Atmospheric landing without space legs wouldn’t really add any meaningful gameplay.
My conclusion ? If we are to be allowed to take them into atmosphere - as opposed to needing separate landing craft designed for aerodynamic flight - then surely they are going to have to behave more like helicopters than airplanes? Your vertical thrusters are your rotor(s), laterals are your tail-rotor, you just get some added ballistic flight capability from your mains. FA-off might be a liability in such a case too, unless the 'atmospheric capability pack', or whatever it gets called, seriously upgrades the thrusters.
Why would thrusters need to be improved?
What difference does an atmosphere make to a ship's ability to provide sufficient thrust to remain above a planet's surface?
Simple fact is, our ships can already make a controlled descent from orbit to a planet surface and then get back into orbit again.
The presence of an atmosphere is probably going to make landing easier while, at worst, it's only likely to slow down the ascent to a limited degree.
Depending on how accurately lift and drag are modelled, we might see some heating caused by friction and we might see instability at high-speed but we KNOW our thrusters are capable of holding our ships aloft - completely stationary - without any kind of aerodynamic assistance at all so we should always be able to simply throttle-down, level off and our ships will regain full control... and not crater into the surface.
+EDIT+
It's also worth pointing out that we actually have no idea just how powerful our ship's positional thrusters (the ones that provide "hovering" thrust) really are.
Land on a 0.1g planet, take off again and then use your positional thrusters to gain altitude while keeping your ship level.
Your ship will accelerate until it's gaining altitude at a rate of, say, 30m/sec.
Now land on an 5g planet and repeat the process.
Your ship might accelerate more slowly but it will, eventually, gain altitude at the same rate of around, say, 30m/sec.
Basically, if your thrusters can allow your ship gain altitude at a rate of 30m/sec on a 5g planet, they should be capable of producing 1,500m/sec on a 0.1g planet - where your ship weighs 50x less.
If we ignore the obvious explanation for this ("cos it's a game, innit?!") then we have to assume that our ships feature some kind of fly-by-wire throttle-control that automatically limits the output of the thrusters to ensure our ships always operate within their prescribed performance-envelope regardless of the local conditions.
We really have no idea how much thrust our positional thrusters are truly capable of but, given that the don't seem to struggle at all on any planet surface, it's unlikely that the addition of an atmosphere is going to prevent them getting our ships into the sky.
Course, from a gameplay POV, it might be nice if they took a bit longer to do it, and generated a bit of heat in the process just to add a bit of "skill" to the process of flying within an atmosphere.
On thrusters and the possible need for an upgrade I was thinking purely in terms of FA-off flight and it occurred to me that suddenly deciding to tumble the ship into an inverted reverse orientation whilst at the same time combating aerodynamic drag factors trying to resist such a manouevre might need more than they've currently got. Of course I'd forgotten that they can already happily outlift the pull of 5g and more, so, hey! Put it down to it being early and I'm an idiot![]()
Since we don't have artificial gravity, atmospheric flight is completely depending on thrusters. Additional, most atmospheric worlds are 1G upwards. Plus there is weather, and atmospheric pressure. In Venus' atmosphere we should basically be able to swim.I suppose, depending on how it all gets modelled, our ships might become more sluggish when flying in atmospheres.
Honestly, I kind of hope they do.
Like I said, it might also be nice if the ship's "real" aerodynamics were also modelled, just to make it harder to control a ship in an atmosphere.
You try flying at 500m/sec through the atmosphere of an ELW in your Cobra and it'll start fluttering around like a leaf in the wind.
Ultimately, though, the power of the positional thrusters means it should always be possible to regain control by getting off the throttle and levelling off.
The Hauler, Adder and FdL are not dissimilar to 20th century lifting body and space shuttle designs so would probably work at least at high speed.I have looked at the shapes. It's probably fair to say that a photograph of any of them could be used in a definition of aerodynamic. As in 'Nothing Whatsoever Like This'. Excepting maybe the Eagle, Clipper, or Cutter. Maybe.
