I can only appologise for the trollish comments between the opening post and this one, however you have my sympathies and my support in starting a campaign to establish a static API for motion simulation guys to use. I do not have a motion simulation rig of my own, yet... I do however plan on building one next year in the short to medium term future, so it saddens me to see this state of affairs.
I can draw parallels to what you motion sim guys are doing just now to what our early VR pioneers were doing with google cardboard derivatives and trinus a couple of years ago, this helped accelerate the deployment of VR by opening it to a wider userbase via a lower buy in price point, that increased number of VR users helped incentivise developers to support VR in their games, which kept the hardware manufacturers interested, all these things fed of each other. IMHO the DIY homebrew motion sim guys like on X-SIM are the pioneers, their efforts and experimentation will eventually make it into consumer grade products, unless they get stymied by things like the lack of support for an API.
Have some rep as a demonstration of my support for the cause. However I would like to point out that FDev did make a commanders log and some sort of API to access the contents thereof available for RolePlayers / External website authors, Perhaps if we make them aware of the sentiment that we need some dev support they might put it in motion for us. Lets look at it another way, there is an entire section of the forum devoted to VR, so lots of people have bought into VR, Motion Simulation is the next logical purchase after you have a true VR PC, plus the and controllers and a good set of flight controls. So this time next year lots of people like me, as in Elite Dangerous players who have already invested in their gaming rigs and VR to immerse themselves in the game will have spare disposable income (next years toy budget, if the VR/graphics card/hotas etc this / last years toy budget) and will be looking for the next shiny and that logically would be motion sims so surely.
I can draw parallels to what you motion sim guys are doing just now to what our early VR pioneers were doing with google cardboard derivatives and trinus a couple of years ago, this helped accelerate the deployment of VR by opening it to a wider userbase via a lower buy in price point, that increased number of VR users helped incentivise developers to support VR in their games, which kept the hardware manufacturers interested, all these things fed of each other. IMHO the DIY homebrew motion sim guys like on X-SIM are the pioneers, their efforts and experimentation will eventually make it into consumer grade products, unless they get stymied by things like the lack of support for an API.
Have some rep as a demonstration of my support for the cause. However I would like to point out that FDev did make a commanders log and some sort of API to access the contents thereof available for RolePlayers / External website authors, Perhaps if we make them aware of the sentiment that we need some dev support they might put it in motion for us. Lets look at it another way, there is an entire section of the forum devoted to VR, so lots of people have bought into VR, Motion Simulation is the next logical purchase after you have a true VR PC, plus the and controllers and a good set of flight controls. So this time next year lots of people like me, as in Elite Dangerous players who have already invested in their gaming rigs and VR to immerse themselves in the game will have spare disposable income (next years toy budget, if the VR/graphics card/hotas etc this / last years toy budget) and will be looking for the next shiny and that logically would be motion sims so surely.