Why build one of the largest game maps in history and refuse to let anyone build anything?

Anyone ever analyze the math on this?

If the galaxy has approximately 400,000,000,000 star systems divided by 1,500,000 copies of the game sold, that would be 26,666 star systems per account.

They could easily allocate at least one star system per account where a player could build a home base, outpost or whatever. It's obvious they are choosing not to.

*cough*

Even my rather poor maths spider sense tingled when I saw your numbers :)

266,666 systems.
 
Easy fix : asset owned by a player or group have the player supported faction tag. Can only build stuff in a system the faction is present in or where no faction is present.

Voila, solved. Strawman problem IMO.
 
Right so. Such as CQC and powerplay. Wildly appreciated features ��

Both have potential if they would put some dev time to it. I was really looking forward to Powerplay until it released. I couldn't believe it when I saw it. But hey ho.

Base building could be a DLC so I would hope that there would be more work going into it then CQC or Powerplay. Other features are great, like Holo-me even tough it doesn't add any real gameplay to it. So they can add quality items as long as they are given the time to do it, like holo-me had a long time to get right.

*cough*

Even my rather poor maths spider sense tingled when I saw your numbers :)

266,666 systems.

And even then one of the larger planets that we can land on now should be able to fit milions of bases on it with tons of space left over.
 
Tbh I love holome. One of the coolest character builder I had my hands on. ^^ they nailed that one.

PP could be awesome but it would "cost" half a year to get there. I was pumped for PP, tried to make it work with open convoys and raid, going so far as to tell the opposition where and when a raid or a convoy would happen. Too much work, too much grind and not enough group play/mission support.
 
It boils down to this: We are tiny. We are one ship and one pilot. We don't show up on the radar. Season 3 will be adding fleetships (or whatever it's called), but I fully expect those to be nearly impossible for one player to obtain.
 
Tbh I love holome. One of the coolest character builder I had my hands on. ^^ they nailed that one.

PP could be awesome but it would "cost" half a year to get there. I was pumped for PP, tried to make it work with open convoys and raid, going so far as to tell the opposition where and when a raid or a convoy would happen. Too much work, too much grind and not enough group play/mission support.

Agreed. Powerplay should have come out with 1.5 with a lot more development behind it. Hopefully they will look at that after beyond and make it what it could be.

It boils down to this: We are tiny. We are one ship and one pilot. We don't show up on the radar. Season 3 will be adding fleetships (or whatever it's called), but I fully expect those to be nearly impossible for one player to obtain.

There is no season 3 as of yet.
 
Can you imagine the "instancing" issues we would be dealing with if the game had to search a system for all the user contributed assets BEFORE we jumped into the system or came out of SC?

Even if they were not drawn until you were close enough, all those points on all the various planets and orbital locations would need to be accounted for.

I don't think those suggesting this as a viable feature have fully grasped how this game works. ;)

ED uses number sequences based on a set rules for the procedural generator; each system (and probably each planet) has it's own seed and number sequence which is stored on Frontier's servers so we all get to see the same system, or the planet.. hence the loading screens; that's the ED client retrieving this systems unique number sequence, so it knows what and how to generate the system you're entering.

In order to retrieve Cmdr built content (ala bases), a "planet base" seed could be generated as the base is created (as the base is created around rules) and then assigned to that planet.
When a Cmdr then approaches that planet, the ED Client would request "Player Content" from "Planet X" and the only thing the server would return, is a number sequence. The client would then crunch these numbers and store it in memory ready to be rendered as a Cmdr base on your screen when you fly into view.

ED, procedural generation: https://www.youtube.com/watch?v=iTBvpd3_Vqk
 
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I wouldn't be entirely surprised if player-owned bases was on the cards to arrive at the same time as atmospheric worlds and be the "headline" gameplay of it. A bit surprised, but not entirely surprised.
 
The odd thing is, people have defended the design decisions of FDev by saying "it's a sandbox". I.e., it's ok for there to be a lack of narrative because this game is supposed to be a sandbox.

But is it really a sandbox game?

I've never played a sandbox game that didn't involve building something. NMS is more of a sandbox than this game.
 
The odd thing is, people have defended the design decisions of FDev by saying "it's a sandbox". I.e., it's ok for there to be a lack of narrative because this game is supposed to be a sandbox.

But is it really a sandbox game?

I've never played a sandbox game that didn't involve building something. NMS is more of a sandbox than this game.

Unfortunately... The Die has been cast.

The game has been designed from the ground up to NOT provide an option for this kind of stuff.

