Why benches, bathrooms and trash cans are not needed

Of course they aren't needed. But I want them for extra customization of the park and another thing to track for the visitor needs.
 
One reason for NOT having benches etc is: Pathing Nightmare.

Planet Coaster did not have jeeps and dinosaurs that can run around OFF the paths. How would one bench affect the Jeep? Can the jeep drive over it? Does it knock over trash cans, or would a single trash can stop a jeep cold? Now how about a small dinosaur? How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?

Now what happens when the darn Player puts a whole ring of trash cans around the enclosure, then deletes the fences? Can you have an impenetrable line of trash cans? Or maybe just make all these items non-interactive, so the jeep just drives right through them. Which leads to Players whining about the clipping issues. This is the type of thing that needs to be resolved if you want this type of feature, and can be a bigger pain to resolve than is worth the effort.

Myself, I don't miss them, but I WOULD like some smaller kiosks to fit into some of the smaller places, about one-third the size of the Fast Food shop.
 
One reason for NOT having benches etc is: Pathing Nightmare.

Planet Coaster did not have jeeps and dinosaurs that can run around OFF the paths. How would one bench affect the Jeep? Can the jeep drive over it? Does it knock over trash cans, or would a single trash can stop a jeep cold? Now how about a small dinosaur? How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?

Now what happens when the darn Player puts a whole ring of trash cans around the enclosure, then deletes the fences? Can you have an impenetrable line of trash cans? Or maybe just make all these items non-interactive, so the jeep just drives right through them. Which leads to Players whining about the clipping issues. This is the type of thing that needs to be resolved if you want this type of feature, and can be a bigger pain to resolve than is worth the effort.

Myself, I don't miss them, but I WOULD like some smaller kiosks to fit into some of the smaller places, about one-third the size of the Fast Food shop.

Simple, like planet coaster, bins and benches can only be put on the side of a path and at a distance between each other, so no blocking possible. As for the jeep or dinos they can either make the bins invincible and you just crash, ghostly so you can drive through them, or allow them to be knocked down/damaged.

It's not hard to resolve. They are just visual representations for rubbish control and guest comfort.
 
One reason for NOT having benches etc is: Pathing Nightmare.

<Snip> How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?
<Snip>

Dino's don't even stop other dino's. They just pass right through.. I doubt a bin that most could just step over / through would matter.

FB4SSQN.jpg


But I'm not overly fussed about bins / benches... although I will take them happily. More decorations, more bushes / trees / plants / lighting... just stuff, even if everything ghosts through it.
Lighting, obviously for sandbox and the dusk setting, although a sandbox with day / night would be even better, imo.
 
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I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.


The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.


Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.

Disneyland and World have tourist attractions, food stalls, restaurants, and monorails. Why the heck do they have benches? The billion dollar company must have it all wrong.
 
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Disneyland and World have tourist attractions, food stalls, restaurants, and monorails. Why the heck do they have benches? The billion dollar company must have it all wrong.

I deleted the last part of your post, please reply to the posts and not the poster.
 
It's not assuming anything. If you have ever been in a restaurant or even a fast food place they have seats. You can sit down in McDonalds while you eat their terrible food. You can also use the bathroom. Matter of fact all the different guest buildings should have bathrooms. So there isn't much to assume. The parks already look cluttered with having to place all these amenities everywhere so is no need to place even more clutter in the parks to take up even more space which we don't have much of anyway.

Um, that's exactly what I said. I was boiling down your post to one sentence. That's what "Too Long Didn't Read" means...
 
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Half the fun in these games is making things look nice. Players should be able to plant individual trees, flowerbeds, statues, benches, and very small buildings (like bathrooms or hot dog stands) in order to maximize their park building experience.

Should providing enough bathrooms for guests factor in gameplay? No. I think guests have enough non-dino demands, and should have more dino related ones. But there's no harm in having decorative bathrooms guests just will walk in and out of as they go through the park. We should have a wide variety of decorations, and have them just be decorative. A security post won't stop a T-Rex, but it does create a nice atmosphere if next to a T-Rex exhibit. A hot dog stand should not be equivilent to a fast food building, but a small food cart fits the mood of the dinosaur section of the park than having a big burger joint every ten feet.

