What? Who are you? Cathy Newman?
I said Warframe is player centric; whereas Frontier games are (were) not.
Player centric is when the player is treated as a key gameplay ingredient in defining the rule-sets that then drive the design of the AI and world. Frontier have, in the past, added features to ED that brought about the impression of "Does nobody at Frontier play their game?" (I've heard this a lot on the forums). This implies a less than player centric design philosophy and more of a "we'll do this, and players will do it." Hell, that "if you don't use it, we won't bother to improve it" comment from a year or so ago spoke volumes.
The recent changes and additions point to a shift in design.
Note: This an impression I'm getting. It should be taken as fact.
Warframe is completely player centric; in fact, the whole company exudes player centricity. This is how they have such a huge following; and are doing phenomenally well.
"Does nobody at Frontier play their game?" is a phrase that I relate to the bugs and balacing issues that often come up after an update, for example, the FSD booster was bugged on release as it's relation with the FSD wasn't well coded, the issue here is that such bug became apparent when you tried to use it, it wasn't obscure or hard to trigger at all, the best part is that the next update (big (medium?) update) it was still bugged when using it with neutron stars, once more, a bug that could be easily spotted and that affected anybody who used it. In terms of balance, watch these videos which exposed the unbalance of healing lasers:
In short, those are cases of issues which an active player would have probably spotted which strongly suggests FD staff don't play their game.
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