If you are expecting it to magically "Grow Wings" and fly away into an alternate dimension where this stuff is possible, I have some bad news for you. ;)

(Not defending the design choices... Just stating the obvious facts and realities)
 
Unfortunately... The Die has been cast.

The game has been designed from the ground up to NOT provide an option for this kind of stuff.

If you are expecting it to magically "Grow Wings" and fly away into an alternate dimension where this stuff is possible, I have some bad news for you. ;)

(Not defending the design choices... Just stating the obvious facts and realities)

Yeah I agree, I highly doubt we are getting anything like this in the future. Player owned stations maybe, but claiming land and building stuff seems too far fetched at this point in the game's life cycle.
 
I really don’t understand this want, nay, core desperate need to build bases, micro manage resources, build monuments to one’s deep desires.
There are plenty of other games out there that already provide this, as others have pointed out. So why should Elite be a cookie cutter version of these. There is a game that is coming out where you can even terraform your world, build cities, walk around in FPS mode and fly a ship. I saw the demo, and then fired up ED to fly my Python.
Yes. There could be some richer game play. Yes there are bugs galore. But I for one appreciate the fact that ED is focused on a pilot flying a spaceship, than on a “rail road tycoon.”
 
I really don’t understand this want, nay, core desperate need to build bases, micro manage resources, build monuments to one’s deep desires.
There are plenty of other games out there that already provide this, as others have pointed out. So why should Elite be a cookie cutter version of these. There is a game that is coming out where you can even terraform your world, build cities, walk around in FPS mode and fly a ship. I saw the demo, and then fired up ED to fly my Python.
Yes. There could be some richer game play. Yes there are bugs galore. But I for one appreciate the fact that ED is focused on a pilot flying a spaceship, than on a “rail road tycoon.”

Elite for you is focused on the pilot flying a spaceship; that's not Frontier's focus. The focus is you as an individual in a galaxy you can immerse and lose yourself in. DB has stated (in videos on the ED YouTube channel) long before release that there'd be walking around, game hunting, sneaking on board other spaceships, either NPC or Cmdr. Coming from the creator of Elite, and the founder of Frontier.. it's clear that ED is planned to be so much more than just flying a spaceship.

You don't have to understand the want; but people do want it. They do want to put down roots. They want to experience ED in ways no other game is capable of doing. To some, it would be a dream come true to land on a planet 65,000LY from Sol and build a base that, basically, over-looks the entire galaxy. For another, they may want to build a base in one of the most unique systems in the galaxy, and use it as a laboratory to collect samples from rocks, gasses, gas-giants, space-plants, planets and even life. For others, they want to find their forever-home somewhere out in the galaxy.. a world beautiful and rich in life and colour; they want to settle beside a river and live out their game-life as they see fit.
 
The odd thing is, people have defended the design decisions of FDev by saying "it's a sandbox". I.e., it's ok for there to be a lack of narrative because this game is supposed to be a sandbox.

But is it really a sandbox game?

I've never played a sandbox game that didn't involve building something. NMS is more of a sandbox than this game.

You can build something. You build you own adventure. It's just a different type of sandbox.
 
ED uses number sequences based on a set rules for the procedural generator; each system (and probably each planet) has it's own seed and number sequence which is stored on Frontier's servers so we all get to see the same system, or the planet.. hence the loading screens; that's the ED client retrieving this systems unique number sequence, so it knows what and how to generate the system you're entering.

In order to retrieve Cmdr built content (ala bases), a "planet base" seed could be generated as the base is created (as the base is created around rules) and then assigned to that planet.
When a Cmdr then approaches that planet, the ED Client would request "Player Content" from "Planet X" and the only thing the server would return, is a number sequence. The client would then crunch these numbers and store it in memory ready to be rendered as a Cmdr base on your screen when you fly into view.

ED, procedural generation: https://www.youtube.com/watch?v=iTBvpd3_Vqk

This. It can certainly be done, it's whether FDev want to do it.
 
Are you for real?

Yep. That's why it's a sandbox. You get given tools and you create you own adventure out of it. The issue Is, is that those tools need a lot of expanding to make your own adventure better. As I have said, the game is a sandbox, just not a building construction or Corporation management sandbox.
 
Yep. That's why it's a sandbox. You get given tools and you create you own adventure out of it. The issue Is, is that those tools need a lot of expanding to make your own adventure better. As I have said, the game is a sandbox, just not a building construction or Corporation management sandbox.

Huh? So is Skyrim a sandbox then?
 
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