Why do people support this game so heavily??

It's been almost 3.5 years & you want people to 'try again in a year or two' ?? And in a year or two will it be a case of 'maybe try again in another year or two' ?

I only advise people to try again in a year or two if the game in its current iteration is not to their liking.
I thought I was very clear about that. They can also throw the game in the dustbin and go play something else for all I care.

The rest of us will simply play on and have fun.

This game is definitely not finished and certainly not perfect.
I have posted at least a hundred proposals, because I feel certain things need to be improved or changed, especially the core mechanics like exploration and scanning.
But I never whine about it and I also understand that this is a huge project and that it will take a long time to implement certain features like landing on atmospheric planets and FPA/FPS gameplay.

Isn't it simple when push comes to shove?
What do you do when you do not like a game?
I myself have lots of games I played for several hours and then eventually I had to admit to myself that I simply did not like them. It happens.
 
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Why do I support this game so heavily?

Being an old Elite fan from the BBC days kinda helps...there was a loooong time without an Elite fix and ED is bang on for my money. I don't spend a lot on extras (just the basic paint pack for the Hauler taxi...I wanted it yellow, the letters for the dash and the explorer ship naming decals. I'm not fussed about colours, avatar or ship kits).

I think how you imagine your meta and creating short term goals helps with extending the longevity of the game (3 years and counting for me). My meta is a ship collector, and I create short term goals to accommodate that.

Also, on the occasion I do get bored, I tend to try things that are outside of my comfort zone, like planetary scan missions or assassinations...perhaps a CZ (I'm not really a combat pilot at heart). I haven't really ventured into Engineers too much (I think I've unlocked 2 outside of the standard, and that was unintentional), just to upgrade an FSD on my AspX for exploration. I've poked around in PP but it wasn't for me, I think the avatars are utterly pointless and a money sink at the moment. You can't actually see them (apart from a portrait here and there)...they don't really have a function as yet and there's no interaction with other avatars.

But yeah, small goals to work towards bigger goals...that's my bottom line I guess.
 
When i look at what FD had planned in their goal for the game in kickstarter and i look at what is in the game at the moment i see a large gap in content between the two, it seems that each newsletter we get is full of ads for the store where people can buy le tattle, there is no news, they have to keep the shareholders happy so this is what it has come down to.
 
I dont have a good enough PC to play games on so i cant really say anything about Star Citizen. but from what ive heard Elite has alot more to offer then star citizen the only thing thats good about star citizen is space legs

Noone has a good enough pc for SC, someone here ran some tests with a bizarro rig using chained 1080tis and 128 ddr4 ram and it still runs at 10fps while crashing every five minutes. :(

Maybe ina couple of years it might be fun, but right now its simply unplayable, even while it only offersfive or so mission, half a system and none of the gameloops. People here claiming they love sc so much are just janking chains. :)

Which, by the way, in no way means FD should sit back. However, it does mean they have no short term worries and can plan a bit ahead... Lets see what happens at the expo before we collectively freak out.
 
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I am still bemused - and a little confused - why the OP and others think it strange or evidently wrong that players could enjoy and support a game. What do they expect, to everyone who has ever purchased the game to now only moan and whinge about it - any positive comment is now somehow wrong.

Apparently the fact that people just enjoy the game isn't enough!

Some people here certainly have a warped and somewhat strange thought process evidently.
 
I am still bemused - and a little confused - why the OP and others think it strange or evidently wrong that players could enjoy and support a game. What do they expect, to everyone who has ever purchased the game to now only moan and whinge about it - any positive comment is now somehow wrong.

Apparently the fact that people just enjoy the game isn't enough!

Some people here certainly have a warped and somewhat strange thought process evidently.

It might be something to do with the fact that FD told us about all the wonderful content they had planned in kickstarter and people expected that to come to fruition, all we get now are newsletters with no news and ads for people who wish to buy another pair of fluffy FD spaceflight socks to keep the the shareholders happy.
 
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I am still bemused - and a little confused - why the OP and others think it strange or evidently wrong that players could enjoy and support a game.

