect to land, one dos not simply rush back to the bubble. come on guys planes can easily survive 1-3m/s landings and they are bigger than the ASP so the logic is flawed, no one can counter act this because its a valid point
I think most developers would smile a little at that. Maybe back on a ZX Spectrum that might be a valid suggestion, but a game of this scale, you can't just change a couple of pieces of code to sort out a minor issue. That's how you create big issues.
The "paid for Horizons" argument is a bit weak. Horizons is a fantastic experience, there isn't a game like it (yet), and as such the small price for such a different experience makes that price worth the money alone. You'll find few highly complex games that don't have bugs. This has always been the case since day dot. Games have bugs, minor ones, hopefully, but that's gaming-life. This is not a deal breaker, if it is a bug. The gamer rhetoric around "bugs" needs to shift. It's a homogeneous, damning term that just doesn't really deal with the scale of an issue. "Minor bug" and "major bug" also really lack definition.

Personally, I would have never considered flying out the bubble without shields. That to me just doesn't seem believable from an in-game experience. If you're going to be stuck in a tin-can for months on end, with no help for light-years, you'd take shields.

Sounds to me as if the slight damage without shields was decided, but differing factors within the game physics sometimes cause damage or problems when it shouldn't be there. If so, yes that could require tweaking, but its not a game-breaking bug. There are very few of these in Elite relative to gaming history. I hope landings can be refined a little if there is a variable causing issue, but really, I just think explorers have to suffer shields. In real-terms, you wouldn't get whisked back to a space-station in a sidewinder or insurance bought replacement, you'd be dead, you'd take shields! :)
 
I don't think anyone here is calling it a game breaking bug, personally I think it's a little sloppy considering what they have achieved regarding creating planets. With all that being said, it's a completely different team working on ship designs/contact/damage models etc.

Regarding explorers, since gamma explorers have been running with no shields, you have explorers out there that have been gone for over a year. There is a reason the devs automatically installed the approach suite without the need to return to a station back in the bubble.

Once again I'll state that I am a huge fan of the work the devs are doing, but it's no secret that there are countless minor bugs that we have to bring to their attention, every beta it's the same thing - We point out bugs, some get fixed when rolled out to the masses, others are on a todo list or the devs need reminding.
 
Last edited:
I don't think anyone here is calling it a game breaking bug, personally I think it's a little sloppy considering what they have achieved regarding creating planets. With all that being said, it's a completely different team working on ship designs/contact/damage models etc.

Regarding explorers, since gamma explorers have been running with no shields, you have explorers out there that have been gone for over a year. There is a reason the devs automatically installed the approach suite without the need to return to a station back in the bubble.

Once again I'll state that I am a huge fan of the work the devs are doing, but it's no secret that there are countless minor bugs that we have to bring to their attention, every beta it's the same thing - We point out bugs, some get fixed when rolled out to the masses, others are on a todo list or the devs need reminding.
10% :D
 
I don't think anyone here is calling it a game breaking bug, personally I think it's a little sloppy considering what they have achieved regarding creating planets. With all that being said, it's a completely different team working on ship designs/contact/damage models etc.

Regarding explorers, since gamma explorers have been running with no shields, you have explorers out there that have been gone for over a year. There is a reason the devs automatically installed the approach suite without the need to return to a station back in the bubble.

Once again I'll state that I am a huge fan of the work the devs are doing, but it's no secret that there are countless minor bugs that we have to bring to their attention, every beta it's the same thing - We point out bugs, some get fixed when rolled out to the masses, others are on a todo list or the devs need reminding.
100 % AGREED, and thanks for the bug report, at least we are 2 strong now :)
 
I don't think anyone here is calling it a game breaking bug, personally I think it's a little sloppy considering what they have achieved regarding creating planets. With all that being said, it's a completely different team working on ship designs/contact/damage models etc.

I couldn't say obviously without the experience in coding a monster game like this, whether this is sloppy or just part and parcel of such the learning curve in developing a monster environment like this. With nothing like Elite out there, to some degree, refinements are part and parcel, and as you say, it's a rough edge than something big. The reason I mentioned game-breaking bug is because there was a suggestion that such bugs went against the quality of purchase, which could be easily argued as being "game-breaking" if one feels your money has been mis-spent due to this particular issue. I disagree with that, obviously. :)

Regarding explorers, since gamma explorers have been running with no shields, you have explorers out there that have been gone for over a year. There is a reason the devs automatically installed the approach suite without the need to return to a station back in the bubble.

I appreciate that, my point wasn't to suggest that explorers are in the wrong per se, more that we perhaps need to re-assess what is sensible. Going out with no shields is every explorers right, and I understand why. I'm just saying that going out into the black is dangerous for any player as no game can guarantee a smooth and issue free ride. Taking shields is really for the same logic in-game as it is to enforce the illusion of realism: space is risky. Elite is big, things may go wrong, a layer of shields might be wise. I would imagine "real" explorers would take shields in case a "bug" ruins their day and ends their life! Same in Elite, a little lag, a glitch in the physics, whatever, and shields might just save you from being screwed. I guess in realism sense that would be the equivalent of a servo going as you land, or a gravity pocket screwing with you that would be invisible to be seen. As a simulator, Elite like space is unpredictable, so shields are wise in both cases!

That said, I'm not justifying ignoring any bug. This is all academic musing. Yes, until its fixed, use shields, slow that exploration and be safe, but yes if it is a small bug, as it sounds it is, it should be sorted. No argument there whatsoever.

Once again I'll state that I am a huge fan of the work the devs are doing, but it's no secret that there are countless minor bugs that we have to bring to their attention, every beta it's the same thing - We point out bugs, some get fixed when rolled out to the masses, others are on a todo list or the devs need reminding.

Totally agree. Yes its a massive incredible game, and it inevitably will have imperfections in which it is in part the obligation of the players to raise and thereby contribute to the ongoing task of making the game great.
 
Good news. This seems to be fixed in beta 2.1
I was just testing now with an iEagle on 1G planet. As long as you don't hit the surface to hard your ship will not take damage when landing without shields.
I even landed on some very uneven terrain. No damage.
Excellent work FDev [up]
 
Last edited:
Good news. This seems to be fixed in beta 2.1
I was just testing now with an iEagle on 1G planet. As long as you don't hit the surface to hard your ship will not take damage when landing without shields.
I even landed on some very uneven terrain. No damage.
Excellent work FDev [up]

I can confirm this working pretty well on 2.0.09.
I'm running on a shield-less T7 and have tested on planets & moons.
Can anyone else corroborate?
 
Good news. This seems to be fixed in beta 2.1
I was just testing now with an iEagle on 1G planet. As long as you don't hit the surface to hard your ship will not take damage when landing without shields.
I even landed on some very uneven terrain. No damage.
Excellent work FDev [up]

Good, it was a bug after all and all those who said it wasn't were completely wrong.
 
Bumping this because it seems that the bug have been reintroduced in 2.1.02, can anyone confirm ?

[video=youtube;AVWqpCgAbuU]https://www.youtube.com/watch?v=AVWqpCgAbuU[/video]
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom