Why build one of the largest game maps in history and refuse to let anyone build anything?

Elite for you is focused on the pilot flying a spaceship; that's not Frontier's focus. The focus is you as an individual in a galaxy you can immerse and lose yourself in. DB has stated (in videos on the ED YouTube channel) long before release that there'd be walking around, game hunting, sneaking on board other spaceships, either NPC or Cmdr. Coming from the creator of Elite, and the founder of Frontier.. it's clear that ED is planned to be so much more than just flying a spaceship.

You don't have to understand the want; but people do want it. They do want to put down roots. They want to experience ED in ways no other game is capable of doing. To some, it would be a dream come true to land on a planet 65,000LY from Sol and build a base that, basically, over-looks the entire galaxy. For another, they may want to build a base in one of the most unique systems in the galaxy, and use it as a laboratory to collect samples from rocks, gasses, gas-giants, space-plants, planets and even life. For others, they want to find their forever-home somewhere out in the galaxy.. a world beautiful and rich in life and colour; they want to settle beside a river and live out their game-life as they see fit.

And for you it’s focused on what you perceive that you want based on some marketing material.

If DB said something than you take it as gospel. It might come true. That however does not detract from the fact that there are other games out there that satisfy these people’s itch for galaxy building. What ED has done so far, is to be a live game. People wish to impress their wants and needs on a game that is out and not still in beta.
That’s why I don’t understand this. If I wanted to do some Empire building I would play something else. When ED didn’t fulfill my itch for story based content I played Andromeda.

So basically quit whining. Because as for other games that don’t provide this, that’s Bovine biowaste. There are other games out there.
 
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Sandbox is generally a term used for an open world game where you can do basically anything/everything.
So, as per that definition, one could say Skyrim is a sandbox.

I dunno, that seems like a real loose definition of sandbox game. Isn't the whole point of the word 'sandbox' to imply building things? I mean, the point of a real world sandbox is to sit in it and build stuff with sand. Why use the analogy of sand if that isn't the point?
 
Yep. That's why it's a sandbox. You get given tools and you create you own adventure out of it. The issue Is, is that those tools need a lot of expanding to make your own adventure better. As I have said, the game is a sandbox, just not a building construction or Corporation management sandbox.

ED does not really in my opinion gives you enough tools to be a sandbox. Yes you can make anything in you imagination, but in reality single commander cant modifie the game world in any shape or form almost. You cant leave a mark your presence in the universe apart form system naming. Now I understand that this might be a nature of this game because of its previous iterations but I really see no harm in making it more interactive, with player build stuff, I`m sure it could be done without making is like EVE with all its problems. ED need something like this because its simply the expectations of many potential players. And for ppl playing now I really cant see any harm in expanding players interactions with the ED world.
 
People may claim that it is but, in my opinion, ED has too few ways to affect the 'world' to be a sandbox.

But I will grant that it is a box.
 
*cough*

Even my rather poor maths spider sense tingled when I saw your numbers :)

266,666 systems.

I lost count of the zeros on my tiny phone calculator ;), but I think you get the point. When you take into account the current daily player numbers, I don't think it's out of the question. Even the giant potatoes they use for servers should be able to handle player owned assets.
 
Which then contradicts what you said earlier. Please stop contradicting your self when posting.



Do you have any idea how the BGS works.


No, it actually doesn't contradict anything. You just weren't paying attention.

If you have a Hollywood franchise to a golden developer they're going to produce a good game, because that's what they do. They are the apex of the industry, and being at the top, the number of games produced by said studios are very few and far between. For every cherry-picked example you can provide for any franchise license that was done well, I can immediately google 10 that were absolute, inexcusable garbage.

The BGS is the BGS. It works. Tying it into player bases wouldn't amount to much. You'd get the occasional person logging in to find out their tobacco trading days are over because the system next door flipped and they no longer have a convenient place to sell it. They might stockpile some stuff every now and then when their home system is in the right state to make prices drop, but other than that it will have no significant effect on the players' interaction with their base.
 
And for you it’s focused on what you perceive that you want based on some marketing material.
No, it's based on Kickstarter videos released by Frontier on where they want their game to go, and what they want to see in the game. I recommend you watch those videos in their entirety.

If DB said something than you take it as gospel. It might come true.
I don't take it as gospel, but when the owner, designer, and creator of Elite says he wants to see game-hunting in a game he has carte blanche over.. well..

That however does not detract from the fact that there are other games out there that satisfy these people’s itch for galaxy building.
Except that they don't; otherwise people would be playing those games .. or, maybe those games aren't what people want.
Just because those games have galaxy building (which is not what people want anyway), does not mean they'll satisfy this particular itch.
Put simply, there are people want to be able to do what they are currently doing but would like to have a home to come home to at the end of the play session, and they want to do it in Elite.
Never under-estimate the power of immersion, of uniqueness, or the human propensity to want to make something that is their own. Especially in a video-game.

What ED has done so far, is to be a live game. People wish to impress their wants and needs on a game that is out and not still in beta.
ED is live, but it's still under active development. So this is a moot point. Several features have been added that were, at least on the surface, due to Cmdr pressure.

That’s why I don’t understand this. If I wanted to do some Empire building I would play something else. When ED didn’t fulfill my itch for story based content I played Andromeda.
Remember that the next time you want anything put into this game.
You might enjoy stagnant development; others want to see Elite grow and maximise on it's powerful engine and immense potential to provide one hell of an experience.

Nobody wants empire building anyway.. they want to build a base for themselves, on a planet of their choice .. (play/YouTube NMS if you need some examples of this).

So basically quit whining. There are other games out there.
Telling people to "quit whining and go play something else" is asinine at best.
 
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No, it actually doesn't contradict anything. You just weren't paying attention.

If you have a Hollywood franchise to a golden developer they're going to produce a good game, because that's what they do. They are the apex of the industry, and being at the top, the number of games produced by said studios are very few and far between. For every cherry-picked example you can provide for any franchise license that was done well, I can immediately google 10 that were absolute, inexcusable garbage.
Well as planet coaster is probably the best themepark building game out there at the moment, and Jurassic World has its roots in that game, I suspect that Jurassic World is probably in very good hands.

The BGS is the BGS. It works. Tying it into player bases wouldn't amount to much. You'd get the occasional person logging in to find out their tobacco trading days are over because the system next door flipped and they no longer have a convenient place to sell it. They might stockpile some stuff every now and then when their home system is in the right state to make prices drop, but other than that it will have no significant effect on the players' interaction with their base.
Yes and the people that "play" the BGS could be negatively effected by that.
 
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If it can be technically achieved and FD are willing to make it happen, then yes, go ahead and build bases. All the bases. Every kind of base. Make it shaped like a diminutive of Richard or a common term for a cat as much as you want. Fill your space-boots.

Just don't expect it to come with any kind of territorial control because we already know that's a big huge "NOPE!" and always has been, always will.

And that's why folks are all salty about it even before it happens or before even knowing if it MIGHT happen. It's total Hotel California territory, they just can't get their heads around somebody else being able to do stuff in-game that they can't stop, because its all about being the big muckety-muck to them. As soon as anyone else starts having fun they show their bare backside and get all y.
 
If it can be technically achieved and FD are willing to make it happen, then yes, go ahead and build bases. All the bases. Every kind of base. Make it shaped like a diminutive of Richard or a common term for a cat as much as you want. Fill your space-boots.

Just don't expect it to come with any kind of territorial control because we already know that's a big huge "NOPE!" and always has been, always will.

And that's why folks are all salty about it even before it happens or before even knowing if it MIGHT happen. It's total Hotel California territory, they just can't get their heads around somebody else being able to do stuff in-game that they can't stop, because its all about being the big muckety-muck to them. As soon as anyone else starts having fun they show their bare backside and get all y.

I doubt many have thought of it like that; at least, I hope they haven't. :p
For me.. I see a plethora of game play opportunities that would keep my entertained for possibly hundreds of hours. Build a science outpost at the far edge of the galaxy; collect lifeforms from across my little "bubble" of space.. animals, plants, alien substances .. I bring them back to my science outpost and transfer them (by hand) to my science lab where I study them.
Studying these things could bring me rep, money or perhaps something else entirely. Who knows.
I'd just like to be able to do it.
 
No, it's based on Kickstarter videos released by Frontier on where they want their game to go, and what they want to see in the game. I recommend you watch those videos in their entirety.


I don't take it as gospel, but when the owner, designer, and creator of Elite says he wants to see game-hunting in a game he has carte blanche over.. well..


Except that they don't; otherwise people would be playing those games .. or, maybe those games aren't what people want.
Just because those games have galaxy building (which is not what people want anyway), does not mean they'll satisfy this particular itch.
Put simply, there are people want to be able to do what they are currently doing but would like to have a home to come home to at the end of the play session, and they want to do it in Elite.
Never under-estimate the power of immersion, of uniqueness, or the human propensity to want to make something that is their own. Especially in a video-game.


ED is live, but it's still under active development. So this is a moot point. Several features have been added that were, at least on the surface, due to Cmdr pressure.


Remember that the next time you want anything put into this game.
You might enjoy stagnant development; others want to see Elite grow and maximise on it's powerful engine and immense potential to provide one hell of an experience.

Nobody wants empire building anyway.. they want to build a base for themselves, on a planet of their choice .. (play/YouTube NMS if you need some examples of this).


Telling people to "quit whining and go play something else" is asinine at best.

Again. You are voicing your opinions as the voice of others.
You mentioned that DB as the owner, creator and developer has carte blanche you are taking his word as gospel. Cause guess what, he is the owner and is/was the creator, but there are plenty of others doing the actual development. He can’t wave a wand and magically make what you want come true.
And as for asinine requests, when has Elite been an Empire building game? So I suggest that maybe you might want to reconsider your position after some history lessons. What you propose that others want might just be a reflection of what you want.