And the key thing about decorations is: they're optional. Maybe guests might like decorations in general, but their real purpose should be filling in unused negative space so each player's park looks pleasing to the player. I personally get frustrated that forests near buildings are auto-destroyed and I can't plac trees near buildings to create a more secluded or secretive atmosphere. And someone else might want something different. Give players options.

Plus, decoration packs would be ideal paid DLC. Optional content for 'whales', which most can ignore. Fixes to the game's current issues should be freeLC as much as possible.
 
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You're not wrong with what you've said, as the amenities would cover the bins, and seating, however every theme park or zoo I've ever been too have had bins and seats outside of restaurants; sometimes people buy food on-the-go, and save them carrying it around with them until they reach the next food centre, they're going to need a bin.

Despite that, if these amenities (or a new structure connecting them) can cover bins and seats then the same can be said of the ranger station and ACU, then you've got our research and fossil stations. Heck, we could probably do without half the buildings we've actually got, but then the park would start to look quite barren.

The addition of bins, benches, fountains, toilets plants (etc) isn't just about use and immersion, it's also to brighten the park up.

Bathrooms are excellent hiding places in case of a breakout, and really should be available :D
Unless they're made out of wood, and you're a lawyer. [haha]
 
Planet Coaster did not have jeeps and dinosaurs that can run around OFF the paths. How would one bench affect the Jeep? Can the jeep drive over it? Does it knock over trash cans, or would a single trash can stop a jeep cold? Now how about a small dinosaur? How about a large carnivore? How about a sauropod? Would a trash can stop a diplodocus cold?

Now what happens when the darn Player puts a whole ring of trash cans around the enclosure, then deletes the fences? Can you have an impenetrable line of trash cans? Or maybe just make all these items non-interactive, so the jeep just drives right through them. Which leads to Players whining about the clipping issues. This is the type of thing that needs to be resolved if you want this type of feature, and can be a bigger pain to resolve than is worth the effort.
Dinosaurs & Jeep would be able to pass through them. Simple.
 
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.


The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.


Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.

Counterpoint: the only thing that's not needed are restrooms (which, ironically, are very much the ones that existed canonically in JP).

You still need trash cans for guest-generated litter (like chocolate wrappers and paper tissues) and you still need benches, because sometimes people just want to sit down outside and enjoy the fresh air while listening to the melodic concerto provided by the orchestra of all species of hadrosaurians bellowing in a single enclosure.

I think there is a happy medium here. I think what people want are these items to further design their park, but what the OP is worried about is these items suddenly being connected to guest needs and thus run the risk of having to litter the park with items because the math says that a bench needs to be here and not here, and screws up other players desire to keep a "clean" park.

the happy medium is this, make these items decorative. Guests will interact with them but they neither contribute nor detract from the guest need counters. That way if you want to design your park for the elite, to be efficient and clean and devoid of distraction then you can. If you want to make your park a 3-ring circus, with hotdog and churro stands, with a park employee dressed as a purple Trex for the kiddies, that's your choice.

I personally think both views have merit and both views can be satisfied with this happy medium.
 
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I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.


The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.


Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.

Have you ever been to a theme park in your life, in fact have you ever been out of the house?

"High-tech resort" or not, nobody wants to sit in a resturant or browse a shop and have a queue of people waiting to use the bathroom.

Benches are multi-purpose, they don't exist simply because people are sick of walking. They are meeting points, picnic spots, baby changing areas, viewing areas. Old people like to sit, kids like to sit - they are a feuture of every day life - not just theme parks.

Bins/trash cans are needed because - people litter. No high tech resort is going to prevent that.
 
I think a bathroom system would be a realistic addition to the game. Some people would only be content if they had to send the ranger jeep periodically to empty septic tanks, but that kind of management doesn't really appeal to me. I would be happy if bathrooms were added to the guest needs, but wouldn't mind if they were simply animated decorations. Like benches and bins, adding them to the game will go a long way to improving the immersion.
 