My conclusion ? If we are to be allowed to take them into atmosphere - as opposed to needing separate landing craft designed for aerodynamic flight - then surely they are going to have to behave more like helicopters than airplanes? Your vertical thrusters are your rotor(s), laterals are your tail-rotor, you just get some added ballistic flight capability from your mains. FA-off might be a liability in such a case too, unless the 'atmospheric capability pack', or whatever it gets called, seriously upgrades the thrusters.
An interesting concept all round, really.
While I am personally of the opinion that the main game should be given a serious addition of depth before adding atmospheric landings or legs - not that I am fundamentally opposed to either one - I could easily lose hundreds of hours just flying about if any of the above is close to reality. Big ships would probably be a no-no, but the individual flight characteristics of the rest - and the desire to discover them - damn, I might never get back into space!
If you want people to be fair you should probably not make unfair comparisions...Be fair, I never said not having Atmos Landings was a deal breaker.
I was going to say the exact same thing... This is what all these threads give FDev... a way out.While I entirely agree we should be careful - we don't want to see Frontier posting something like this ..
We've listened to the community and we've decided to delay the 2020 update (and fleet carriers) until 2022 so we can re-prioritise the efforts of the development team and get them working on exciting new atmospheric landing content. In the meantime ... join us tonight as Stephen and Paige go bug hunting with the Anti-Xeno Initiative.
Since we don't have artificial gravity, atmospheric flight is completely depending on thrusters. Additional, most atmospheric worlds are 1G upwards. Plus there is weather, and atmospheric pressure. In Venus' atmosphere we should basically be able to swim.
I'm excited to see how they address it. I'm also pretty sure we won't see earth-likes anytime soon. People always seem to think, "atmospheric" is synonymous to "Earth-like", but it isn't, of course. There are so many types of atmospheres, the earth-like kind is pretty rare actually.
Sounds good to me. I'll join you on the Hope train, if I mayWe shouldn't conflate the ideas that "atmospheric flight is dependant on thrusters" and "thrusters are the only thing that has an effect on atmospheric flight" with each other, though.
We currently de-orbit and enter a glide-phase which sees our ships whizzing downwards at a rate of a couple of thousand m/sec, for example.
If we descend too steeply, or not steeply enough, the glide terminates and we have to continue down to the surface at regular speed.
If atmo' landings are to be modelled with any level of authenticity, that's going to become significantly more complex.
I'd suggest, for example, that we might de-orbit in a planet's thermosphere and then we'll get some kind of glide-slope appear on our HUD, arcing toward the surface at a rate that corresponds with our speed.
We'll then have the extent of the planet's thermosphere to align ourselves with the glide-slope and "fly through the hoops" on our way down to the surface.
As we pass through the mesosphere, stratosphere and trophosphere, continuing to fly through the hoops, we're going to start getting buffeted around, our speed is going to decrease, our ships are going to heat up due to drag and the glide-slope might adjust depending on ambient atmospheric conditions.
During the glide, if we stray above the glide-slope then our rate of descent will reduce, our velocity will continue to reduce and that'll mean we simply won't be able to glide down to our intended destination because we'll have permanantly bled away some of the speed required to maintain the calculated glide-slope.
Instead, we'll overshoot our intended destination and then we'll have to fly back to it at normal speed.
Conversely, if we stray below the glide-slope then our rate of descent will increase, our ships will become more difficult to control, they'll heat up more as a result of drag, we'll risk causing damage and we'll arrive at the surface short of our destination and we'll have to continue to it at normal speed.
There'll also, unfortunately, be something of a "double whammy" at work for certain ships too.
A ship like a T9, for example, doesn't have a very high top speed in normal flight and it's likely to have a high Cd.
That means it's going to rely heavily on optimising it's trans-orbital velocity to plough through an atmosphere on it's way down to a planet's surface.
Basically, in a T9, if you're on too shallow a glide you're going to bleed away speed until you have a top speed of, perhaps, 100m/sec and you'll still be 50km above the surface.
Conversely, if you're on too steep a glide, the ship's going to become difficult to control and you're going to start burning up unless you modify your descent path.
At any point during the descent you will have the option of simply throttling-down and allowing your thrusters to keep you aloft but that'll mean you'll lose your trans-orbital velocity and you'll have to continue with your descent at your normal speed which, depending on atmospheric conditions, your ship's Cd and available thrust, might take a looong time.
