Why do we have landable planets with "Unsafe Temperatures"?

  • Thread starter Deleted member 115407
  • Start date

Ozric

Volunteer Moderator
Thanks both.

I have a spaceship that can fly so close to the sun that in reality, it would disintegrate into a puff of ash.

I hope you get to walk on your nephew's planet someday.

Science is cool. Having arbitrary restrictions in-game because "science", is not.

But there has to be a limit, doesn't there? Almost all games have "arbitrary" restrictions in one form or another. You may be able to get close to a star, but you can't fly into it. The exclusion zones vary according to the size and temperature of the star and if you try to approach in normal space you will indeed end up as a pile of Ash (though not sure if the ash would even survive ;) )

Science is extremely hot, in this very specific case. :geek:

Didn't know your nephew got a planed named after him @Ozric , as Vindelanos said I hope there will come a way to set foot on it someday.

(I get even the unlit side stays way too hot in that case)
Yeah it's only a few hundred Ls away from a B class star, the temperature range is 830 - 1,627K. So it's a bit toasty 😂
 

Deleted member 115407

D
Thanks both.



But there has to be a limit, doesn't there? Almost all games have "arbitrary" restrictions in one form or another. You may be able to get close to a star, but you can't fly into it. The exclusion zones vary according to the size and temperature of the star and if you try to approach in normal space you will indeed end up as a pile of Ash (though not sure if the ash would even survive ;) )


Yeah it's only a few hundred Ls away from a B class star, the temperature range is 830 - 1,627K. So it's a bit toasty 😂
I'm not really all that bothered by the restriction. Like you said, there has to be a limit.
 
Is there a suit mod or something that will allow us to disembark on these planets?
Or are we just being arbitrarily restricted from disembarking on them so that the space nerds' heads don't explode?
For the same reason you can get out of the ship on yours swimming trunks and get a tan
 
I'd like to see that applied to shadows underneath ridges and crater edges too.

I guess it's complicated by whether there's an atmosphere, retaining heat, but did a couple of spot tests on a no atmosphere planet last night, including around the terminator. Had to go to full night side.

Rather than having to guess, would be great to see a thermometer, to know what ambient temperature outside your ship is at any given moment (perhaps watch it fall as the star sets) and - ultimately - while you might get a strongly worded letter from your computer, warning you about temps outside, I think you should be allowed to disembark even if you die horribly amost instantly.
I've tested that too. No apparent effect for small ridges where you're just out of the sunlight. On the other hand, on the shadowed floor of a multi-km crater, I got temperatures up to 100 K lower (about 610 vs 690 IIRC - I was just barely able to disembark in the sun to measure the temp on that planet). So there's some effect there, but couldn't begin to guess if its a flat effect once you're far enough out of sunlight, some kind of heat retention model, or what have you.

+1 to a thermometer accessible from the pilot's seat.
 
Is there a suit mod or something that will allow us to disembark on these planets?
Or are we just being arbitrarily restricted from disembarking on them so that the space nerds' heads don't explode?
Well. I guess I qualify as a space nerd then.
I like the unsafe temperatures thing.
I'd like it better if we could disembark nonetheless after a warning and just burn to a crisp within seconds. :D

I want the choice. It's my ship.
 
Just a note: If you land on a planet and head out in an SRV, then leave the SRV and die on foot, the rebuy option will restore your ship but NOT your SRV. I've faced this problem and raised a ticket that remains unanswered. Heading back to the Bubble now to purchase an SRV.
 
Just a note: If you land on a planet and head out in an SRV, then leave the SRV and die on foot, the rebuy option will restore your ship but NOT your SRV. I've faced this problem and raised a ticket that remains unanswered. Heading back to the Bubble now to purchase an SRV.

I think that's a known rule of the game to be fair .. even if it seems unfair.

If you disembark SRV, get back in your ship and take off, you reach a certain distance away (I forget how far it is) and get a warning that you're going out of range .. and SRV will be destroyed. When you died and ended up in orbit you're obviously exceeding that limit and SRV is getting destroyed, so you obviously lose it.

You can set up a thread to discuss the merits, pros and cons of that mechanic but I think it is a mechanic, rather than a bug and that's probably why you didn't get a reply. I know I've never lost as many SRV's as I have in the last couple of weeks. On the whole I don't see that as a terrible thing - cost and jeopardy and all that - but then again I'm not 10's of 1000's of Ly's from a restock facility. o7
 
Just remembered this gem. So our CMDRs are basically doing this:

Was imagining the exact same thing.

