Why did you stop playing Elite?

'Mile wide inch deep' is just a cheap way of saying your are not familiar with the game - otherwise it also often said that the learning curve is very steep. In-between the stellar forge and the sheer complexity of outfitting, there is a lot to learn to play this game, saying it's lacking depth is nonsense.

Rubbish. The game is still little more than a tech demo
 
I'm not surprised you imagine there was something to be corrected, because you contradict yourself.
Please refer to the point where you believe I contracticted myself.

I stated that there is predator and prey and implied that this can be compared to Elite playstyles.
You replied that players are not animals (which is incorrect).
I replied that players are humans and humans are animals by referring to the classificantion of flora and fauna.
You then replied that this thread is not about flora and fauna (which is correct).
I replied by confirming that your second statement is correct, your first staement, however, isn't.

I fail to see any contradiciton here but maybe you see things I am not able to see as of now.
 
Probably, but that's not thread-related either. Just accept you utter opnions rather than facts like the rest of us and this discussion wouldn't need to happen all the time.
I fear that if we would only discuss opinions, we would never achieve any results of discussions. Facts, however, provide reliable ground for justified actions that can withstand the dominance of a popular opinion as facts outweight any opinion. So if we would refrain from adding facts to discussions where possible we would only ever be able to agree to disagree, which reflects an absence of any kind of progress and thus a complete waste of time. Since you are clearly not interested in fact-supported discussion I just gonna refer back to my statement that PvP and PvE playstyles can indeed co-exist in the same gameworld, undermining your statement that they can not.
 
I fear that if we would only discuss opinions, we would never achieve any results of discussions. Facts, however, provide reliable ground for justified actions that can withstand the dominance of a popular opinion as facts outweight any opinion. So if we would refrain from adding facts to discussions where possible we would only ever be able to agree to disagree, which reflects an absence of any kind of progress and thus a complete waste of time. Since you are clearly not interested in fact-supported discussion I just gonna refer back to my statement that PvP and PvE playstyles can indeed co-exist in the same gameworld, undermining your statement that they can not.
I didn't have any to offer. Just opinions.
 
The only garbage opinions are those of people like yourself... :rolleyes:

PvP concerns are always going to play second fiddle to PvE in ED, you should learn to accept that or move on - it is that simple.

That is not to say PvP is not a factor to be considered but it is not as high on the priority list as it would be for a proper dedicated PvP game.
I've given no opinion here so how can it be garbage 🤔
 
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It does not matter, if it is "ones thing" or not, game mechanic wise it is objectively weak, because it does not demand anything but patience. However, as you said, the distances are intrinsic to to ED, because it is one of the main features, the 1:1 scale galaxy. Is it realistic? To a certain degree, for sure. Is it the best playground? Probably not.
The quote is ultimately correct, though. ED is hard to learn and easy to master in most areas. And where it is the other way round (high level combat), FDev "forgot" to make it really worthwhile. The hardest part of ED is finding out how things work or how things need to be accomplished. If you now that, it is just down to a simple, not very challenging (and repetitive) game loop for the most part.

Again, it depends on what you expect from it. There are plenty of games for fast paced action - Elite (for better or worse) is mostly a relaxing experience.

Well as you rightly said combat can be pretty difficult, PVE-wise Thargoid Interceptors remain a huge challenge IMHO as well as many planetary mission. Otherwise, FA-off planetary flight is also demanding - for some even FA-on landings are difficult on high-G planets. In exploration, it takes time to master what makes a particular system an interesting location.

I do have a lot of gripes what could have been done better with Elite, but to me the concept of the game is spot-on and unique. This is why spent weeks in it, and this is why I keep coming back because there is nothing quite like it out there. And to be honest, I feel the popular push for being more gamey might make it less special (to me).
 
Pretty much. It's a galaxy-wide game for the sake of it. ED works best in the bubble. The rest shows how early it still is with procedural content generation.

I am not sure whether it is the proc gen/stellar forge, or the engine making sense of it, but I'm betting the latter fails to deliver the output properly. I do agree, that interesting stuff are too few and far between, and finding them is now even more time consuming with the FSS. It has actually killed exploration to me.
 
I was on break for a bit. Content lull in recent months. Fleet carrier news got my attention and started playing again. But since I'm still sitting at about 1B credits with no real upward momentum, no real desire to mine right now and no content announced in the next 7+ months of relevance to someone in my position I think I'll be taking another break soon.

Friends all moved on too so that doesn't really help.
 
Nice! More pics ?
Check out my Twitter feed for a running "documentary" on my adventures in Space Engineers, which lately has been building this Krait little by little, bit by bit.
Don't worry, I'm limited in the amount of words I can use! It's mostly screenshots. You don't need an account to view my stuff. There's even some Elite Dangerous stuff if you scroll down a bit :p
 
Check out my Twitter feed for a running "documentary" on my adventures in Space Engineers, which lately has been building this Krait little by little, bit by bit.
Don't worry, I'm limited in the amount of words I can use! It's mostly screenshots. You don't need an account to view my stuff. There's even some Elite Dangerous stuff if you scroll down a bit :p
Worry Not!
 
For me I feel like the game stopped evolving so I only come back to try out new stuff.

My biggest hope after new era launches is that they keep updating and fleshing the world out in much the same way they did with mining. It doesn't have to be much but I'd like them to get back to regular updates.

Imagine logging in one day and they've added stuff like ring shadows or comets or navy careers etc etc...
 
