Newcomer / Intro Why can't I go directly from my ship to concourse?

If it's taking you 3-4 minutes to get to and from the concourse, then I think your satnav is playing you up.
From 1:15 to 1:45 is 30 seconds just to go from platform to inside of station
From 1:45 to 2:30 is 45 seconds to go from my ship to elevator (large ship and worst case scenario elevator all the way back, with sprint upgrade)
From 2:30 to 2:42 is 12 seconds to use the elevator
From 3:33 to 3:45 is 12 seconds to use the elevator to go back
From 3:45 to 4:20 is 35 seconds to reach my ship
From 4:20 to 4:25 is 5 seconds to regain control of my ship
From 4:33 to 4:53 is 20 seconds for my ship to be released from the pad inside the station

If my math is correct, that is 159 seconds, or 3 minutes....
 
Do you get out of your car directly into your living room??
Doesn't everyone?
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From 1:15 to 1:45 is 30 seconds just to go from platform to inside of station
From 1:45 to 2:30 is 45 seconds to go from my ship to elevator (large ship and worst case scenario elevator all the way back, with sprint upgrade)
From 2:30 to 2:42 is 12 seconds to use the elevator
From 3:33 to 3:45 is 12 seconds to use the elevator to go back
From 3:45 to 4:20 is 35 seconds to reach my ship
From 4:20 to 4:25 is 5 seconds to regain control of my ship
From 4:33 to 4:53 is 20 seconds for my ship to be released from the pad inside the station

If my math is correct, that is 159 seconds, or 3 minutes....
So you are complaining about 3 minutes?
Why? Do you have more important things to do?

If you want instant travel everywhere to save time, try playing NMS. That has magical teleports so that you can instantly go from one end of the galaxy to the other.
 
So you are complaining about 3 minutes?
Why? Do you have more important things to do?

If you want instant travel everywhere to save time, try playing NMS. That has magical teleports so that you can instantly go from one end of the galaxy to the other.
Again, missing the point... It's not about 3 minutes if it's engaging gameplay, the thing is that EVERY hangar and corridor looks the same (well, 3-4 minor cosmetic differences), it's about wasted 3 minutes of sameness. I am also not happy with 3-4 models of barmen and suit/gun sellers, but hey, they serve a purpose, so fine, I don't go to look at them, I go to buy / sell something.

But 3 minutes of same content every 30-60 minutes, it's ridiculous.

And also, stop being extreme, nobody said you should be able to teleport from one end of the galaxy to another, just from ship to the other side of the elevator. If I can teleport to my SRV or under my ship or from combat zone to dropship, then I could teleport 100 meters to the other side of the barren hangar. Also I am not saying to remove hangar, if you want to admire your ship, you should be able to, even though you could land on any planet and have same experience by leaving your ship and looking at it.
 
I did put in the suggestion of having a magnetic travelator on that section of the landing pad (its moveable so cant be too fancy e.g. a belt travelator), so you can align yourself with that and glide along.
 
Again, missing the point... It's not about 3 minutes if it's engaging gameplay, the thing is that EVERY hangar and corridor looks the same (well, 3-4 minor cosmetic differences), it's about wasted 3 minutes of sameness. I am also not happy with 3-4 models of barmen and suit/gun sellers, but hey, they serve a purpose, so fine, I don't go to look at them, I go to buy / sell something.

But 3 minutes of same content every 30-60 minutes, it's ridiculous.

And also, stop being extreme, nobody said you should be able to teleport from one end of the galaxy to another, just from ship to the other side of the elevator. If I can teleport to my SRV or under my ship or from combat zone to dropship, then I could teleport 100 meters to the other side of the barren hangar. Also I am not saying to remove hangar, if you want to admire your ship, you should be able to, even though you could land on any planet and have same experience by leaving your ship and looking at it.
You seem to have misunderstood me. Whether on purpose or due to my bad English. Let me try to explain better. You want to remove the minutes of journey from the concourse to you ship. You want it as an optional switch. I get that. But there are others that want the same for the journey from the spaceport to the end non-mass locked region. Then there are others that want the FSD jump reduced to an instant jump. Another lot want the fuel scooping to be unnecessary. And so on and so forth. If FDev were to implement all of these then it would be possible to do instant jumps across the galaxy.

Instead what is needed is for the experience to be enjoyable. It needs a lot more variety and it needs to be made so that it is a journey of discovery that adds to the gameplay instead of a boring repetitive cycle that is the norm for ED. Fdev seem to have discovered colours. If we want more variety in concourses they change the colour of the lights. If we want more ships, they add a new paint colour. If we want more plants to discover then they add a different shade of green to the bacterium. Why? Because it is a cheap option. You just adjust the RGB value for the light emitters or change every occurrence of green to slightly different green.

So, in conclusion, we need to have more added and not less. Otherwise you will cut so many corners that your square becomes a circle. That is figurative by the way, just in case you think I am advocating changing all the square objects into round ones!!
 
But 3 minutes of same content every 30-60 minutes, it's ridiculous.
Well you could say the exact same thing for almost the entire game.

Supercruise... Point your ship at a planet then wait.
Combat... point your guns at a ship and fire away until it dies.
Docking... aim for the same old looking slot and then land.
Exploration... jump, honk, scan, see the same old stuff... jump, honk scan........

So what is so wrong with spending literally just a few moments walking from your ship to the lobby?

Sorry but I think you are being a bit picky.
 
Well you could say the exact same thing for almost the entire game.

Supercruise... Point your ship at a planet then wait.
Combat... point your guns at a ship and fire away until it dies.
Docking... aim for the same old looking slot and then land.
Exploration... jump, honk, scan, see the same old stuff... jump, honk scan........

