Why do we need Analysis Mode?

My personal belief is that this is the foundation of being able to set firegroups per mode. So you may have 3 analysis firegroups and only cycle through 3 while in analysis mode, and vice versa.
 
As someone pointed out to me during the beta - analysis mode allows you to toggle the probe-scanned planet views. But yeah otherwise the whole combat mode/analysis mode & the fire group malarkey is ... I dunno, it probably seemed like a good idea in the powerpoint presentation, but by the time it came up everyone's brains had shutdown and they just went "yeah sounds good..."
 
Wish I could rep. As a HOTAS / VR user this is just a pain in the and takes away another precious button. The "can't use this module bla bla bla" message just adds to the frustration. I assume they will fix the module/mode nonsense in a future update. I have a feeling this currently pointless mode is here to stay, but I would love to see it go or simply be activated by the DSS as that is the only time it is needed.
 
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I agree. As it stands now I do not see a good reason for Analysis Mode to exist. The blue overlays should only be visible when using the DSS anyway... so unless there is future content for which Analysis Mode makes sense, it just seems like a pointless addition to me.
 
You know, they could also just make it so that weapons aren't locked in analysis mode...

That should be an easy fix...
 
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You know, they could also just make it so that weapons aren't locked in analysis mode...
.

That's only small part of my complaint (not like I'm using weapons that much while out exploring). The bigger problem is this need to map an button combo on my already-limited controller to activate / deactivate something that should be automatic. FSS mode, I get that, because that's an entirely different screen, but analysis mode should automatically turn on and off based on whether discovery tools are in the active fire group - easy peasy!
 
To all the forumaites that have been following this thread....
"Sorry"

To answer the OP...
"to analyse"



?
 

Deleted member 115407

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I'd been mining on a pure mining rig, but took one of my RES miners out for a spin last night.

It wasn't until then that I realized that when you are pulse wave scanning and using mining weapons, you are doing so in analysis mode. In order to get my turrets to work on aggressive NPCs I would have to switch out to combat mode (which took me forever to figure out how to do).

Now everythign runs smooth as silk, but I'm still not sure I understand why the modes exist? Couldn't we just have an analysis overlay in the HUD that could be switched on and off, like night vision?
 
I don't get it too.
IMHO there's no need for a Combat/Analysis Mode simply because it's just an enabler, nothing more.
Analysis mode makes sense only if it can provide tons of information for stellar bodies like: terraformable, pristine status, type of planet, materials composition, landable, POI.
Then it makes sense you want to turn it on to see what's around you and then you switch it off to see where you're going...

I wouldn't be surprised if FDev planned to expand on analysis mode in the future. This is a game in development after all and a lot more stuff is coming our way.
 
Even if this is the case (I'm not so sure), I'd rather it be the other way around. When we switch to our discovery tools fire group, then automatically enable "analysis mode", and then when we switch to our weapons fire group, automatically enable "combat mode", if separate modes are indeed needed. Why is is this better? Because I already have buttons mapped for switching fire groups :D

And for those who will pose the question, Frontier could implement a "lock" that prevents mixing weapons and discovery tools in the same fire group. It'll be just as easy, and way more logical, and kicking up this "Module cannot be used in this cockpit mode" message all the time.

That would work too. So far I've managed to screw up jumps because I was in combat mode and couldn't figure out why my scanners didn't work, and then scrambled to remember the correct keybind, while flying right towards the Main Star to instant death. Panic made me forget to position the ship and then figure out why the stupid scanner wasn't working.

Now I have it hard coded in my brain, but yeah switch your fire group to scanners and auto switch your mode would work as well. At this point either way is fine with me as long as we have something to simplify this process...
 
It's a half-baked, under-utilized implementation of what I can only assume is supposed to be a foundation for additional functionality down the line. If Frontier aren't planning to build out more uses for the modes then yeah it's pretty dumb as-is. That being said, it would still be a useful right now as an additional method of organizing firegroups, if only they would

GET RID OF THE GIANT POPUP GUI SPAM
 

Deleted member 115407

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Well, to be honest, I like all of the HUD popups and stuff.
 
Because they made it when the design they had made sense for it to exist. Then the design changed, but they had already made it, so they ketp it so as not to waste the work.
 
I dont really mind the new analysis mode. The thing I do mind however is that the lines are straight vertical and it just looks off and cheap. Get those lines curved, wth.
 
I'm not that much of a fan of Analysis Mode. Unless it actually becomes an altogether different set of fire control settings, I don't really see the point ... *especially* given it prevents you from using weapons, despite weapons being mappable. That's just ... odd.

Mind you, I mapped it to an easy to remember button combo, so not overly concerned.
 
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