Why would we need benches, trash cans and bathrooms? Did you not read what I posted above? I explained why they are not necessary. Guests can go into the restaurant or fast food shop and eat there, they can also sit down. I am sure the fast food place has trash cans guests can throw their garbage into and the restaurant probably cleans it up for you. Also there will be bathrooms in these places. Guests wont be walking around the park throwing garbage every where.

You've never been to a theme park or zoo, have you? It doesn't matter how high-end the park is, you still need bathrooms, garbage cans, and benches for guest comfort. Restaurants and shops would be bottle-necked with guests who are only there for the restrooms if there weren't separate facilities. And if you are dining, would you really want a constant stream of people walking by you? People want to just sit and relax when they get tired; they don't expect to have to walk a half-mile to the nearest restaurant (where they'd have to make a purchase) just to sit down. And high-end or not, people are pigs, and trash would be everywhere. And yes, these same people are the ones that would complain about the lack of cleanliness.
 
I see people complaining about how these things aren't in the game. It's ridiculous cause they aren't needed. These parks are supposed to be high tech resorts and not your local theme park, carnival or county fair. In the game the system Frontier has is shops and restaurants go where there is demand. That means at the tourist attractions. Viewing galleries, hotels, gyrosphere stations and so on all have a food, drink,fun and shopping demand that needs to be met. Of course this is simulated guest demand. Cause this is a management simulator. So around each viewing gallery you would set down some of these shops to cover these demands. So your guests should never be that far from a restaurant where they can eat, drink, rest, or use the bathroom. So benches are not really needed, bathrooms are not needed and there is no need to put little food and drink stalls all over the paths.


The other thing that makes these not needed is the monorail system. The monorail system pretty much nullifies these things as well, especially benches. If set up correctly your guests should never be that far from a monorail station. They can simply get on the monorail train/shuttle and be whisked off to any part of the park they choose without having to walk. The monorail stations should be in the vicinity of hotels and the shops. Now I have an issue with the use of the monorail system and I don't think it's being used the way it should.


Having to place all these shops around every attraction, hotel and so on makes the park look like a mess. The way these things should be handled is that you should build a guest area with all the amenities in it. There should be a monorail station at this guest area and when the guests get tired, hungry/thirsty, bored of looking at Dinosaurs they can go to the monorail station and head back to this guest area. Once there they can do whatever they need and then get back on the monorail and head back out into the park, where they choose to go. In this case maybe some bathroom stalls would be a good idea on the paths so guests don't have to get back on a monorail just to use the bathroom. This is how the monorail should be used. Right now having to put down all these guest amenities at every attraction is a waste of space and makes for some terrible looking parks and making good looking parks is important. Just look at any real life parks. Aesthetics do matter. No one wants to visit a park that looks like a dump.

You're missing the point entirely. People want more management, and keeping parks clean and tidy has always been a staple in tycoon genre games.

Yes, toilets are not necessary in this game. However Bins, janitors, gardeners, benches and even security guards to stop graffiti and damage when park cleanliness drops too low would be perfect additions.

Your focusing too much on the toilet thing, which served a purpose as a place for people to vomit in theme park tycoon titles.
 
However Bins, janitors, gardeners, benches and even security guards to stop graffiti and damage when park cleanliness drops too low would be perfect additions.
I've got some bad news for you, sunshine...if they added those to the game you'd have to manually control them, just like you do now with rangers.
Changing that would be a major re-work of the game code. Adding them for purely cosmetics is fine (which of course means they are optional), but once you add functionality (which is not optional) to them not only is a major software undertaking, but you are going to annoy people that are fine with the way it is.
 
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I've got some bad news for you, sunshine...if they added those to the game you'd have to manually control them, just like you do now with rangers.
Changing that would be a major re-work of the game code. Adding them for purely cosmetics is fine (which of course means they are optional), but once you add functionality (which is not optional) to them not only is a major software undertaking, but you are going to annoy people that are fine with the way it is.

I don’t think so. If they added more worker types they would very likely bring with it at least a rebalance (and maybe even revamp) of “Scheduling”. You might be able to drive a cleaning crew cart around like you can with the Jeep, but the more they add the more likely they’ll deepen staff management.
 
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