And someone up-thread called people like that (ie, us) "weirdos". OK then,what does that make people who, by their own testimony neither like nor play the game, yet feel compelled to hang around the forum informing everyone of the fact, and abusing everyone else?
 
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It might be something to do with the fact that FD told us about all the wonderful content they had planned in kickstarter and people expected that to come to fruition, all we get now are newsletters with no news and ads for people who whish to buy another pair of fluffy FD spaceflight socks to keep the the shareholders happy.

That doesnt answer the question: most players werent even around for the KS/DDF. The KS raised a tiny sum from relatively few people. In the end, most people simply want to fly a spaceship, and this is currently the best game, with the best flight model, visuals, audio and content. So people buy it for a bit of cash and then have fun. And once it stops being fun they do something else with their life.
 
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It might be something to do with the fact that FD told us about all the wonderful content they had planned in kickstarter and people expected that to come to fruition, all we get now are newsletters with no news and ads for people who whish to buy another pair of fluffy FD spaceflight socks to keep the the shareholders happy.

So you firmly believed that everything listed in the original concept proposal for the kickstarter (remember, this is BEFORE the game was probably nothing more that a concept) would eventuate - really, you actually thought that. Damn, in that case I have this bridge in Sydney I have been approved to sell, you interested? ;)

I have never seen or heard of a kickstart project, especially for games and/or software, that the final product was exactly what the proposal stated. But I could be wrong, so why don't you provide examples where the KS concept was fully met upon release.
 
If you are happy with how the game is right now then good for you, for other people who backed this game right from the start most of them paid out a lot of money to help FD develop a game that had the content in it that was talked about, without people backing kickstarter you would not have a game or forum to even be discussing it.
 
So you firmly believed that everything listed in the original concept proposal for the kickstarter (remember, this is BEFORE the game was probably nothing more that a concept) would eventuate - really, you actually thought that. Damn, in that case I have this bridge in Sydney I have been approved to sell, you interested? ;)

I have never seen or heard of a kickstart project, especially for games and/or software, that the final product was exactly what the proposal stated. But I could be wrong, so why don't you provide examples where the KS concept was fully met upon release.

Quite a few actually, because often a ks is for starting production of a thing that already is fully designed and turned into a functioning prototype. Many games also work out fine, especially things like platformers.

Anyway, when you go to the ks of elite you will find the actual pitch really basic, much more basic than our current game. Space legs, planetary landings, atmo worlds and such were always in the 'hopefullly at some point, but definitely at launch' category.

Lets see where it will end up... :)
 
The mere fact that you compare a game like ED with games like Assassin's Creed and The Witcher is asinine in my opinion and even then... Did those games not have repetitive, grindy gameplay? People especially whined about Assassin's Creed games all day long for that very reason.

Indeed, the priority for ED was to simulate the entire galaxy and to keep the scope viable as they gradually add more features in a modular way on top of it. The fact that updating new drivers helps with quality and performance means FDev are continuing to work on the game's infrastructure where much of it is not readily apparent on the surface. As they add new features and changes, they have to stay on top of the bugs as well as maintain the working game world and keep the framerates decently high. Would salty naysayers really want a smaller galaxy of say a hundred visitable stars and 20 hand crafted star systems with the rest a fantasy backdrop? I'd doubt it, the big galaxy is one of the cornerstone bar setting features of ED; and there would be still complaints anyways as Frontier can never placate complaints that don't understand the reality of the current capability of game development.

For example, FDev have mentioned Beyond besides improving the textures post-beige with 3.0.x have also maintained the amazing skybox. I wonder how many who quickly tire of the game realize the background star changes for each star system based on astronomical location and theory of the individual stars' luminosities. You can just look at the background stars and realize every one you see can be visited.
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It's not like the typical smaller scoped universe space games where the backdrop is often just fantasy backgrounds or almost the same set of wallpapers.

Anyway, when you go to the ks of elite you will find the actual pitch really basic, much more basic than our current game. Space legs, planetary landings, atmo worlds and such were always in the 'hopefullly at some point, but definitely at launch' category.

