Why Do You Own a Fleet Carrier?

I only owned one so I had all my ships and modules. I did a few exploration missions with other commanders , but I prefer my dolphin for exploration . That's why I have decommissioned it again ( 2nd time ) . Apart from that and hoarding stuff they are pretty useless and it spent more time in a system not doing anything but something to spend my credits as they have become too easy to make nowadays .
 
You own yours? I just rent mine. I mean, I still have to pay to use the services I paid for on the Carrier I paid for, so it really is just rented...

Still, for me it was planned as a Mobile Base for various activities. I use it to store most of my ships and modules, as well as various cargo I've hoarded. I'd hoped it'd be far more feature rich than it actually is, perhaps able to buy and sell things at the same time, but we're blocked from that. It'd also be nice if that expensive crew could pilot the thing more than one jump, or transfer fuel from storage without me doing it manually. I really don't know what I pay them for at times lol.

I do wonder if they'll ever expand on the feature set of the Fleet Carrier, they seem to be pretty darn popular, so increasing what they can do would doubtless be welcomed by all.
I get it, but I own my home IRL but still pay property taxes. If I didn't pay the taxes I'd not own my home for much longer. That's at least how I rationalize the in game cost, as trivial as it is.
 
Actually cmdrs out in the black are raking it in.
My exploration alt's carrier costs 25 million per week upkeep. She's made that from a single bacterium even if she hadn't been funded by my main. I can get months of upkeep from a single session.
But then NN is stuck in a temporal loop from 2016 and has no idea how much has changed in the last seven and a half years. Most people would have moved on by now, but I don't suppose he knows how anachronistic he is now.
That dang Churchill is going to be the death of us all!
 
I get it, but I own my home IRL but still pay property taxes. If I didn't pay the taxes I'd not own my home for much longer. That's at least how I rationalize the in game cost, as trivial as it is.
Agreed. My earlier reply was about upkeep, which is to be expected.

The only gripe I have is the owner paying the same for using services as everyone else. That makes it seem like you're just renting it. They really should have taken the personalization a little beyond the livery.
 
Why do you own a Fleet Carrier?
I have not owned a Fleet Carrier (FC) because I feel that the implementation ruined several game play loops/mechanics.

The Handwavium of the FC Jump Drive made ship crafting pointless while, at the same time, emphasizing that the game's implementation of ship building is broken. In effect, it was another example of Frontier violating the rules the players have to live by while anything that is not player based does not. Compartment based design with its maximum sizes gets a severe slap in the face from the FC jump drive because the FC proves that drives larger and more capable than what can be fitted to an Anaconda exist, yet you cannot fit one into an Anaconda for reasons that only make sense from the perspective of lazy game design.

An Exploraconda has huge gaping holes in the ship because all of the hardpoints, utility mounts and unused internal compartments cannot be repurposed and are not used. Since you do not manipulate the FC the same way you do a ship, no one knows how large a 500LY drive is, but the idea that you go from ~82LY to 500LY with no intervening variants seems unlikely. In any case, even if such drives did exist, the current system wouldn't allow players to use them because they wouldn't fit in the engineering compartment and cannot invade the other volume of the ship.

The financial implementation, designed at least in part as a currency sink, actually emphasizes the infinite currency issue. As several people here, and elsewhere, have pointed out, the FC accelerates the accumulation of wealth to the point of meaninglessness.

I appreciate the DSSA and the services they provide, but, I had much rather have seen mechanics for Bases and Stations with limitations imposed on how many and where they could be made.

Instead of the 500LY range of an FC, mechanics could have been implemented to make Waypoint Stations in interstellar space and have players execute haulage to build them. Given a lack of any other solars, a Coriolis, which is massive enough to generate an exclusion zone in which FSD cannot operate, would be sufficient to act as an anchor to jump to. That would allow players to construct bridging of gaps. The only difficulty presented in this scenario is an initial placement in the void.

Both of those ideas would have provided player agency without decrementing the value of existing mechanics like ships' ranges.
 
Agreed. My earlier reply was about upkeep, which is to be expected.

The only gripe I have is the owner paying the same for using services as everyone else. That makes it seem like you're just renting it. They really should have taken the personalization a little beyond the livery.
I find it necessary to assume I'm just renting or leasing the carrier. It doesn't make sense otherwise, and the bridge crew definitely don't talk and act as if they're working for me!
 
Why do I own one?
They were having a discount sale on them a couple of years ago and got mine with 20% off
Why have I held onto it?
Well makes it easy to haul my anti-xeno warbirds around, plus I can keep some stocks of bits needed to unlock stuff, but most of all
In the private quarters is my hall of skulls where I keep the people who've tried to pirate me over the years.
Modified the escape pods to keep them alive and awake.
The screaming lulls me to sleep

Bill

<<<not someone you want to upset 😱
 
I don't own a FC and I doubt I'd make the cash for it. How much did they boost payouts. A 100x? That'd roughly take me 100 hours to collect the money, then and I doubt I'd bother. Does it have some rank or rep limits? You could add a couple hundred on top of that then. I pass.
A carrier just requires gobbing great quantities of cash (no unlocks or engineering).

