Why do you play Solo/PG?

Why do you play Solo/PG

  • I fear death

    Votes: 16 3.9%
  • I don't like PvP

    Votes: 208 50.4%
  • Other

    Votes: 189 45.8%

  • Total voters
    413
  • Poll closed .
Voted: other...why waste time to try to play "Broken mode"...

Currently PvP in Open mode Elite is just bad:
1) No proper Crime punishment system
2) Way too unbalanced ships - trade/combat with and without eng mods.
3) Risk and reward balance is just non-existing - trader looses a lot - attacker has zero risk
4) technical issues - instancing, lower fps due netcode and bad client internet...

To have competitive PvP basically you need to search for equl opponents.

Technically best competitive PvP in Elite is CQC, but:
a) Reward are very low.
b) No new content after release...

In general PvP was never FD main focus, so all those issues i guess are expected...
 
Last edited:
Voted "Other". Let's face it, the poll should have been more options, multiple choice: for example, there are no options for "Improved loading times", "Reduced lag", "Solo has similar experience to offline mode". :)
 
Last edited:
I don't understand why people think that an aversion to PVP is cowardly or that I'm afraid of other players.

I'm afraid of losing my job and not being able to provide for my family. I'm afraid of an intruder coming into my home and harming my kids. I'm afraid of every cough and spot on my newborn baby, fearing a serious affliction.

I'm not afraid of spending hours carrying bags around a shopping mall. I'm not afraid of my mother-in-law coming over to stay with us, and I'm not afraid of being grieved in a video game. I just don't particularly enjoy those things, so I tend to take reasonable steps to ensure I don't have to deal with them.
 
Last edited:
Loss? Hmm. Now we have 300 mln / hour income, and one loss of cutter is 40 mln. Since 2 years of playing in Open i have only 200 mln in rebuys. I am doing PvP and these 200 mln rebuys are caused by space station in most.

You might have that. My average hourly income is less than 1 million most of the time. I'm playing this game for fun, not to grind PvE stuff in order to support a PvP lifestyle. Also, keep in mind, we all have different skill levels. If I was engaging in PvP, i'd probably be dying a lot. Which would push me to grinding credits and ugh... that's not really interesting.

Ladout is a choice of player. Consequence of dumb build is a rebuy screen.
Simple thing - if you are in trading build, exploring build or other build than strict combat then simply do not engage in combat, because it obvious your ladout is weaker and there is no even single chance to win. Simply high wake and problem solved.

Sure, but there again, if not configured for combat, why risk PvP anyway? This is part of the problem with the lack of balance in ships. If you are not skilled at PvP and not in a PvP capable ship, then your only option is to run. If your only option is to run (or comply in the case of pirates) then why even bother? At best you are slowed down, at worst you face the rebuy screen. "Interactions" be damned, its a lose/lose situation.

Nobody will give you that, becuse this is on Your side to create a situation when You will have an advantage, not Your enemy.
As i wrote above, if you want to have equal fight then fly in better ladout than your enemy. Its not easy to choose ladout and learn how to play it, so if you want be good, then you need to simply gitgud ;) (or die tryin')

Sure, which is why I think ED will remain a bad game for PvP.

If you are outnumbered then you need to create a situation when you will NOT be outnumbered. Just simply run and call for friends.

Not everyone has friends to call on, and no guaratee those friends will be online at the same time as me, and even if so, they will be in the same area as me and able to respond.

In all cases you can create equal situation to Your enemy, but You need to do it, nobody else.
Everyone have same toys. Enemy have a friends, crafted ships, better ships, you also can. If don't, you always can simply not engage in combat and high-wake, so even in Open play, if you do not want direct pvp, then you not need to pvp. high wake is easy and simple way to say 'thanx mate, i am not interested in fight, bye'.

Yes, you can, if you have the friends, if you and your friends are of roughly the same skill level as the opponents, if you are really wanting to do PvP (and not for example trade or whatever), if you are willing to grind and grind and grind to get those ultimate PvP ships (because you know the others have done it - its an arms race)....