I can see good reasons for suit limits but can't help wondering if you shouldn't be allowed to disembark .. but on worlds (or in sunlight) that's not survivable your suit would drain power super fast, so fast you can't keep up wtih it. So it's unsurvivable but not because Mother Ship stops you doing it. Only thing about that is, once your power's down you do get a certain amount of survival time without life support, which is a hard number on the suit stats. If the temp really was 10,000 degrees that survival without life support would have to be cut to nil probably so you can't just pop back to your ship for more powerpacks .. because you're on fire.
 
Was imagining the exact same thing.

I can see good reasons for suit limits but can't help wondering if you shouldn't be allowed to disembark .. but on worlds (or in sunlight) that's not survivable your suit would drain power super fast, so fast you can't keep up wtih it. So it's unsurvivable but not because Mother Ship stops you doing it. Only thing about that is, once your power's down you do get a certain amount of survival time without life support, which is a hard number on the suit stats. If the temp really was 10,000 degrees that survival without life support would have to be cut to nil probably so you can't just pop back to your ship for more powerpacks .. because you're on fire.
Though I guess the more pertinent question is.. why isn't my ship melting then? And if it has magic metal, why can't we have our suits made of it :D
 
When you died and ended up in orbit you're obviously exceeding that limit and SRV is getting destroyed, so you obviously lose it.
I was a hundred yards away from the SRV. I died because I stupidly assumed that the sentry drone would not shoot an unarmed explorer. The damned insect peppered me senseless. My mistake. SRV and ship were unharmed. After rebuy, I awoke in orbit above the planet and was ecstatic because in Horizons I would have found myself back in the Bubble. Then I realised that the SRV was missing and stupidly assumed that it must still be on the planet. So I landed again... And got shot again by the sentry drone! This time I tried to kill it, to be fair, with a pistol that I bought as an afterthought. My mistake. Next time I'll bring the largest howitzer that I can carry. Another rebuy. Still no SRV. I was around 4K LY away, so no more than an hour back to the Bubble and it's fine. My pride is dented but no permanent harm done. However, the rebuy mechanics ought to be set right. The Pilot's Federation are restoring my ship, so they ought to restore the SRV too since it was unharmed. Also, please don't recommend that I blow up my ship to shorten my trip home. I cannot bring myself to do that. :)

o7
 
Though I guess the more pertinent question is.. why isn't my ship melting then? And if it has magic metal, why can't we have our suits made of it :D

I guess the assumption is - as long as the powerplant is still running - your ship's heatpumps are flat out, hammering refrigerant around the internals .. .. ...
 
I think that's a known rule of the game to be fair .. even if it seems unfair.

If you disembark SRV, get back in your ship and take off, you reach a certain distance away (I forget how far it is) and get a warning that you're going out of range .. and SRV will be destroyed. When you died and ended up in orbit you're obviously exceeding that limit and SRV is getting destroyed, so you obviously lose it.

You can set up a thread to discuss the merits, pros and cons of that mechanic but I think it is a mechanic, rather than a bug and that's probably why you didn't get a reply. I know I've never lost as many SRV's as I have in the last couple of weeks. On the whole I don't see that as a terrible thing - cost and jeopardy and all that - but then again I'm not 10's of 1000's of Ly's from a restock facility. o7

I suspect that this is for technical reasons rather than gameplay.

Pretty much everything in the game is either PG or belonging to a player currently in that instance. You can't - say - abandon an SRV on a planet for another Cmdr to find hours/days later, there's no persistence like that. And I'm sure the last thing FD wants is to add that kind of persistence, tracking thousands of abandoned SRVs, ships etc. For instance if you die with your ship parked at a settlement, when you return to that settlement the ship won't be sitting there waiting for you either.

I'd guess it's the same for the scenario above.
 
My point, exactly.
What makes you think those "plant forms " are carbon based and need water ? I would hope that they are plant analogues and their chemistry is realistically modelled in some fashion . Silicon based "plant forms" only needing Solar Energy and maybe some trace elements from the surrounding environment etc . I think it is a mistake to extrapolate from there being "plant forms" on a particular planet to a human being not needing a space suit on the same .
 
Back
Top Bottom