Totally correct, the Kestrel however...The SR-71 and it's variants weren't fighters...
Totally correct, the Kestrel however...The SR-71 and it's variants weren't fighters...
Game X is a sim. Can fast forward time. Fail.ED is a sim...
Can hear my engines in space... Fails at first test..
Can Hyperspace... Eh no we can't... fail..
Can mine asteroids.. Eh no we can't... fail..
I wont bother going on..
The very best that be said is it's a gamey simmy thing..
Half the problem with Elite is Frontier don't know themselves what it is!
Unless you aren't just looking for good graphics but also a mostly realistic representation of the galaxy.Same can be said of using an SRV in NMS, in ED it comes down to shooting rocks in an empty environment.
Most of ED's features are only partially developed and lead to only one thing, more credits and just so much to spend those credits on.
NMS's features are much more complete and you have much more things to work on/for.
ED and NMS are different games and yes ED looks much more realistic, it looks awesome actually, but graphics and good looks only go so far, gameplay and content are much more importand imho.
If you have no problem with how NMS looks then it is far more complete then ED ever was imho.
Unless you aren't just looking for good graphics but also a mostly realistic representation of the galaxy.
The airless planets in Elite are already more complex than the colourful little balls in NMS.
That's why development effort can't be easily compared between the two games.
Useless to you, because you aren't interested in scientific accuracy.I’d suggest that if ED’s planets are more complex, it doesn’t really show, and is useless (at present) if you can’t land on them.
NMS planets can be shaped, ED planets can be, err driven on. Which game’s planets have caverns and liquids?
Stellar Forge may be genius, but it takes Dav explaining it to make that apparent.
I’d suggest that if ED’s planets are more complex, it doesn’t really show, and is useless (at present) if you can’t land on them.
NMS planets can be shaped, ED planets can be, err driven on. Which game’s planets have caverns and liquids?
Stellar Forge may be genius, but it takes Dav explaining it to make that apparent.
Useless to you, because you aren't interested in scientific accuracy.
It's not fair that the Apollo crews got to drive their buggy through giant caverns and I can't.
And yet I find Elite more enjoyable than NMS.I'm interested in an engaging game with scientific accuracy, but scientific accuracy as a substitute for game play, not really.
That's a matter of opinion. I can (and have) walk through a cave IRL pretty easily. I cannot fly a spaceship or drive an SRV on a realistic moon IRL. I have a countless games that allow me to explore caves (Skyrim, NMS, Subnautica, RDR2, TR, etc), so I don't need it in ED and actually prefer the "dull" realism over yet another fantasy world.If the game is going to be limited to only what Apollo crews could do, it's going to be quite dull, especially as there's no landing on the Moon.
Indeed, but as you well know, NMS has more to offer than just colourful and nonsensical plants.Colourful and nonsensical plants and animals aren't a substitute for gameplay either.
Thankfully I think Frontier has the good sense not to turn the realistic stellar forge into a NMS Romper Room for children (skybox tinting notwithstanding).
Then go play NMS. Problem solved!Indeed, but as you well know, NMS has more to offer than just colourful and nonsensical plants.
That's a matter of opinion. I can (and have) walk through a cave IRL pretty easily. I cannot fly a spaceship or drive an SRV on a realistic moon IRL. I have a countless games that allow me to explore caves (Skyrim, NMS, Subnautica, RDR2, TR, etc), so I don't need it in ED and actually prefer the "dull" realism over yet another fantasy world.
Not for me.Indeed, but as you well know, NMS has more to offer than just colourful and nonsensical plants.