To a degree you do, it is called blocking - that is something FD have been clear on as an intended option.Right!
Just accept, rlsg, that you never have a choice about the matter, inside Open.
To a degree you do, it is called blocking - that is something FD have been clear on as an intended option.
Eh, that's your opinion, and it's a pretty garbage one at that. So the PvP community is the only one that doesn't matterI would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.
ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.
To a degree?
Very much this!If it takes more than a few jumps or fifteen minutes in supercruise, I just log. Can't be bothered to stare at the screen (or stare at another screen waiting on the first, which is silly to me).
I'm hoping New Era has some new, strong gameplay loops. The problem with Elite (in my opinion) is that it is very much a grindy game, but the grind itself presents little in the way of challenge or variety. Looter Shooters are super grindy, too, but the content has more lifespan if only because the grind itself is a fleshed out gameplay loop. Elite's grind is not. If you've delivered one passenger, you've delivered thousands. If you've shot one anaconda, you've shot a thousand (and got half a rank for it). If you've seen twenty systems, you've seen thousands.
The only garbage opinions are those of people like yourself...Eh, that's your opinion, and it's a pretty garbage one at that. So the PvP community is the only one that doesn't matterthanks, you're a real winner.
The looter
But at least it keeps people interested in the game. I know it's just another prayer to RNGeezus every time a ship goes POP, but at least people are playing it. It gives people a good reason to farm that Haz Res site for something else other than Combat Rank.I hate looter genre. Some of them are good enough as something else to hold my interest for one playthrough, but there are few gameplay loops I find less appealing than harvesting random garbage from piles of corpses.
No doubt plenty of other people find them popular, however.
It would be sufficient if PvP wouldn't be discriminated as a gamestyle. Palyers don't drop materials, player bounties are capped at 2 million credits, player kills drop only 1 merit (instead of 30), no PvP missions.I would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.
ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.
Yes. And you know why? To make the population bigger. But it doesn't work because the two audiences don't merge. Not only do they not merge they're quite allergic to each other. And that's about it - it simply doesn't work out.It would be sufficient if PvP wouldn't be discriminated as a gamestyle. Palyers don't drop materials, player bounties are capped at 2 million credits, player kills drop only 1 merit (instead of 30), no PvP missions.
ED is not a PvE game with PvP slapped on as an option. ED is a game where PvE and PvP has been merged together. The optional part of PvP is only a dervative of the optional part for player interaction (modes).
I don't know about you but for me I don't mind PvE right next to my PvP content. In fact, it's quite nice to sometimes relax and just target practice against AI to refine my skills against players or just try out something new where I'm not confident in using it yet.Yes. And you know why? To make the population bigger. But it doesn't work because the two audiences don't merge. Not only do they not merge they're quite allergic to each other. And that's about it - it simply doesn't work out.
Players aren't animals and peaches aren't cucumbers.I don't know about you but for me I don't mind PvE right next to my PvP content. In fact, it's quite nice to sometimes relax and just target practice against AI to refine my skills against players or just try out something new where I'm not confident in using it yet.
It's true that the communities dislike eachother but that doesn't mean they can't co-exist in the same gameworld. Any predator and prey co-exist in this world too and they don't like eachother much but there are countless examples in the animal kingdom that support this statement.
Very much this!
Making players watch supercruise for 15 mins to "simulate the vastness of space" is not game play. It's time wasted. one can try to polish it all they want, doesn't change it from being a time waster. I'm not asking for instant travel, some travel time is required, as it is a space sim after all and traveling through space is just a part of it. But within reason. 15 minutes {or anything above 5 minutes) is not gameplay, it's making the players wait.
The looter/shooter games have one interesting aspect that keeps them going: The RNG of drops. That's why people still keep playing them even after being at max level. Imagine we'd have modules drop from destroyed ships. Looting an FSD with an inbuilt +10Ly but 50% integrity. We take that to an engineer to fit it to our ship and then engineer it. Of course, once fitted, it could not be dropped for others to scoop up.
Rewards for missions could be these RNG modules. Those who wanted great ships could have a reason to play way after just G5 their A rated ships. Better modules would drop, and do it again.
The thing with exploring: There is nothing out there! Sure you find your giant crystals and your brain corals and whatnot, but they are pointless. You go on the ED facebook page and you can see all that on there. Or go on YouTube, and get a recap of what's to "discover". You have seen it in 2 minutes. A different coloured planet just won't cut the mustard.
Finding Raxxla: I've hidden a grain of white rice on a white beach. Please find it!
About the same odds of 1:200b.
I don't do BGS as I don't see the point. The effects are not significant enough in my eyes to warrant hauling cargo or shooting bad guys.
As many said: a mile wide but only an inch deep.
Give the players more incentive to keep playing. Not just paintjobs.