A lot of these comments appear to be made by people who just need to fly more and push their comfort zones. I'm no master pvp'er, but I know enough to realize how wrong a lot of these absolute-truth statements are. I just hope FD doesn't act on them - they honestly shouldn't even be thinking about balance right now with the other stuff on their plate.
First, the notion that it's lame that someone running a full combat build can kill your multipurpose build is ridiculous. If you want to pack your ship full of srvs, docking computers, massage room, deluxe cookware etc - that's your choice. Live with that choice and go solo if you can't, or learn how to run. I have never not been given the option to run other than when I overcooked myself at 352 degrees. And the statements that shielded builds can't cope is just false. You're seeing stealth builds because they're fun, and because they're easier on smaller ships (which again is great! I'm actually getting to fight more than 5 cookie cutter ship types!!). Again, not posturing as z4, but anecdotally, out of the 23 cmdr's I've fought this past week (non-gank folks) - two gave me trouble while running a stealth FAS. One was a wing of 3, two of them shielded builds. And the one that really made me run was a conda running prismatics. To say shields are passe is false.
except the current meta doesn't offer a lot of options. The current meta is horrible and poorly balanced if you use shields you are done and will die. Gimballed, turrets & missiles are useless because every body use silent running.
This is nonsense. If I fit my vette with a few turrets and the rest fixed, and I fit a-grade sensors, they will track you within a certain distance, around 1.5+ I believe. I have learned this on both sides, spar-testing with the vette, and sparring against a vette with my stealth FAS and FDL. Yeah, it's low damage, but it keeps my stealth build from hugging you, and if I joust for range then your fixed will perform well.
And torpedoes aren't worthless. Missiles, yes, but torps can be used more effectively than many other weapons in game. And saying that you can't lock on silent running ships illustrates very clearly that you haven't actually tried it in game. First, cmdrs break stealth, and fairly often. Heat sinks do not equal infinite stealth. Second, upgrade your sensors.
actually gimbals and turrets are useless
Yeah,
you're wrong. And see above on turrets. They all have a place, an admittedly sad place on some of the turrets in regard to actually hitting (looking at you cannons).
And everyone here knows you can still see the ships in stealth on radar within firing range right? I know they have that mind altering voodoo blinking signal... but it's there. Or have you gotten too used to the meta of lightweight d-sensors so you can highwake out from battle far enough?