So what is so wrong with spending literally just a few moments walking from your ship to the lobby?

Sorry but I think you are being a bit picky.

Well, yes...

Supercruise... Point your ship at a plant and wait... However, planets further will be unexplored, or have bigger mission reward, or you just won't bother going to them. So there is clear cost / benefit to it, you can choose which planet / stations to visit...
Combat... Enemy ships evade, they turn, they boost, they chaff, they shoot you back, etc... Do I need to go on?
Docking... Yes, a bit of drag, but for those who don't like it, there is auto dock modules, also it's more fun when you boost through mailslot. Sometimes there is trafic, sometimes a T9 or Beluga is stuck in mailslot, sometimes you clip that eagle coming out.
Exploration... Yes, a bit of drag, but some people like it, some don't. You have a choice.

Few moments, 2-3 minutes of exactly same walking, with nothing moving in the environment, nothing going on, for no clear benefit, you just have to do it? And you are defending it? Cool. GG.
 
You seem to have misunderstood me. Whether on purpose or due to my bad English. Let me try to explain better. You want to remove the minutes of journey from the concourse to you ship. You want it as an optional switch. I get that. But there are others that want the same for the journey from the spaceport to the end non-mass locked region. Then there are others that want the FSD jump reduced to an instant jump. Another lot want the fuel scooping to be unnecessary. And so on and so forth. If FDev were to implement all of these then it would be possible to do instant jumps across the galaxy.

Instead what is needed is for the experience to be enjoyable. It needs a lot more variety and it needs to be made so that it is a journey of discovery that adds to the gameplay instead of a boring repetitive cycle that is the norm for ED. Fdev seem to have discovered colours. If we want more variety in concourses they change the colour of the lights. If we want more ships, they add a new paint colour. If we want more plants to discover then they add a different shade of green to the bacterium. Why? Because it is a cheap option. You just adjust the RGB value for the light emitters or change every occurrence of green to slightly different green.

So, in conclusion, we need to have more added and not less. Otherwise you will cut so many corners that your square becomes a circle. That is figurative by the way, just in case you think I am advocating changing all the square objects into round ones!!

That is all cool, but you do notice that all the examples you gave have some sort of established reasons, right?

Mass locked region -> high mass inhibits / slows drives, stations and planets do it completely, ships slow it down. Makes it harder to escape situation which might be brewing.
FSD reduced to instant jump -> it's 5 seconds and same as above, serves purpose to stop you from just evading interdictions, etc.
Fuel scooping -> again, ships have limited fuel size, either fit scoop, or go to stations to fill up, adds gameplay dimension to it.

What benefit does the hangar 100 meter Usian Bolt style sprint gameplay bring?
 
What benefit does the hangar 100 meter Usian Bolt style sprint gameplay bring?
If you get rid of the trip from the ship to the concourse then the next step is "Why do I need to land at a space station I could order via a takeaway service". If we get rid of the space stations then why travel to planets to find stuff on planets the DSS should find it for us. The pew pew brigade only want the fighting, not the getting there or the collecting of the mats needed to get the best weapons. The explorers don't want the long trip to that distant nebular, they just want to see that view. The traders want to buy and sell goods and not have that long travel between locations.

I'm not arguing that the trip to the concourse is not boring, I'm just saying that the solution is that it should be made less boring, rather than remove it. We need stuff added to make it more entertaining.

All games have the "slow the player down" sections. SC has a far more elaborate journey around spaceports. Its more entertaining because no two spaceports are the same. There are things to see and interact with on the way and then there is the challenge of getting from A to B without falling foul of one of the many bugs. Though I suspect that if I were to play it for more than 20 minutes before getting ed off with the bugs I would get fed up of the constant getting there process. If you did not have the slow you down bits then you would soon realise that the remaining bits are not that entertaining.

There are people that enjoy the getting there process. Its called immersion. FD just need to make immersion better. Remove the getting there and all you end up with is a series of mini games. Take out the mini games you don't like and there is very little left. The goal should not to make the various parts of the game optional. It should be to make the whole game entertaining.
 
Few moments, 2-3 minutes of exactly same walking,......
Well if walking or running for a couple of minutes is that boring for you then why not mix things up yourself.

Instead of just running maybe try hopping, running backwards, skipping hand in hand with a wing mate, throwing in a few emogies as you go, hand stands, moon walking, checking yourself out in a reflection as you pass something shiny, etc...

Seriously, this game has far more important things to moan about than bloody running for a while.
 
Why not have a turbolift at the back of the cockpit? Then we could leave our pilot seat and walk to the back of the cockpit (a partial ship interior that's already available for each ship). The turbolift could offer us two options if docked: 1. to the top of the stairs of our ship so we can descend to the hangar floor (also provides a much better Armstrong moment if planetside) or 2: straight to the concourse.
 
So it's a magic lift?
How is it connected to the concourse?
Think of it as a windowless SRV that uses the ancient autonomous vehicle software, it just jumps out of your ship drops to the hangar floor then drives to the concourse. It can use the same graphics routines used now for the walk through your ship but substitutes engine and tyre screaming noises from an 80's american cop show for the footsteps in the dark we get now.
 
So it's a magic lift?
How is it connected to the concourse?
Yes a magic lift. It's a game after all. I'm trying to eliminate boring "gameplay". For people who like running through the hangar for the 1000th time there's option 1.
 
Personally I'd rather do the walking.

I think the most sensible way of doing it for those guys who are in a hurry (or don't want immersion) is to just have the option of being able to look at, and accept, on foot missions from your ship.

But it makes me think that after a while everyone will be doing it. There would then be no point in having station interiors.

The other option would be to have the stupid magic beam down spot, appear at the back of the largest ships so that it doesn't take 'too long' to walk to the lifts.
 
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