That's not true.Anyone actually trying to hunt and kill players can very easily tell the difference between a player and an AI.
Less immediately available prey, a few less hunters?Anyone trying to have interactions (..grouping, etc.) is unlikely to invest.. effort to do so
Nobody has really answered Why though. The only pro I can see is people might not play in Solo or a Group but join Open but since you can't actually tell this. The overall effect will be their will be MORE players in Open, but less interaction because after you scan a few NPCs and see they're NPCs or spend twenty minutes trying to figure out if Bob is Cmdr Bob or NPC Bob you'll tire of trying to figure it out. Most people I predict will fly with Transponder Off thinking most people with Transponder On will be PvPers.
It would tone down positive interactions much more heavily than negative ones. Anyone actually trying to hunt and kill players can very easily tell the difference between a player and an AI. Anyone trying to have positive interactions (chatting, grouping, etc.) is unlikely to invest the extra effort to do so.
This idea, or the transponder idea, would make the interactions on the game much, much worse, by keeping the negatives and removing the positives.
I think what you are missing is that not everyone who wants to look like an NPC doesn't want player interaction.
personally i do want player interaction, what I DON'T want is to be singled out BECAUSE i am a human.
If I am carrying a juicy cargo, if I am in a dangerous area, if i am in a large battle, If i am trying to sneak illegal cargo into a station then maybe i should be a target for a player who doesn't know if i am an NPC or a human being.
I get the benefit of being more immersed into a game where my death is for a reason that is relevant to the game and the player who attacked me has the added tension of not knowing if he is attacking an NPC or a human who will be much more difficult to kill.
I don't want to hide from other players. but i dont want my being a human player to be the reason i am targetted.
That's not true.
personally i do want player interaction, what I DON'T want is to be singled out BECAUSE i am a human.
People who truly want to target real players will not care about role play, etc, and will be quite happy using a tool to monitor the game's network traffic to tell when players are in their vicinity. You cannot win this little battle as long as it's P2P. So the whole desire for PC/NPC anonymity is fundamentaly flawed from the start.
Dont like seeing other players? Play solo.
Really can't see the point of this, this mechanic would just make this game feel even more devoid of human life for me.
When I see a box heading for me in space, it doesn't make any difference, except when hollow I'll try to have a chat.
If we end up with human players all looking like NPCs then solo will be the same experience for me as group and open.
I'd be unhappy if the game went this route.
Granted, if they are flying with transponder 'off' it is probably an indication they do not want to be interacted with anyway, but there is nothing to stop you hailing them.
Then why the hell are they playing in Open. And why do we have this whole stupid mechanism?
I'm done now.
But you are assuming that we will automatically have "all human players looking like NPCs"...
Joe, I predict they will not introduce this half baked mechanism now. It's too late - people have been playing the game too long and have an expectation of the experience that would be changed too much by its introduction for the benefit of, well, precious little. Satisfying a few diehard RP people who have never had the mechanism and are still playing the game anyway, without adding this in, a feature that would attract next to no new people and risk alienating more (IMHO).
Wow, straight in with a strawman huh? Who said anything about not wanting to see other players? This is nothing about 'not wanting to see other players'. This is about introducing an OPTIONAL game mechanic that adds realism. With your transponder off there is no longer a big arrow over every player's head. With the transponder off it becomes like it should be... you see a ship, you go and investigate it (conversely, you see another ship approaching you have to decide whether it means you harm on that evidence alone and not some big arrow saying 'I'm a player coming to get you'). Transponders introduce a whole new level of cat and mouse excitement with the added bonus of making players feel a little bit safer, and doing it realistically. And another added bonus being that having transponders might just stem the flow of players to Solo and bring them back to Open.
Edited to add: Why not try it for a month? See what happens and if it doesn't work then everything just reverts to how it is now.
Joe, I predict they will not introduce this half baked mechanism now. It's too late - people have been playing the game too long and have an expectation of the experience that would be changed too much by its introduction for the benefit of, well, precious little. Satisfying a few diehard RP people who have never had the mechanism and are still playing the game anyway, without adding this in, a feature that would attract next to no new people and risk alienating more (IMHO).
They changed the promised game play experience quite a lot after we put money in to get the game made, if they'll do it to people who put several hundred pounds into the game then there is no reason they cannot do if to those who just bought the game after release.
I've not read the EULA all the way through but it's a safe bet as it's an online game that it says in there the gameplay experience will change over time, so there is no reason not to try things and see if they work or not.