I played Elite a lot, and played for no real reason other than the fact I enjoyed the game.

The reason I stopped playing is that - there's not much more for me to do as far as gameplay goes. This is an oversimplified answer though that doesn't do justice to my qualms with Elite. I been here since late 2015 circa 1.3. I was here when credit metas boomed and said that it would cause massive inflation early on. Which we saw with carriers. I said that Engineers was straight power creep - which resulted in all NPCs being adjusted for engineering constraints meaning that without it, you were SOL for doing anything combat related. I watched a lot of it get fixed up with 3.X updates and played a lot more from there.

I stopped playing because after attaining Elite Combat (my only elite) I sort of stopped caring. Small things in the game started becoming irritating. The idea (and even the tooltip) suggesting that crew-pilots take a FLAT CUT OF YOUR INCOME regardless of being active or not was the stupidest thing in the world. The very notion was frustratingly irritating and is amusing now that it yields very real losses to your income that have been magnified by the upfront cost of carriers. Somehow, since 2016 (or was it 2017?) people are still half defending it and has still seen no changes despite the fact it's such a poor design decision.

With Elite in combat I've done it all. I've flown unengineered vipers against engineered vessels and come out on top, used small and big ships for all sorts of combat content and got bored. But as soon as I tried to break the paradigms - the game just ended up spitting in your face. I love combat but 1: it's totally unvaried. All enemy ships fly exactly the same, give or take rank. 2: All enemy ships are unusually spongy and rarely have sense of self preservation and fly unimmersively and identical since 2.1.X updates. Fighting a "mostly harmless" engineered vessel is like trying to pull teeth - the enemies are absurdly tanky and spongy and take forever to kill no matter what angles you approach or sit in their face.

Many old ships are just outdated - the Asp had the role of being one of the best explorers in the game until it was completely superceded by the krait series of ships. The alliance ships are faster, stronger, and more variedly equipped than the federal-medium ships (objectively through stats and everything else) for no real reason. They have more base armor (65 hardness instead of 60 which makes them significantly tougher due to the way penetration and damage reduction works), while being lighter and far easier to maneuver. Multirole in Elite is also poorly done - there's no such thing as a multirole vessel anymore because unless the ship is already inherently a well maneuvering, well armed combat vessel, you have to give up slots to make them even remotely competitive. I tried, engineered, and did all sorts of combinations and found that you just ended up making a crappy combat vessel out of the original "multirole" ships like the Cobra and Asp. Trying to balance their configuration meant that they could barely even do missions. I have many suggestions to fix this but this isn't the thread for that.

Ultimately - bigger ships just ended up being better in nearly every way. Objectively speaking, unless you're doing PVP where there are a few more nuances, smaller ships often worse in 95% of any regular game activity. And I got bored of playing big ships, would hop to small ones, get frustrated with their lack of ability to do anything (huge cargo missions, huge combat missions, huge passenger missions, etc.) All that beautiful asset work in all those beautiful smaller vessels - going back to them is like shooting yourself in the kneecap. You're just more limited in every way possible. It's either the same 5-6 medium combat ships or the big ships.

And then there's the community - a lot of the suggestions and ideas people have regarding fixing the game don't bear in mind the constraints of games development. And most of it just comes down to complaining and wanting their bigger anaconda sooner. The worst part is - the lowest common denominator makes for VERY POOR GAME IDEAS/DEVELOPMENT SUGGESTIONS. And trying to argue against it is like fighting the tide - it's almost impossible. And let's not even talk about the toxicity involving PVP because that is another essay in of itself. I would argue they've done more to harm the game than anybody else.

I think Elite is a fun game in the end, but it's just so inherently flawed by slow development, bad initial ideas, and ultimately a very poor community. I think Elite made HUGE improvements with 3.x, which was a continuously positive slope which is where we've left off. But problems remain.

I'm back to playing now during these trying times, out of curiosity and all that. I still enjoy the game. I'm rediscovering some things I ignored because I have fresher eyes coming in. But that tooltip about how "inactive pilots still need to pay the bills so they take your money" set me off and sent me right back to these forums (I can't seem to find my old account so here we are in a fresh one) by sheer dumbfoundedness at the stupid things in this game that remind me why I left to begin with. But for now we're back to trying to enjoy this.
 
If I make sure I finish odd jobs around the house, my wife is normally fine with me gaming later in the day as long as it's not every day.
 
Hate to say it but the FSS killed Elite Dangerous for me.

Exploring was always anemic in the game, there isn't much of interest to find out there, not enough variety in the procedural galaxy, but with the ADS it just seemed like less of a grind ironically. At least I was flying the ship around solar systems most of the time.

With the FSS I find myself spending the majority of my play time in that blue hazy scanner mess, zooming in and out ad nauseum. I tolerated it for the first couple thousand systems, but now that grind of a minigame has worn me down. I still try to play now and then but after a couple hours of using the FSS to explore I find myself quietly shutting the game down and putting my HOTAS away in disappointment.

Sure there are other things to do in the game and I've done them all, but exploration was the thing which kept me playing for thousands of hours since 2014. Since the FSS I can't stomach exploring this galaxy anymore, the reward just isn't worth the grind. And without exploring I'd rather play other games than Elite Dangerous.
 
I stopped playing regularly because "the next big thing" I wanted to do was load a bunch of ships onto an FC and move them to Colonia and FDev kept delaying FCs.

Now that FC's are imminent, I'm not feeling any real compulsion to continue with my plan.

Meanwhile....

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