Just to clarify, that is not really derogatory but actually a very accurate assessment of exploration in Elite.
Okay, carry on with the combat debate.![]()
Every jump ends with a honk. Hundreds... and thousands of jumps.
Just to clarify, that is not really derogatory but actually a very accurate assessment of exploration in Elite.
Okay, carry on with the combat debate.![]()
I haven’t bothered again with goids as we only have aggressive ways to ‘interact’ with em. To be frank, I’d largely forgotten all about them.
I have the feeling the "plot" is completely fixed and bolted to combat.
All stuff we got to interact with the Thargoids are new Weapons.
Even the "scanner" resulting in aggressive response and is only for being able to target subsystems.
The probes make them really aggro too... and with (until today) no additional defense, the explorative guys in their small and weak vessels out there have no good chance to collect tissue samples, which don't play a big role anyway.
And as in other threads mentioned, why there are only trade CGs resulting in weapons for the Pew Pew crowd.
I am a fan of the Pew Pew... and I killed a few Thargoids, but there wehre a cool opportunity missed for the first interactions.
We should have got the defenses at first and then a CG just to get tissue samples from them to develop weapons or some kind of that.
But FD are like: "Here you have a subsystem scanner and a rocket launcher, go and have fun with the aliens"
I see this in my Wing. Most of the guys are like: "Na, I don't want to fight them. I wait until we have a scientific approach." ...I have the feeling we are beyond that point of interaction. :S
Every jump ends with a honk. Hundreds... and thousands of jumps.![]()
After hearing all the talk about how there was going to be interesting choices that would affect the flow of the story and now seeing what's actually been delivered, I think it's time to put this guy:
https://i.imgur.com/bcRcnd4.jpg
into the same category as this guy:
https://i.imgur.com/XZy3ALA.jpg
Because it's the easiest thing to do and implement. Very linear and basic. The product of 1-Dimensional Design.
Everything else would require depth-of-gameplay and modern multi-layered Game Design. Can't have that, not around here.
That unease, you're feeling, CMDRs? It is having no choice. It is playing out a role defined for you by others, where you have no influence on the outcome, but can say you were a part of it. Book plots are for books, not interactive multi-player video games
Let's hope FD gets this out of their system with 2.4, and in 3.0 we can return to a, hopefully, ever increasing sandbox.
It's a good point. But you also don't design, manufacture, and distribute weapons across the galaxy in a week, realistically speaking, either. And yet FDEV is quite happily ignoring realism in that case. There are a TON of other unrealistic concessions made in this game where needed as well. Gameplay > realism is key to game development. So this is not an excuse I accept. I truly do think it's just that they have no idea HOW to give us other ways to interact with them. It also takes a LOT more work, and FDEV has shown over the last two years that it's taking them longer to do the things they planned that anticipated. So despite all of David's pie in the sky talks, it comes down to just shooting at them, or choosing not to. Because that takes the least amount of time to implement, and it's the one way to interact with them that takes zero imagination. "Just get something out the door so we can move on to the million other fires we have to put out" sort of thing.You aren't forced into anything until you are actually directed to do it. Currently, you are not.
What you want is to have a way to establish friendly relations from Day 1. Even though it would and should take much longer. Attack and counterattack on the other hand escalates really fast to the point where it doesn't matter who did what first.
You have the choice of providing them with cargo.
You do have the choice to not shoot at them.
Whether those choices will matter, we won't know until the next couple updates which might provide more interactions. Probably, seeing how much it's been requested. But for anyone who wanted to run missions for them on Day 1, I would say that's like making plans for a marriage before you've even been on your first date.
You know, it's funny you say that because I've been comparing 2.4 to the mistakes of an amateur, immature GM in a pen & paper RPG too. Impossible to damage enemies, and a story on rails are kind of a trope of terrible GM's.Welcome to a Killer DM's Railroaded Campaign.![]()
I haven’t bothered again with goids as we only have aggressive ways to ‘interact’ with em. To be frank, I’d largely forgotten all about them.
You know, it's funny you say that because I've been comparing 2.4 to the mistakes of an amateur, immature GM in a pen & paper RPG too. Impossible to damage enemies, and a story on rails are kind of a trope of terrible GM's.
Yeah, God forbid a game have a narrative...
I just wish I were free to do other things and not forced into combat with Thargoids.
Also, the guy in the Frontier shirt and standing in my living room with a baseball bat is a bit overkill.
I think the people who don't like combat would make their case better if they didn't use condescending terms like "pew pew" or refer to combat as "mind numbing" and only appealing to juveniles. It's very easy to put things down you don't understand - I could easily characterise exploration as "jump and honk" or some other derogatory phrase. There is a lot more to combat than twitch reflexes - there's just (if not more) strategy in making a combat build as there is an exploration build.
But I'm not going to sit her justifying something that doesn't require it. I'd love to see more non-combat content, too, but I also think the beauty of ED is that you an indulge in a little bit of everything in the game and that all the elements enhance each other. If you think you are too good to take part in combat, well, you're only depriving yourself of the full experience.