We're never going to crash into an atmospheric planet's surface as a result of inadequate aerodynamics but, if aerodynamics are modelled with any kind of realism, we could find that it becomes much tricker to land on a planet's surface in a timely manner (or without burning up), we could find that we have to fly much slower in an atmosphere in order to retain control of our ships and we could find that getting back up into orbit again takes significantly longer as well.
And I'm really hoping for all of that.
I'm not expecting it, though, unfortunately.
I guess we'll see it when it happens.We shouldn't conflate the ideas that "atmospheric flight is dependant on thrusters" and "thrusters are the only thing that has an effect on atmospheric flight" with each other, though.
We currently de-orbit and enter a glide-phase which sees our ships whizzing downwards at a rate of a couple of thousand m/sec, for example.
If we descend too steeply, or not steeply enough, the glide terminates and we have to continue down to the surface at regular speed.
If atmo' landings are to be modelled with any level of authenticity, that's going to become significantly more complex.
I'd suggest, for example, that we might de-orbit in a planet's thermosphere and then we'll get some kind of glide-slope appear on our HUD, arcing toward the surface at a rate that corresponds with our speed.
We'll then have the extent of the planet's thermosphere to align ourselves with the glide-slope and "fly through the hoops" on our way down to the surface.
As we pass through the mesosphere, stratosphere and trophosphere, continuing to fly through the hoops, we're going to start getting buffeted around, our speed is going to decrease, our ships are going to heat up due to drag and the glide-slope might adjust depending on ambient atmospheric conditions.
During the glide, if we stray above the glide-slope then our rate of descent will reduce, our velocity will continue to reduce and that'll mean we simply won't be able to glide down to our intended destination because we'll have permanantly bled away some of the speed required to maintain the calculated glide-slope.
Instead, we'll overshoot our intended destination and then we'll have to fly back to it at normal speed.
Conversely, if we stray below the glide-slope then our rate of descent will increase, our ships will become more difficult to control, they'll heat up more as a result of drag, we'll risk causing damage and we'll arrive at the surface short of our destination and we'll have to continue to it at normal speed.
There'll also, unfortunately, be something of a "double whammy" at work for certain ships too.
A ship like a T9, for example, doesn't have a very high top speed in normal flight and it's likely to have a high Cd.
That means it's going to rely heavily on optimising it's trans-orbital velocity to plough through an atmosphere on it's way down to a planet's surface.
Basically, in a T9, if you're on too shallow a glide you're going to bleed away speed until you have a top speed of, perhaps, 100m/sec and you'll still be 50km above the surface.
Conversely, if you're on too steep a glide, the ship's going to become difficult to control and you're going to start burning up unless you modify your descent path.
At any point during the descent you will have the option of simply throttling-down and allowing your thrusters to keep you aloft but that'll mean you'll lose your trans-orbital velocity and you'll have to continue with your descent at your normal speed which, depending on atmospheric conditions, your ship's Cd and available thrust, might take a looong time.
We're never going to crash into an atmospheric planet's surface as a result of inadequate aerodynamics but, if aerodynamics are modelled with any kind of realism, we could find that it becomes much tricker to land on a planet's surface in a timely manner (or without burning up), we could find that we have to fly much slower in an atmosphere in order to retain control of our ships and we could find that getting back up into orbit again takes significantly longer as well.
And I'm really hoping for all of that.
I'm not expecting it, though, unfortunately.
I guess we'll see it when it happens.
Also, I think the glide phase is meant as a stretched out transition from supercruise to normal space. Or maybe they didn't think at all and just made it a fancy gameplay mechanic because it's cool and convenient.
I don't like to think that way though.![]()
Actually whilst I really want to land on atmospheric planets I think I am as interested in HOW we get there as I am the planet themselves. I hope it isn't just identical to glide we have now.Can I do the Battlestar Galactica free-fall Viper launch thing? I mean, if we're having atmospheric flight, that has to be mandatory, doesn't it?
Lol had it not already happened multiple times that would be funny. It's amazing really. We were shown the ice planet renders in 2017 over 12 months in advance of their alleged release to act as an appology for the delay int he game combined with a " but stick with us because look at the jam you will get tomorrow". That has been delayed again for what looks like at least 2 years. 2020 new era is really time for FD to **** or get of the pot imo.While I entirely agree we should be careful - we don't want to see Frontier posting something like this ..
