Why did you stop playing Elite?

1st break pre engineers- helped push a power Into turmoil for weeks with a larger powerplay community, expecting collpase of it as the devs hinted, only to learn nothing happens. Seeing that effort amount to nothing, I stopped playing.

Returned briefly for rngineers. Left again shortly after cause engineers were bad.

Returned after engineers got fixed immersed myself with a pmf and played a while. Got a few ships maxed out, did some cgs, but once again became frustrated with no outlet of change to put effort into. Stopped playing for a solid year and a half.

Renewed interest with FC coming out, been focusing more on piracy than I used to, mainly because I can just pirate for a couple hours and be done.

Elite lacks an outlet for player agency.
 
Fleet carriers changed my outlook on ED completely, I had a long break (for me) from it. Now I am playing every now and then just to enjoy flying space ships in VR when I get the itch, but it's now without any purpose.
 
The FSS killed the game for me.

A useful tool sure enough, but not fun as a mandatory gate to all exploration.

Plenty of other things to do in the game. My enjoyable activity options took a big hit with the pointless removal of the old discovery modules but I still have more stuff I want to do than I have time to do ;)

Like a lot of people I waited ~20 years for a game like this, and one day the servers will be switched off & I may no longer be able to play at all so I'm enjoying it while I have the chance.

Once the game is purchased there is no extra to pay, any owner of the game can play any time they want, hardware permitting.
 
I stopped for almost a year after DWII ended. I had a lot of stuff going on at home and simply didn't have the time, (or inclinaton), to fly back from the far edge of the universe. Eventually the bug bit me again and I'm back with a vengance. Fleet Carriers also help as I want one badly!
 
Tell me about it. I can't spent time in elite - but watching forensic highschool vampire princess girl musical 13 is apparently a great investment of our time.
A mgtow representative has been dispatched by our emergency response squad p
 
The constant increase of illogical keybindings eventually drained my will to play. Having played since premium beta I now lurk in the shadows of this forsaken forum. ;)
FtvQJiP.gif

Being a space sim it's not much of a surprise to have a lot of key bindings ;) In DCS World you have hundreds of key bindings per (modern) plane !
 
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I never truly stop playing Elite. But my enthusiasm for the game waxes and wanes. Right now, it is at something of a nadir because of two factors:

1) No fault of Elite: From July to about December of last year, I played Elite like crazy. Then I got burned out. :) That happens.


2) Fault of Eve: While I am recovering from my burnout - it is a testament to the game that I never truly get tired of it for very long! - I am finding it difficult to get back into a game with enthusiasm whenever I see that gosh-darn embarrassment of a launcher. Okay, to be fair, at least someone at Frontier took the time to fix the missing graphic, and they finally did add a fresh link (for the second FC beta), so it doesn't look completely abandoned anymore. But the lack of fresh Galnet news, the removal of CGs and initiatives, and the halt of the Thargoid narrative, all make Elite feel like exactly what it is: a game deep in maintenance mode. I take Frontier at their word: I am sure the New Era is a monumental undertaking, but I still don't understand why they can't put in a modicum of effort in an occasional CG, or by copy and pasting their social media blurbs into the launcher just to keep it looking like the game is still alive and well. Would it really break the schedule to post just one GalNet news item a week? Just one? And just one CG - even the old-style us vs them simple CGs - just once a month? I have never seen a developer stop almost all effort on an existing game while they work on an expansion for that game! Usually a dev seeks to polish up the base game and keep the community juiced while they invest all that money and effort on a new expansion so it pays off big dividends when it is released. 🤔

#2 has been my biggest impediment to getting back into Elite as of late. I am hoping for a pleasant surprise when the FC update goes live: i.e., a refreshed launcher and maybe some Galnet news concerning the FCs, as well as a related interstellar initiative. That would be very nice. Fingers crossed.
 
Plenty of other things to do in the game. My enjoyable activity options took a big hit with the pointless removal of the old discovery modules but I still have more stuff I want to do than I have time to do ;)

Like a lot of people I waited ~20 years for a game like this, and one day the servers will be switched off & I may no longer be able to play at all so I'm enjoying it while I have the chance.

Once the game is purchased there is no extra to pay, any owner of the game can play any time they want, hardware permitting.

The motivation to do those other things took a big hit when taking a break from them to go into the black stopped being fun.

You can explore without using the FSS.

I got my parallax kicks in during Beta. Fun in small doses, but not viable as routine exploration.
And I refuse to be confined to explored space where the FSS isn’t needed.
 
I've been playing ED for 5+ years and in all that time the game felt half baked. It was entertaining the first few hundred hours and the Thargoid invasion seemed like it was going to be a real thing and so was fun while it lasted. But frankly, the game just feels like an endless beta. So I just don't play the game much anymore. For me, the so-called "New Era" is the make it or break it for me. It has to address the long-standing (and controversial) aspects of the game that we all know about and add things like atmospheric landings. No more of this eternal beta crap.
 
Profit creep.
Power creep (engineers).
Fights either take forever or stomp.
They had plenty to work with but not only left it to rust but actively dissuade their use, like scanners, in favor of "yaynewstuff".
38 ships, 5 jobs, 3 pad sizes and 2 of the ships monopolize everything but the outliers.
Telepresence.
Lack of consistency with said telepresence.
"Sim" has been being eaten by "game" since 2.1 and engineers.
The people steering this game make decisions that make me wince in pain.
I find no use to any activity.
I have to lean harder and harder on my suspension of disbelief to RP every update.
This would have been The Game but after 6 years of playing and five of those years watching it erode I've put my faith elsewhere.
 
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I have not stopped playing but my play time has really dropped the last several days. FDev's decision regarding the FC has disappointed me, the effort they put toward it could have been spent on content all the players could easily enjoy, a lot of players don't have the time or credit making capacity to really enjoy one imho. Heck you can't even look out of the Bridge of a FC and enjoy the scenery. Reminds of when your ship had nobody in the commanders seat; just an empty ship on autopilot. I'm playing another space game atm but I won't give up playing ED; not at all. You won't see a "I quit, U can haz my Stuff" thread from me. I'll play ED till I'm dead probably. GL HF Commanders
 
My first break was after I completed the game, that was in late '87 IIRC, then graduated Uni, started my career and all that
In the 90's I got back into the game again for a while and played it through, up to Elite.
My second break came with marriage and children and the little box on the hillside.
30 odd years, divorce and grown and flown children later a bout of nostalgia saw me take to Steam and "The Black" again.
I now play reasonably regularly, a few times a month.
Not so much at the moment as some damned fool nominated me as an essential worker.
 
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