It' just for show (same with stations). If you are in an unpopulated system there are no NPC; I don't miss them.Do NPCs land on your FC and buy/sell your commodities or is their coming and going just for show?
Good point. I haven't checked, but I guess if I disable access to my carrier, the NPCs will carry on landing regardless! Must try it.I'd rather not have NPCs loitering at my carrier. If I am going to be playing, I restrict access to my carrier. If I am going to be away from the game for a while, I will open access since I only play in Solo yet my carrier is present in all modes. It might as well have some use and not just be an eye sore,
No, they definitely don’t spawn(except system security) if you have access set to anything other than open. Know from experience.Good point. I haven't checked, but I guess if I disable access to my carrier, the NPCs will carry on landing regardless! Must try it.
The Repair and Refuel probably. Although most just lump repair, refuel and rearm together as RRR since they are three essential services.
It is worth going to Wregoe BU-Y b2-0 1 c to see the new Gaurdian Ruins even though they show up on planetary POI as Thargoid signals?!?I use it as a home base because I spend most of my time out in the black at 15,000 plus ly from the bubble exploring and scanning bio life. I return to the bubble every 4 to 5 months to refuel the carrier and maybe engineer some of my ships or scope out new findings that happen while I'm away like the new ANCIENT ALIEN BATTLEGROUND DISCOVERED Wregoe BU-Y b2-0 1 c. etc...
I'm considering getting a carrier. Since I came back to the game in April-ish, I've made about 6 billion credits without really trying. I guess upkeep should be doable, but I'm not a credit farmer. Still working out what advantages I'd have with one.
I've read some of this thread and will read more when I have time. Lots of good info here
I'm considering getting a carrier. Since I came back to the game in April-ish, I've made about 6 billion credits without really trying. I guess upkeep should be doable, but I'm not a credit farmer. Still working out what advantages I'd have with one.
I have mine as friends only most of the time and I still have NPCs landing and taking off if I'm in an inhabited system.Good point. I haven't checked, but I guess if I disable access to my carrier, the NPCs will carry on landing regardless! Must try it.
I think there was a lost opportunity to give carriers some trading utility here. I think if I park in a system with a station which has things for sale at a price below the price of a buy order on my carrier, NPCs should spot the opportunity for a quick profit and slowly deliver the stuff. The rate of delivery could be dependent on the price differential. Same for selling.
Thanks. That seems like sound advice.you'd be safer with at least 8.5 billions
you need 5 billions for the carrier, 1.7 billions if you intend to put all services on it (which would mean about 35 millions weekly upkeep) and the rest (1.8bn) to cover for 1 year of upkeep
Well, you have much more than you need to set up a carrier, and if you've done that in about four months you'll have no trouble at all paying for upkeep.Thanks. That seems like sound advice.
I just checked, and evidently, I made much more than I thought. My cash total is over 10 billion now. I don't keep track of that, so it's a bit of a surprise. Way back when, it was rare to see people with billions, but now, everyone seems to be pretty flush with it.
My modestly fitted out carrier costs 14.7 million per week which is easy to achieve plus I put about 1 billion into the carriers bank to cover things if I was unable to play for a while. There is more in there now despite buying Tritium.Thanks. That seems like sound advice.
I just checked, and evidently, I made much more than I thought. My cash total is over 10 billion now. I don't keep track of that, so it's a bit of a surprise. Way back when, it was rare to see people with billions, but now, everyone seems to be pretty flush with it.