We've listened to the community and we've decided to delay the 2020 update (and fleet carriers) until 2022 so we can re-prioritise the efforts of the development team and get them working on exciting new atmospheric landing content. In the meantime ... join us tonight as Stephen and Paige go bug hunting with the Anti-Xeno Initiative.
What?If you want people to be fair you should probably not make unfair comparisions...![]()
Instead of modifying the existing planetary landing module what about designing a separate flight module? This module would only apply to atmospheric planets (which as you pointed out are a rare phenomenon in the galaxy). So it would eliminate the design migraine of having to modify the existing atmosphere-less module (due to design complexity of added atmospheric variables). This module would only auto engage once you enter a planet's gravitational sphere. And then only self activate if an atmosphere/fluid more denser than the space vacuum was detected. Then modify the ship's angle of attack and approach vector from exosphere to troposphere as you indicated.We shouldn't conflate the ideas that "atmospheric flight is dependant on thrusters" and "thrusters are the only thing that has an effect on atmospheric flight" with each other, though.
We currently de-orbit and enter a glide-phase which sees our ships whizzing downwards at a rate of a couple of thousand m/sec, for example.
If we descend too steeply, or not steeply enough, the glide terminates and we have to continue down to the surface at regular speed.
If atmo' landings are to be modelled with any level of authenticity, that's going to become significantly more complex.
I'd suggest, for example, that we might de-orbit in a planet's thermosphere and then we'll get some kind of glide-slope appear on our HUD, arcing toward the surface at a rate that corresponds with our speed.
We'll then have the extent of the planet's thermosphere to align ourselves with the glide-slope and "fly through the hoops" on our way down to the surface.
As we pass through the mesosphere, stratosphere and trophosphere, continuing to fly through the hoops, we're going to start getting buffeted around, our speed is going to decrease, our ships are going to heat up due to drag and the glide-slope might adjust depending on ambient atmospheric conditions.
During the glide, if we stray above the glide-slope then our rate of descent will reduce, our velocity will continue to reduce and that'll mean we simply won't be able to glide down to our intended destination because we'll have permanantly bled away some of the speed required to maintain the calculated glide-slope.
Instead, we'll overshoot our intended destination and then we'll have to fly back to it at normal speed.
Conversely, if we stray below the glide-slope then our rate of descent will increase, our ships will become more difficult to control, they'll heat up more as a result of drag, we'll risk causing damage and we'll arrive at the surface short of our destination and we'll have to continue to it at normal speed.
There'll also, unfortunately, be something of a "double whammy" at work for certain ships too.
A ship like a T9, for example, doesn't have a very high top speed in normal flight and it's likely to have a high Cd.
That means it's going to rely heavily on optimising it's trans-orbital velocity to plough through an atmosphere on it's way down to a planet's surface.
Basically, in a T9, if you're on too shallow a glide you're going to bleed away speed until you have a top speed of, perhaps, 100m/sec and you'll still be 50km above the surface.
Conversely, if you're on too steep a glide, the ship's going to become difficult to control and you're going to start burning up unless you modify your descent path.
At any point during the descent you will have the option of simply throttling-down and allowing your thrusters to keep you aloft but that'll mean you'll lose your trans-orbital velocity and you'll have to continue with your descent at your normal speed which, depending on atmospheric conditions, your ship's Cd and available thrust, might take a looong time.
We're never going to crash into an atmospheric planet's surface as a result of inadequate aerodynamics but, if aerodynamics are modelled with any kind of realism, we could find that it becomes much tricker to land on a planet's surface in a timely manner (or without burning up), we could find that we have to fly much slower in an atmosphere in order to retain control of our ships and we could find that getting back up into orbit again takes significantly longer as well.
And I'm really hoping for all of that.
I'm not expecting it, though, unfortunately.
Another thing they could add would be optional, core thermal modules. These would protect the ship where it's most vulnerable in an atmosphere (i.e. it's nose, leading edges etc.) and would insulate the ship's structure from atmospheric heat friction effects. Like plasma flows, ionic charge buildup, and other atmospheric effects that would impact the ship's structural integrity.