Meh. I'm too old and too lazy to even bother with that.

What is the point of PvP? To win right? To show you are better? Fine. You're better than me. If i flew in open, would that stop you attacking me though for whatever reason? Nope. I can't just say that and a PvPer will say "fair play mate, thanks, go on your way". Nope, i'd be toast before i could even high wake.

Zero point of me playing in Open.
 
I don't understand why people think that an aversion to PVP is cowardly or that I'm afraid of other players.
It goes a little something like this:

I behave different than you, if I pose that your behaviour is cowardly or that you're afraid by playing different than me, this reflects well on me since it means I am not cowardly or afraid.

They're not so much commenting on you as patting themselves on the back.
 
Voted 'other'. For me, Open is the endgame content of ED. With this i mean the point where money becomes a minor issue. As long as i am working slowly to reach the top, i will not fly in Open. That mistake has already cost me a couple of hours progress - i wasn't rewarded with a good player interaction experience, i didn't even see them coming (on collision course near the mail slot). Once i have what i want, i switch to open permanently.
 
Fastest way to undermine and do basically everything in the game. I love PvP in games but there is no reason to play open when everyone is farming in solo, might as well take the advantage since everyone else is. I'd play open non-stop if Powerplay was actually relevant and engaging in Open.
 
A variety of things:

- While I don't exactly mind PVP, I don't actively seek it out, and in most games I play, if there is an alternative to fighting (stealth, for example) I will take it.
- If I have to PVP, I prefer it to happen at a time and place of my choosing
- Limited time to play at the moment means that I don't want to be pestered by other players - I tend to have a goal and a plan to reach it, and PVP is an undesirable distraction

I have played on Open - usually by mistake - but have never been attacked there. Still, generally prefer the relative peace and quiet on Solo. If FD made Open a little more secure in places (see the EVE model of rapid police response and almost guaranteed attacker death in 'safe' systems - doesn't mean you can't get ganked, but adds some level of safety to certain systems) then I'd be more likely to spend my precious game time in Open.
 
Last edited:
As said in a thread not to long ago:

I play solo when I want to be alone or am trying something new and don't need others to see me and laugh as I do stupid stuff
Group is for when I don't mind seeing other CMDR's but really can't be bothered with the possibility of being attacked by a player
Open is for when I just want to play and I don't give a damn about being attacked by another player, you are all just another ship as far as I'm concerned.
 
Main reason is I don't like seeing just FdLs, Anacondas, Cutters and Corvettes flying around. Those ships are supposed to be very valuable and rare and seeing them in such abundance robs the game of quite a bit plausibility for me.

In addition, I think entertaining PvP does not work very well in a game where every death is so costly and potentially means severe ramifications to your ability continue playing.

For PvP, I prefer the much more traditional approach of CQC - which I think is much more fun than main game PvP with the large and slow ships - where you just respawn and continue fighting without constantly worrying about whether you can afford another death.

One very important factor of PvP - IMHO - is that people die often - otherwise no-one gets the satisfaction of winning often enough - which just doesn't play well with the approach of harsh consequences in the main game for me.
 
2) Way too unbalanced ships - trade/combat with and without eng mods.

Ships are fine. Build is up to you. You can fly smart T9 who will survive encounter and jump or greedy with paper shield. Same and exploratinon. Paper one shoot one kill, or smarter one with a bit better shields.
If you are greedy, or paper, then you need a think where you flying and predict what can happen.

As i wrote, its up to You. Balance is fine.
 
There is no benefit to playing PvP as far as I see it to make it worth my while, double my income in open mode per job done and I might (only might) consider it.

In open you have to deal with griefers, random interdictors and sundry other Pains in the butt for no actual gain. The game is already enough of a pain The NPCs are enough of a pain now after the engineers why would I want to suffer even more?
 