As you mentioned. Maybe those who you purport to represent should Play/YouTube NMS.

Pointing to the Kickstarter videos and promises, and expecting those to be in game, is taking DB’s word as gospel. Again, it might happen. But i’m not holding my breath.
 
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It sure would help exploration, leaving your legacy deep in the space for someone to exxplore and loot.
 
That’s why I don’t understand this. If I wanted to do some Empire building I would play something else.

For myself as a supporter of the player base concept in Elite, I don’t want it to be “empire building” at all. There is Eve Online for that sort of thing. I do love the idea of players being able to lay roots by building and growing a small minor base though, and I think there is a lot of potential to allow players more options in how they play the game while also giving them a way to feel more connected to the game world too. More “very minor one location business building” than “empire building”. Like the garage business aspect to Euro Truck if it was limited to only one garage but expanded upon with more customization options for it, and you had the ability to build that garage anywhere you wanted to.

Plus there is a lot of community potential with it too. Think of a group of players heading out to build a very small mini bubble of their own thousands of light years from SOL. The emergent gameplay possibilities are pretty sweet really.
 
Again. You are voicing your opinions as the voice of others.
Considering Cmdr's have been having these discussions on the ED forums for years .. it's really not voicing my opinions as the voice of others. It's voicing my opinion that , may or may not, be shared by others who want the same thing I do.

You mentioned that DB as the owner, creator and developer has carte blanche you are taking his word as gospel. Cause guess what, he is the owner and is/was the creator, but there are plenty of others doing the actual development. He can’t wave a wand and magically make what you want come true.
Are you drunk?
No, really. I don't see how you manage to interpret me saying DB decides where ED goes to expecting him to wave his hands and poof things into existence.

What I was saying was that DB is in charge, it's his game, his company, his vision, his decision where ED goes. So if he says "implement [feature X]" .. his staff must find a way to implement [feature X], or provide justifiable reasons as to why it can't be done.

I'm really interested in how you took this really simply statement, read it wrong and then turned it around and tried to make me look like I was in the wrong. That takes some real skill.

And as for asinine requests, when has Elite been an Empire building game? So I suggest that maybe you might want to reconsider your position after some history lessons. What you propose that others want might just be a reflection of what you want.
Given that base-building has been a commonly reoccurring suggestion, and discussion on these forum since before the game was released.. no, it's not a reflection of what I want. Especially given that this thread is also full of people who want the same thing.

Finally, nobody has asked for empire building.. get that into your head please.

BASE. BUILDING.
Land on a planet.
Put down a habitat.
Put down a bog.
Put down a "sod off" mat in front of the door.

As you mentioned. Maybe those who you purport to represent should Play/YouTube NMS.
Many likely do.
And for many, it likely doesn't satisfy the itch.
 
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I doubt many have thought of it like that; at least, I hope they haven't. :p

You're new here? Well, no, you aint, but you sure haven't been reading these here fora that much lately...

For me.. I see a plethora of game play opportunities that would keep my entertained for possibly hundreds of hours. Build a science outpost at the far edge of the galaxy; collect lifeforms from across my little "bubble" of space.. animals, plants, alien substances .. I bring them back to my science outpost and transfer them (by hand) to my science lab where I study them.
Studying these things could bring me rep, money or perhaps something else entirely. Who knows.
I'd just like to be able to do it.

and I hope you get it, because that would be awesome.
 
You're new here? Well, no, you aint, but you sure haven't been reading these here fora that much lately...
Just to clarify, I was referring to the people wanting to build bases; not the ones screaming bloody murder because someone wants to build a loo with a view on a moon orbiting a gas giant. :D
Ag, but if some were expecting territory control with their base building .. well.. I can't read everyone's posts. :p
 
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Well as planet coaster is probably the best themepark building game out there at the moment, and Jurassic World has its roots in that game, I suspect that Jurassic World is probably in very good hands.


Yes and the people that "play" the BGS could be negatively effected by that.


Exactly how many options for theme park games are there at the moment?

It's great to be king, but if all you rule over is your own castle how much of a king are you?

People tolerate some very egregious problems in video games when they think they don't have any other options for their taste in genres.

Point in case - Elite: Dangerous.


People who play the BGS are not going to be impacted at all by a single players' base being built on the fringe or even dead in the middle of their home territory. If they do think that it's a problem, they can always go set that base on fire. ED works like that.
 
Exactly how many options for theme park games are there at the moment?

It's great to be king, but if all you rule over is your own castle how much of a king are you?

People tolerate some very egregious problems in video games when they think they don't have any other options for their taste in genres.

Point in case - Elite: Dangerous.


People who play the BGS are not going to be impacted at all by a single players' base being built on the fringe or even dead in the middle of their home territory. If they do think that it's a problem, they can always go set that base on fire. ED works like that.

Who says it will be a single base. Any way had enough of your inane rubbish for the night.
 
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