Lets see where it will end up... :)

Exactly, I also think the basic goals of the KS were accomplished. Having played Elite2:Frontier and FFE, ED, imo certainly encapsulates those games and updated the Elite franchise into today's generation of gaming platforms as well as setting the bar for a realistic entire galaxy simulation. I'm glad Frontier stuck to their choice and priority of a realistic galaxy simulation above other considerations even if it limited easier and development of other types of typical gameplay with the understanding that ED would gradually add more features in the years and probably decades to come. The stretch goals of atmospherics and spacelegs were always going to be a long way off, with landable planetoids and SRV travel in Horizons the first of those extended goals reached.
 
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Now I know a lot of you will tell me to leave or you dont care......but I want to know how do you love a game where you dont have anything to do and even with the stuff you get to do its ultra repetitive and grindy.

What game are you playing? Managed to fit in a couple of 'grindy' PAX runs yesterday, in between searching for new Guardian Structures, visiting Brain Tree sites for mats to buff an alt, trading said mats, checking out (fake) Thargoid massacre mission reports, looking for solutions to the unsolved Eagle Eye targets. Can't help thinking the grind is due to lack of imagination from parts of the player-base...
 
It might be something to do with the fact that FD told us about all the wonderful content they had planned in kickstarter and people expected that to come to fruition, all we get now are newsletters with no news and ads for people who whish to buy another pair of fluffy FD spaceflight socks to keep the the shareholders happy.

I suppose the key words here are "...PLANNED IN KICKSTARTER...".

That says it all. Whatever FD originally had PLANNED when they first started out isn't necessarily what they have now got in the pipeline or what they intend to do in the future. Many things will have changed in the years since conception. I would hope that a majority of their idea's have or will be fulfilled, but alas there will be some that simply can't be met.

I would like to see Mr Braben sending us all a video message, explaining how he reflects on what has been achieved to date & assure us that the game is still growing & expanding, despite the obvious distractions that JWE will bring.

The development & pace of the game appears to have slowed & more cmdr's will start asking the question is this the end of the game's development?

Personally, I don't think the game is anywhere near done, however I do have my doubts as to whether the game will advance much further than it's current state is now....I hope I'm wrong.
 
So you firmly believed that everything listed in the original concept proposal for the kickstarter (remember, this is BEFORE the game was probably nothing more that a concept) would eventuate - really, you actually thought that. Damn, in that case I have this bridge in Sydney I have been approved to sell, you interested? ;)

I have never seen or heard of a kickstart project, especially for games and/or software, that the final product was exactly what the proposal stated. But I could be wrong, so why don't you provide examples where the KS concept was fully met upon release.

We are not at release, we are many years into development, and many games do reach the content promised on KS after this amount of time.
 
If you are happy with how the game is right now then good for you, for other people who backed this game right from the start most of them paid out a lot of money to help FD develop a game that had the content in it that was talked about, without people backing kickstarter you would not have a game or forum to even be discussing it.

Kickstarters are a gamble, you remember the one for the aqualung that fits in your mouth and works by fracturing oxygen from seawater ?.

That sounds brilliant to me, I love diving but I never considered giving them any money. The problem is if anyone could make a device that small that fractures that much oxygen from seawater they wouldn't be messing around with aqualungs at all because they've just solved the worlds energy problems.

Theorycrafting in the DDF was the same, you need to keep it realistic.
 
Quite a few actually, because often a ks is for starting production of a thing that already is fully designed and turned into a functioning prototype. Many games also work out fine, especially things like platformers.

Anyway, when you go to the ks of elite you will find the actual pitch really basic, much more basic than our current game. Space legs, planetary landings, atmo worlds and such were always in the 'hopefullly at some point, but definitely at launch' category.

Lets see where it will end up... :)

Thanks, I stand corrected and fully admit I was wrong. I have only been involved in a couple of KS projects and both were only at the concept phase (one actually produced the product, the other just umm disappeared lol).
 
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