Last edited:
You might have that. My average hourly income is less than 1 million most of the time. I'm playing this game for fun, not to grind PvE stuff in order to support a PvP lifestyle. Also, keep in mind, we all have different skill levels. If I was engaging in PvP, i'd probably be dying a lot. Which would push me to grinding credits and ugh... that's not really interesting.
Its up to you how is your income. Game offers a way to earn 300/hour. If you are earning less then its your choice and consequences.

Sure, but there again, if not configured for combat, why risk PvP anyway? This is part of the problem with the lack of balance in ships. If you are not skilled at PvP and not in a PvP capable ship, then your only option is to run. If your only option is to run (or comply in the case of pirates) then why even bother? At best you are slowed down, at worst you face the rebuy screen. "Interactions" be damned, its a lose/lose situation.
Then simply run. Another consequence of Your choice. If you are not skilled in PvP and refusing GitGud, then GitFast. If you refusing both, then avoid common known PvP location. If you refusing all, then i cant help, because you refusing everything what can prevent you from facing a rebuy screen.
If not a player, then NPC will destroy you.

Sure, which is why I think ED will remain a bad game for PvP.

Its badly designed game, but its fine for PvP. Game modes design is bad, crime and punish system is ridiculous, but in fact PvP interaction and dependencies are pretty logic and works fine.

Not everyone has friends to call on, and no guaratee those friends will be online at the same time as me, and even if so, they will be in the same area as me and able to respond.

Yes, you can, if you have the friends, if you and your friends are of roughly the same skill level as the opponents, if you are really wanting to do PvP (and not for example trade or whatever), if you are willing to grind and grind and grind to get those ultimate PvP ships (because you know the others have done it - its an arms race)....

Meh. I'm too old and too lazy to even bother with that.

Then just not come back. You high waked, so there is no danger. You have no friends, lazy for gitgud, so jus avoid dangerous place. Do something different and back when area will be safe.

What is the point of PvP? To win right? To show you are better? Fine. You're better than me. If i flew in open, would that stop you attacking me though for whatever reason? Nope. I can't just say that and a PvPer will say "fair play mate, thanks, go on your way". Nope, i'd be toast before i could even high wake.

Zero point of me playing in Open.

Its not PvP. Its just universe. No matter if i am interdicted by NPC or player. They both are the same, they both interdicting sometimes without a reason, they both are baiting, not fair-playing.

Sandbox with all consequences. You can meet PvPer who will fight with you in sidewinders and will wrote 'thanx for good duel', you can meet a band of four gankers in FDL's who will bait you 'come back coward', or you simply can explore at edges of galaxy and do not care of them.

Its up to You.
 
Last edited:
I use it for testing and research, when I don't want to be disturbed or need the instance for my self.

Rest of the time, I play open.
 
Ships are fine. Build is up to you. You can fly smart T9 who will survive encounter and jump or greedy with paper shield. Same and exploratinon. Paper one shoot one kill, or smarter one with a bit better shields.
If you are greedy, or paper, then you need a think where you flying and predict what can happen.

As i wrote, its up to You. Balance is fine.

My ship is far from being a paper ship. Engineered to a decent level, and I'm out exploring (well, hardly been playing recently as I'm failing to be entertained).

Engineered hull, boosters, shield, weapons, she has numerous defences, SLF module, 4 SRV's, AFMU's, and out in the open I think I'd be able to withstand an attack long enough get the hell outta Dodge, or even give a good account of myself before scooting away.

An engineered and hardened exploration Cutter in fact, fully loaded she still does 30.5LY.

HU1CRn4.png


But I'll still not play in Open. Why?

Not out of fear, that's for sure. I just can't be bothered with the tedium. The game has become boring - made more so by the unimaginative daily goings-on of the griefer/ganker squads and starport camping.

It's. Simply. Dull.
 
made more so by the unimaginative daily goings-on of the griefer/ganker squads and starport camping.

There are 50 people who are ganking, and they are ganking on one or two common known locations on specific hours.
Thats Your monster from the closet squad. Or you stubbornly flying between these two locations (so explo, so not dull) on these hours... If its your gamepaly its also Your choice. Its simply up to You :)
 
Last edited:
Back
Top Bottom