I think you are arguing my point. Before the change there were many ships viable because they could all cram in SCB's. Now with a big meta shift to SR/HRP's you see less overall combinations. A change in balance resulted in a change to balance, which manifested into an even more distinct meta, because of the up-roar of SCB's as king of PvP. For me, I just hate to see the swings in practical builds because of a mobs view of balance.
Well it doesn't matter, at all, before the meta was niche but a ncihe workign on amny ships, now the meta is more balanced (becaue SCN's aren't that OP anymore) but the ships workign with this new shift aren't wide. That does not necessarily mean the change of the SCB's was bad. It just menas there are still other things a problem. Like general ship balance. general comparison of various ship/equipment compositions. We have now by concept a bit better system, now we need to make sure more ships are able to use that system and further improve the system.