And the final clue that it is on Frontier's end: Every load screen is ten seconds, with a variation of plus/minus less than one full second. Exact same length each time. So its not down to fluctuations in available bandwidth, or size of the system I am loading into, or how busy the system is or is not...its ALWAYS ten seconds.
This KILLS enjoyment. I try and play some weeknights without every leaving a single system, because I dont want to spend half of my two hours of free time staring at loading screens. And I outright avoid the godawful, immersion shatting planetary landings for the same reason: Because the loading time to Glide Mode (which strongly suggests planetary surfaces dont actually exist in the open star system we traverse in Supercruise, hence our DSS not being able to locate anything on them) takes FOREVER.
Background loading needs to be improved. It needs to happen ASAP. Along with about 5 dozen other core games improvements.
I know that some of the time is required to set up a server "instance". As others have said, some of the time is used to generate the skybox at the destination and download system data.
I'm sure it could be sped up, sometimes, but my guess is that FD chose 10 seconds to help ensure consistancy between jumps. The jump time has been greatly reduced, from what it was when I first started playing. I think it's fine now.
I agree there are a number of "core game improvements" which need to be implemented, but imo, this isn't one of them, unless you put it at the very bottom of the list.
Pity you wont have a game left to play when that many wallets all get tired of having their time wasted...remember, this isnt your small, offline niche game any more. Braben chose (poorly) to make this a major online affair with a multi year dev plan because apparently Dreams > Common Sense. And that means you NEED players. Players you people keep actively TRYING to drive off.
I don't need other players in Solo, which is where I spend most of my time. No one is trying to drive anyone off. You dislike how the game works; some others agree with you; many do not.
On the other hand...if a person needs to watch 20-30 jumps per night while playing...thats up to 5 MINUTES per night of doing literally NOTHING.
You can call it Jumping if you want to. Fine. But the reality of it is, its a Loading Screen. And to sit through several MINUTES of them per night, every time you play...its pretty unforgivable in this day and age.
5 minutes to travel 300+ lyrs doesn't sound like much of a wait to me. That seems mighty fast to me. Are you so stimulation-starved that 10 seconds per jump is a big deal? I use the time to uncramp my joystick hand, take a drink, stand up to stretch my legs, etc. A short delay is not "unforgivable" it's a non-issue.
That being said, I wouldn't mind if there was something to do while in the witch-space tunnel, like avoiding Thargoid hyperdiction or keeping the destination star centered (so you don't mis-jump into the wrong system), or something like that.
As others have said, it's unlikely to change. If it bothers you so much, I don't think this is a game you should be playing. I think you should find a more fast-pasted stimulating game; you'll be happier.
P.S. If your rant is in regards to delays while trying to PvP, I'd be fine with a separate PvP mode with instant travel between any system. Essentially, that would be a spinoff of CQC. One caveat, once you've instant jumped and try to leave PvP mode, you should be returned to the main galaxy at your last non-PvP location, with the same ship stats as when you left. (No mode-switching to cheat your way to Colonia, for example.)