One of the nice things about travelling on someone else's carrier is that if you don't play often you still travel with the carrier anyway as long as you are docked on it when you log off.
 
My FC is for my own Roleplaying purposes mainly.
I pretend being part of a clan that owns that FC, therefore according to my own rules I'm not a single owner, but just one of the clan - one that happens to do a job of a FC captain. I put almost all of my money into FC account, leaving myself only bare minimum. All the ships parked there are also not mine, according to my own lore, but clan property (except one, that I consider owned by my main character). Among other things it helps to explain why I'm treated just like everybody else by carrier traffic control.
I have different holo-me's for different roles, so I use one for my main activities, another for mining for example and different one when I feel like doing something dirty like pirating (rarely used these days), so that I might roleplay as anyone I want within one account. They all are part of the clan and live on the carrier.
My FC hold is filled to the brim with Tritium (ready for when clan decides to go into the dark never to return) and small amounts of various commodities that I felt important to have on board (also just for roleplaying purposes) like some medicines, food, survival equipment (including coffe, liquor and narcotics) and also some more or less exotic animals like giant verrix or building fabricators if our clan decides to start colony on some planet.
 
I get it, but I own my home IRL but still pay property taxes. If I didn't pay the taxes I'd not own my home for much longer. That's at least how I rationalize the in game cost, as trivial as it is.

As do I, but I don't have to pay again if I take something out of the Fridge for example, as I paid to stock the fridge in the first place, Look, it's just FDev's take on Balance, and that's fine, but these Carriers are not owned by us. They will turn against us if we do something the local authorities don't like in their vicinity for example.

It's all good though, we understand how they work in their limited fashion, just think it'd be nice if we could do more with them. Having something so expensive is a gameplay goal in the game, it was for me, so giving them a little more flexibility would be welcome.

Personally, I'd explore a LOT more if I could program my FC to take me thousands of ly away overnight, waking up to a new location next time I logged on. That'd be epic.
 
Personally, I'd explore a LOT more if I could program my FC to take me thousands of ly away overnight, waking up to a new location next time I logged on. That'd be epic.
That would seriously mess my head in, i 'Tow' my Carrier behind my exploration ships, the thought of missing a single system would drive me nuts :ROFLMAO:

O7
 
That would seriously mess my head in, i 'Tow' my Carrier behind my exploration ships, the thought of missing a single system would drive me nuts :ROFLMAO:

O7

Heh, I've done the same, then got annoyed that the hired help (Crew) were too dumb to transfer Tritium to the fuel tanks themselves...

Simple Quality of Life improvements to FC's such as the fuel thing would be pretty darn nice.
 
As do I, but I don't have to pay again if I take something out of the Fridge for example, as I paid to stock the fridge in the first place, Look, it's just FDev's take on Balance, and that's fine, but these Carriers are not owned by us. They will turn against us if we do something the local authorities don't like in their vicinity for example.

It's all good though, we understand how they work in their limited fashion, just think it'd be nice if we could do more with them. Having something so expensive is a gameplay goal in the game, it was for me, so giving them a little more flexibility would be welcome.

Personally, I'd explore a LOT more if I could program my FC to take me thousands of ly away overnight, waking up to a new location next time I logged on. That'd be epic.
Yeah, I feel it has some station qualities in programming that treats you like an ally but not like a boss. I remember when stations started treating you differently if you were allied, I think. It was suggested by several here including me that some more friendly message would acknowledge the commander instead of a generic greeting. On a carrier it should recognize the owner and have a specific set of voice queues for the arrival of the commander. As it stands, although the commander has fleet carrier command, he doesn't have recognition by the crew. It would be cool if you could land at an entry with a small to med ship, but only as the commander.
 
Mobile PvP hub, mostly.

It's also nice to be anywhere, with any ship, in about 10-15 minutes. I'm so bored with travel after all these years, and I get to bypass the immersion timer for ship transfers.
 
Why Do You Own a Fleet Carrier?
Mobile base (docked max amount of ships) and home. Makes my play more time efficient, and allow use more ships based on current needs. I also like to do mining from time to time, so using FC storage is another benefit. Next one is possibility to passing larger distances (usually few thousands ly) when I have only limited time for playing but want to change location.

FC_banner.jpg
 
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The ability to visit systems up to 500ly jump from the edge of the galaxy, previously impossible.

And to make billions buying and selling Tritium.

Also having one of every rare commodity in the game, like a personal museum collection.
 
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