One reason for NOT having benches etc is: Pathing Nightmare.
Planet Coaster did not have jeeps and dinosaurs that can run around OFF the paths. How would one bench affect the Jeep? Can the jeep drive over it? Does it knock over trash cans, or would a single trash can stop a jeep cold? Now how about a small dinosaur? How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?
Now what happens when the darn Player puts a whole ring of trash cans around the enclosure, then deletes the fences? Can you have an impenetrable line of trash cans? Or maybe just make all these items non-interactive, so the jeep just drives right through them. Which leads to Players whining about the clipping issues. This is the type of thing that needs to be resolved if you want this type of feature, and can be a bigger pain to resolve than is worth the effort.
Myself, I don't miss them, but I WOULD like some smaller kiosks to fit into some of the smaller places, about one-third the size of the Fast Food shop.
One reason for NOT having benches etc is: Pathing Nightmare.
<Snip> How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?
<Snip>
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.
The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.
Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.
Disneyland and World have tourist attractions, food stalls, restaurants, and monorails. Why the heck do they have benches? The billion dollar company must have it all wrong.
It's not assuming anything. If you have ever been in a restaurant or even a fast food place they have seats. You can sit down in McDonalds while you eat their terrible food. You can also use the bathroom. Matter of fact all the different guest buildings should have bathrooms. So there isn't much to assume. The parks already look cluttered with having to place all these amenities everywhere so is no need to place even more clutter in the parks to take up even more space which we don't have much of anyway.
Unless they're made out of wood, and you're a lawyer. [haha]Bathrooms are excellent hiding places in case of a breakout, and really should be available![]()
Dinosaurs & Jeep would be able to pass through them. Simple.Planet Coaster did not have jeeps and dinosaurs that can run around OFF the paths. How would one bench affect the Jeep? Can the jeep drive over it? Does it knock over trash cans, or would a single trash can stop a jeep cold? Now how about a small dinosaur? How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?
Now what happens when the darn Player puts a whole ring of trash cans around the enclosure, then deletes the fences? Can you have an impenetrable line of trash cans? Or maybe just make all these items non-interactive, so the jeep just drives right through them. Which leads to Players whining about the clipping issues. This is the type of thing that needs to be resolved if you want this type of feature, and can be a bigger pain to resolve than is worth the effort.
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.
The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.
Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.
Counterpoint: the only thing that's not needed are restrooms (which, ironically, are very much the ones that existed canonically in JP).
You still need trash cans for guest-generated litter (like chocolate wrappers and paper tissues) and you still need benches, because sometimes people just want to sit down outside and enjoy the fresh air while listening to the melodic concerto provided by the orchestra of all species of hadrosaurians bellowing in a single enclosure.
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.
The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.
Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.
Bathrooms are excellent hiding places in case of a breakout, and really should be available![]()
Why would we need benches, trash cans and bathrooms? Did you not read what I posted above? I explained why they are not necessary. Guests can go into the restaurant or fast food shop and eat there, they can also sit down. I am sure the fast food place has trash cans guests can throw their garbage into and the restaurant probably cleans it up for you. Also there will be bathrooms in these places. Guests wont be walking around the park throwing garbage every where.
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.
The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.
Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.
I've got some bad news for you, sunshine...if they added those to the game you'd have to manually control them, just like you do now with rangers.However Bins, janitors, gardeners, benches and even security guards to stop graffiti and damage when park cleanliness drops too low would be perfect additions.
I've got some bad news for you, sunshine...if they added those to the game you'd have to manually control them, just like you do now with rangers.
Changing that would be a major re-work of the game code. Adding them for purely cosmetics is fine (which of course means they are optional), but once you add functionality (which is not optional) to them not only is a major software undertaking, but you are going to annoy people that are fine with the way it is.