Powerplay Why are players undermining WAY more than needed?

Look at this, 990% undermining. Why so much? wouldn't 100% be sufficient?

Just curious if their is anything gained by over undermining so much, that's all :)

eXbdsI6.png
 
I tried PP once. I was so bored it made me cry.

yes, it's extremely grindy I agree. I just don't get why Frontier can't implement a simple limit on 100% undermine/fortify? So that when 100% is reached you can't deliver anymore, or the acquired merits are cut in half or something.
 
All wrong.

Just check the list towards the end of the cycle. What you will see is, all those at the top on the list are 'over done' and those at the bottom of the list, are hardly touched. Down to pure laziness. People simply don't scroll down the lists. Silly really, as some at the bottom of the list are closer in distance, than those above.
 
Stuff like limiting the amount you can overdo something in PP, or having rewards/penalties associated with various actions, will doubtless come in time. Along with the famous 10 year plan, I get the distinct impression that additions (such as PP) are timetabled to be implemented in one season, then not revised or significantly worked on for a season or two ... kind of like they figure their first effort will be pretty good, so they can take a good while to look it over and fix the 4 bugs they imagine they'll find. (Rather than having a short cycle of release/review/revamp and fixing the 8 trillion bugs that are actually there...)

8 trillion is probably an exaggeration though.

I genuinely believe that PP will, eventually, get a decent rework effort put into it, but I also genuinely believe it won't happen until scheduled - and I doubt it's on the schedule for anytime at all soon. Obviosuly everyone will have stopped playing it by then, but hey ho...

Dave
 
mmm, it's a flaw in pp as I see it.

It is a flaw in the way people's minds work. PP is a cooperative activity. The people doing merit grinding are simply selfish. They do not care abut anything but their own benefit. A lot of the people doing this are simply lazy or module/bonus hunters. They wouldn't contribute anything constructive anyway and having them over-fortify or over-undermine can actually keep them from doing actual harm by pushing bad preparations or expansions.

Hopefully, the Engineers patch will help solve this problems. At least the module hunters will be busy playing engineers and may as well simply ignore powerplay.

That would leave you with the benefit hunters, which can be a pain for factions with benefits worth having such as ALD and Li. They are still a problem, but not for all powers. The only way you can deal with this is by promoting the "coordination councils" a little more. Many players don't even know those exist. To most people PP is just an obscure jumble of colors on the map. They don't understand it, so they don't relate to it.
 
Last edited:
I just don't get why Frontier can't implement a simple limit on 100% undermine/fortify? So that when 100% is reached you can't deliver anymore, or the acquired merits are cut in half or something.

Think about the following scenario: you undermine a system at 80%, you go to cash your merits and you discover that suddenly it already hit 100%. You're angry and you start posting on the forums about how unfair it is.
 
Think about the following scenario: you undermine a system at 80%, you go to cash your merits and you discover that suddenly it already hit 100%. You're angry and you start posting on the forums about how unfair it is.

There's an easy workaround for that, just have a grace period of a few hours where you can still get merits after it hits 100%.
 
This can be actually troublesome to the people actually working for the power. You'll have more people working the worthless forts/preps/expansions which can tank a cycle for your power or throw you into unplanned turmoil. The bees will also waste quite a bit of effort to counter the drones.

While they do a degree of damage, after certain point it becomes irrelevant. You can box in the chaos.
 
yes, it's extremely grindy I agree. I just don't get why Frontier can't implement a simple limit on 100% undermine/fortify? So that when 100% is reached you can't deliver anymore, or the acquired merits are cut in half or something.
I too have an issue with this theory. It takes me ages to do any successful undermining. I also have to travel about a dozen jumps and to have to go through all of that, to be basically told: Sorry we don't need your input, would be, just out of order. I am not very good at undermining, but if I made the effort, devoted the time. I would expect the rewards.

Again: As I have said above, it is pure laziness that causes the issue.
 
Or, they could simply make merits have effect as soon as they are earned. Kinda wierd that all those kills and work start having effect only if you claim your work?

But I'm all fine with the current system. Let the lazy farmers farm their merits - currently, they at least don't do any harm. Imagine if they added a limit and suddenly all undermining was effective - that would mean an end to powers with less players.

Let people who just want their merits have their over-undermining, so we who actually care about our powers can defend against the merit farmer specimen.
 
Last edited:
Back
Top Bottom