Why did you stop playing Elite?

I would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.

ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.
Eh, that's your opinion, and it's a pretty garbage one at that. So the PvP community is the only one that doesn't matter 👍 thanks, you're a real winner.
 
If it takes more than a few jumps or fifteen minutes in supercruise, I just log. Can't be bothered to stare at the screen (or stare at another screen waiting on the first, which is silly to me).

I'm hoping New Era has some new, strong gameplay loops. The problem with Elite (in my opinion) is that it is very much a grindy game, but the grind itself presents little in the way of challenge or variety. Looter Shooters are super grindy, too, but the content has more lifespan if only because the grind itself is a fleshed out gameplay loop. Elite's grind is not. If you've delivered one passenger, you've delivered thousands. If you've shot one anaconda, you've shot a thousand (and got half a rank for it). If you've seen twenty systems, you've seen thousands.
Very much this!
Making players watch supercruise for 15 mins to "simulate the vastness of space" is not game play. It's time wasted. one can try to polish it all they want, doesn't change it from being a time waster. I'm not asking for instant travel, some travel time is required, as it is a space sim after all and traveling through space is just a part of it. But within reason. 15 minutes {or anything above 5 minutes) is not gameplay, it's making the players wait.

The looter/shooter games have one interesting aspect that keeps them going: The RNG of drops. That's why people still keep playing them even after being at max level. Imagine we'd have modules drop from destroyed ships. Looting an FSD with an inbuilt +10Ly but 50% integrity. We take that to an engineer to fit it to our ship and then engineer it. Of course, once fitted, it could not be dropped for others to scoop up.
Rewards for missions could be these RNG modules. Those who wanted great ships could have a reason to play way after just G5 their A rated ships. Better modules would drop, and do it again.

The thing with exploring: There is nothing out there! Sure you find your giant crystals and your brain corals and whatnot, but they are pointless. You go on the ED facebook page and you can see all that on there. Or go on YouTube, and get a recap of what's to "discover". You have seen it in 2 minutes. A different coloured planet just won't cut the mustard.

Finding Raxxla: I've hidden a grain of white rice on a white beach. Please find it!
About the same odds of 1:200b.

I don't do BGS as I don't see the point. The effects are not significant enough in my eyes to warrant hauling cargo or shooting bad guys.

As many said: a mile wide but only an inch deep.
Give the players more incentive to keep playing. Not just paintjobs.
 
Played religiously since it dropped on Xbox a few years ago. Added a PC commander account so I could play with both sides of my squadron.
Started playing The Division for a while when it came out, then came back to Elite.
Had been following Star Citizen for a while but was waiting on it to become stable enough to enjoy. Started playing that back around Christmas and have been playing it as a nice change of pace, but not a replacement.
When Elite drops some new content, I'll check back in.
 
I quit back in early 2017 when they did an AI update and I had Sidewinder/Cobra flying NPCs take out my A rated Mining Python in under 30 seconds flat 3 tines in a row with amazingly aimed shots taking down my equipment before I could do anything while flying back from mining missions. I threw in the towel after that. I mainly enjoyed trading, mining and was getting ready to outfit a ship and head out into the unknown for a little long range exploring. Just now coming back and it seems a lot has changed. I am thinking about retiring Cmdr JT Blackwell and starting over. Just getting my feet wet right now. Heck, I don't even remember most of the controls. Really thinking do I want to dive in again. If I do dive back in, this time I will go ahead and add Horizons to the mix. Also thinking about going PvE this time (I used to play Solo only). I had lots of fun back in my Cobra flying days.
 
There's just a lack of gameplay systems to get involved in and the systems that are there are unnecessarily obtuse. Engineers is a perfect example. Once we've been to an engineer, we should not have to go back there just to look at a damn blueprint. It took months for them to give us a very limited ability to view blueprints. I shouldn't have to go out of game to find that stuff. If the game was a complicated in economy and crafting as say, EVE, then I could understand not being able to peel back information easily, but at least in that game you get excellent trade and market tools.

I think also it's just a matter of other games gaining ground and offering additional gameplay loops that ED doesn't have. Spacelegs and basebuilding being the main ones.
 
Eh, that's your opinion, and it's a pretty garbage one at that. So the PvP community is the only one that doesn't matter 👍 thanks, you're a real winner.
The only garbage opinions are those of people like yourself... :rolleyes:

PvP concerns are always going to play second fiddle to PvE in ED, you should learn to accept that or move on - it is that simple.

That is not to say PvP is not a factor to be considered but it is not as high on the priority list as it would be for a proper dedicated PvP game.
 
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The looter

I hate looter genre. Some of them are good enough as something else to hold my interest for one playthrough, but there are few gameplay loops I find less appealing than harvesting random garbage from piles of corpses.

No doubt plenty of other people find them popular, however.
 
I hate looter genre. Some of them are good enough as something else to hold my interest for one playthrough, but there are few gameplay loops I find less appealing than harvesting random garbage from piles of corpses.

