Why can we only Land on Barren Planets after almost 5 years?

Imagine there was a forum where people discussed your ability to do your job. Where they got upset because you weren’t able to implement their 650 conflicting demands.

I don’t think name calling is helpful, there is enough of that in the world today and it only leads to the polarising situation a lot of us are experiencing in our own countries.

If you have a suggestion or a criticism, that is fine, if you like the game and disagree with some criticism, that is fine. If you want to make your point in strong terms or funny terms, that is fine.

Labelling people whiners or white knights moves the conversation away from the issue and onto personal attacks. People get defensive, nothing gets sorted.

Grown men I tell you. Grown. Men.
 
Whoa max, do you honestly think space legs is not going to be bare bones?
I have no idea what it will be like, if it comes at all.

Have a crack at jurassic world evolution for what to expect.
Erm, not too sure what that's about. Different teams (Jurassic world has a much smaller team from what I can gather) and a very different game. Difficult to compare.

Probably less since frontier can discount for existing players and pure technical difficulties they were not able to solve (tried and died).
What technical difficulties are you talking about?
 
Nope, talking about NMS, but as I said I haven't got far into it as I found it so god damn boring.
FWIW, I like ED exponentially more than NMS, even more than Subnautica. But there's no reason Frontier can't take some of the good aspects of those games and incorporate those things into ED.

Labelling people whiners or white knights moves the conversation away from the issue and onto personal attacks. People get defensive, nothing gets sorted.
Who's getting defensive? We're all old friends around here just slapping each other on the back while having a pint at the bar. Who are you to come in and play Dr. Phil?

Grown men I tell you. Grown. Men.
Now I'm feeling defensive! Way to go, bub.
 
I mean, as someone who identifies mainly as an explorer, I feel your pain. The planetary exploration as it stands is pretty brutal. However, it's not like they've been working on atmospheric planets for five years. They only came out with landable planets at all not long ago. It's super depressing to find a system with all kinds of fascinating worlds -- earth-likes, water worlds, gas giants with various kinds of life, etc. -- and only have the 37 ice bodies be landable and all more or less identical (and brutally mountainous and impossible to drive on such that visiting a single geological single could waste two hours of your time just harvesting 2-3 piceous cobble) -- but it makes sense as the first step in a gradual release of a wider range of landable planets.

Now, if you ask why the DSS mapping function is still so buggy, THEN I can get worked up.
 
FWIW, I like ED exponentially more than NMS, even more than Subnautica. But there's no reason Frontier can't take some of the good aspects of those games and incorporate those things into ED.
Completely agree. I also see no reason why not either. I would just like to see it done better then those games.
 
Who's getting defensive? We're all old friends around here just slapping each other on the back while having a pint at the bar. Who are you to come in and play Dr. Phil?

As you and I are not old friends, I guess this is a personal attack.

Who am I? I’m just bloke who was unaware that I had to serve some time on here before I could express an opinion. Duly noted.
 
great, but extremely small game in the grand scheme of things. It is not even remotely comparable to the vastness that is ED.
What I wanted to say is that Subnautica (the complete game) was developed in 4 years from a small team.
FDEV has now a big team and 2.5 years just to add these 2 contents (legs and atmo) not to develop the complete game again.

So imho legs for FDEV is not such a challenging task, considering the size of the team, the time (2.5 years) and the budget available. The basic game, the graphic engine and most of the physics are already there too so they have no excuses not to do it.
The very same considerations are applicable to atmospheric planets with the only difference that there they need less gameplay (compared to legs) and more graphical development.
 
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It's all cyclical. Hello Games were the devil, then they went quiet for 18 months or so, now they're heroes. Frontier spoke a lot, were great, then went quiet and are currently the devil. Everything Hello Games did was naff, now its great and Frontier should be doing it just like that, but not quite like that because people would actually hate it.
 
It's all cyclical. Hello Games were the devil, then they went quiet for 18 months or so, now they're heroes. Frontier spoke a lot, were great, then went quiet and are currently the devil. Everything Hello Games did was naff, now its great and Frontier should be doing it just like that, but not quite like that because people would actually hate it.
Nah, ED engineers isnt cyclical - is cul-de-sac.
 
What I wanted to say is that imho legs for FDEV is not such a challenging task, considering the size of the team, the time (2.5 years) and the budget available. The basic game, the graphic engine and most of the physics are already there too so they have no excuses not to do it.
The very same considerations are applicable to atmospheric planets with the only difference that there they need less gameplay (compared to legs) and more graphical development.
I think the biggest issue is having the varied gameplay experiences. Making sure places don't look all the same. Empire/Federal/Alliance/Independant/Security Rating will all have to play a part in how places look. Just that alone takes an awful amount of work to do. Every ship interior will take time with loads of testing. Maybe even customisation of interiors. NPC's walking around (maybe use the planet coaster/jurassic workd system), hi res fauna and flora for station interiors etc and thats just the 3D assets. Add in gameplay and compelling reasons to do that gameplay is a hell of a job. Subnautica and NMS really don't have those issues.

I think they can do it, but I won't expect both. Space legs sure, and maybe basic atmospheric planets without any complex life with very basic weather systems maybe, but nothing complex. And I would expect them to be two seperate expansions if both do come.

Personally I would expect one or the other if they are doing them so as not to get too disapointed.
 
However, it's not like they've been working on atmospheric planets for five years. They only came out with landable planets at all not long ago.
Landable planets launched with Horizons on 2015. Dec. 15.
Of course, it would be unrealistic to expect that they've been working on atmospherics since, but they should have at least some prototypes by now. But how much Frontier have worked on it so far? Nobody outside knows.
 
Landable planets launched with Horizons on 2015. Dec. 15.
Of course, it would be unrealistic to expect that they've been working on atmospherics since, but they should have at least some prototypes by now. But how much Frontier have worked on it so far? Nobody outside knows.
My hope is that they are working on a hybrid Height map/Voxel system, so that there are explorable cave systems and planetary mining opportunities. It could also explain why its taking so long. But it could be that they have very few people working on it at the moment and it isn't their priority and space legs is. Impossible to tell.
 
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