No doubt plenty of other people find them popular, however.
But at least it keeps people interested in the game. I know it's just another prayer to RNGeezus every time a ship goes POP, but at least people are playing it. It gives people a good reason to farm that Haz Res site for something else other than Combat Rank.
 
Took part at DW2 in Dec. 2018 till May19 and reached Beagle Point for the first time in my anaconda I've owed for CCC3 some weeks before. I was playing ED since Dec. 2014, and I'm still loving the game, but imo FD puts much to less love to this game. I have the feeling that they've bring new content, half-baked, only to please the players. No love anymore, no stories in Galnet, no CGs and not much to discover in the void. Everything seems to be quick-released, even the livestreams aren't worth watching anymore. So I've stopped playing, stucked in the void some 60klys away from the bubble. Hopefully, they'll manage to bring love back to this game o7
 
I would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.

ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.
It would be sufficient if PvP wouldn't be discriminated as a gamestyle. Palyers don't drop materials, player bounties are capped at 2 million credits, player kills drop only 1 merit (instead of 30), no PvP missions.

ED is not a PvE game with PvP slapped on as an option. ED is a game where PvE and PvP has been merged together. The optional part of PvP is only a dervative of the optional part for player interaction (modes).
 
It would be sufficient if PvP wouldn't be discriminated as a gamestyle. Palyers don't drop materials, player bounties are capped at 2 million credits, player kills drop only 1 merit (instead of 30), no PvP missions.

ED is not a PvE game with PvP slapped on as an option. ED is a game where PvE and PvP has been merged together. The optional part of PvP is only a dervative of the optional part for player interaction (modes).
Yes. And you know why? To make the population bigger. But it doesn't work because the two audiences don't merge. Not only do they not merge they're quite allergic to each other. And that's about it - it simply doesn't work out.
 
Yes. And you know why? To make the population bigger. But it doesn't work because the two audiences don't merge. Not only do they not merge they're quite allergic to each other. And that's about it - it simply doesn't work out.
I don't know about you but for me I don't mind PvE right next to my PvP content. In fact, it's quite nice to sometimes relax and just target practice against AI to refine my skills against players or just try out something new where I'm not confident in using it yet.
It's true that the communities dislike eachother but that doesn't mean they can't co-exist in the same gameworld. Any predator and prey co-exist in this world too and they don't like eachother much but there are countless examples in the animal kingdom that support this statement.
 
I don't know about you but for me I don't mind PvE right next to my PvP content. In fact, it's quite nice to sometimes relax and just target practice against AI to refine my skills against players or just try out something new where I'm not confident in using it yet.
It's true that the communities dislike eachother but that doesn't mean they can't co-exist in the same gameworld. Any predator and prey co-exist in this world too and they don't like eachother much but there are countless examples in the animal kingdom that support this statement.
Players aren't animals and peaches aren't cucumbers.
 
Very much this!
Making players watch supercruise for 15 mins to "simulate the vastness of space" is not game play. It's time wasted. one can try to polish it all they want, doesn't change it from being a time waster. I'm not asking for instant travel, some travel time is required, as it is a space sim after all and traveling through space is just a part of it. But within reason. 15 minutes {or anything above 5 minutes) is not gameplay, it's making the players wait.

The looter/shooter games have one interesting aspect that keeps them going: The RNG of drops. That's why people still keep playing them even after being at max level. Imagine we'd have modules drop from destroyed ships. Looting an FSD with an inbuilt +10Ly but 50% integrity. We take that to an engineer to fit it to our ship and then engineer it. Of course, once fitted, it could not be dropped for others to scoop up.
Rewards for missions could be these RNG modules. Those who wanted great ships could have a reason to play way after just G5 their A rated ships. Better modules would drop, and do it again.

The thing with exploring: There is nothing out there! Sure you find your giant crystals and your brain corals and whatnot, but they are pointless. You go on the ED facebook page and you can see all that on there. Or go on YouTube, and get a recap of what's to "discover". You have seen it in 2 minutes. A different coloured planet just won't cut the mustard.

Finding Raxxla: I've hidden a grain of white rice on a white beach. Please find it!
About the same odds of 1:200b.

I don't do BGS as I don't see the point. The effects are not significant enough in my eyes to warrant hauling cargo or shooting bad guys.

As many said: a mile wide but only an inch deep.
Give the players more incentive to keep playing. Not just paintjobs.

If you don't like staring at the vastness of space while in supercruise, then this game or space games in general are not your thing. This is a very specific niche and many of us only have this game to fulfill that itch of flying a spaceship while get a feeling of the scale of space.

Actually most (edit: many) of us fear this game will become less like it is now once 'New Era' hits.

'Mile wide inch deep' is just a cheap way of saying your are not familiar with the game - otherwise it also often said that the learning curve is very steep. In-between the stellar forge and the sheer complexity of outfitting, there is a lot to learn to play this game, saying it's lacking depth is nonsense.
 
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