Why do you play Solo/PG?

Why do you play Solo/PG

  • I fear death

    Votes: 16 3.9%
  • I don't like PvP

    Votes: 208 50.4%
  • Other

    Votes: 189 45.8%

  • Total voters
    413
  • Poll closed .

Awww shucks, cheers for that Dr. Freud, geez, what a revelation, because, obviously, none of that could apply to sections of the PVP community could it? Add to that the fact that no forumite that is pro PVE on these boards in relation to this game could have ever been or currently be into PVP in other games could they?

You wishing you made it to week 2 in your 'Physchology for Dummies' course yet?
 
I fear having my grind time ruined by gankers. I'm shocked some even bother to have all their progress hampered by this whilst on Missions and Engineering etc.

Yes... Pointless... Mindless... Frustrating... Toxic... Ganking...

If I'm doing cargo runs or similar and get interdicted by someone actually trying to pirate... Great! But generally all other interdictions fall into the former pointless... mindless... frustrating... toxic.... ganking...

In short, a big problem to OPEN is a minority of CMDRs using FDs lack of attention/interest in Crime and Punishment to garner enjoyment from simply causing others grief = pointless... mindless... frustrating... toxic.... ganking...


Why isn't there a poll option for, "I don't like pointless... mindless... frustrating... toxic.... ganking...?"
 
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Ok then, so if you are explorer then it completely do not touch you. gankers have no time for flying 8000 ly...

Inaccurate. In recent history gankers ahve flown to Sagittarius A* to murder explorers. Colonia/Jaques even more recently.

They are ganking at ruins? sometimes. But so what? You can just make high-wake. The same at CG.

Inaccurate. At CG's it's either serial interdiction and murder away from the starport, in which case it's usually a team of apex-PvP engineered ships against a lone ship which either hasn't been engineered or just very lightly engineered, and in which case is doomed in seconds. Or at the starport the gankers are camping there and exploiting the game mechanics for maximum destruction time.

Tactics such as:

  • Repeatedly nudging a player's ship as they're trying to dock at a pad - often one ganker gets between the pad and the ship. Eventually the target ship gets destroyed with enough nudging. No station response to this. Exploit.
  • If a griefer manages to aggro starport security - they can lo-wake out and straight back in. Starport security has forgotten that seconds ago they were shooting at the griefer. Exploit.



The chance of meeting them, through the instancing, through the timezones, or simply the fact they are in the middle of 30 and have families like you, is very low. And even you meet them, then what?

Last year, I was returning to Jameson Memorial after a very short exploration trip out in an exploration-fitted Clipper, when I was interdicted at Shinrarta and killed. Okay so this was before engineering and I did lots of things wrong and learned from the experience. Not much data was lost and I was already Elite in exploration, so what was left was just some minor irritation at the pointlessness of the attack. It's just meaningless and hence dull and boring game play.

Then completely nothing. You can high wake and ignore them.

Or not - apex-PvP-fitted ships against anything less will very quickly stop said ship nowadays from hi-waking. Now there's this insane new FSD Disruptor weapon that FDEV have crazily created for the player-driven Power. Once more FDEV in their desperate attempts to be pals with their playerbase are making silly decisions.

And what if someday they will destroy you? Then again completely nothing. The chance is extremely low, money is not a deal.

I don't care much about credits.

What I care about is my valuable time. If say, for example, I've been out exploring for months on end, the last thing I'd need would be for my ship to be blown up by griefers for some utterly pointless non-reason. I'd have to be absolutely crazy insane to return to a starport in Open in that case.

The reason I don't play in Open isn't out of fear of being ganked. It's simply that the value of my time I spend in the game universe is higher to me than any time I would give to others who value nothing in this game except for causing mindless explosions.
 

verminstar

Banned
Everyone was informed in description about what the game is. I assume everyone can read :)

For anyone who do not want to be a content of somebody else please respect a somebody else also may do not want you as his content, so please do not influe BGS and powerplay from Group/Solo modes. Thank you ;)

Then you unbalance modes that are balanced because you favour one mode over another. All modes are equal...also in the description if you read the small print and not just the cherry picked cover. Im assuming you did actually read the small print yes? See what I did there?
 
Inaccurate. In recent history gankers ahve flown to Sagittarius A* to murder explorers. Colonia/Jaques even more recently.

I was in FDL in SGR*A. I not met any griefer.
How do you think. How many griefers are in SgrA? :D Well.. One or two by a YEAR ? :D

Inaccurate. At CG's it's either serial interdiction and murder away from the starport, in which case it's usually a team of apex-PvP engineered ships against a lone ship which either hasn't been engineered or just very lightly engineered, and in which case is doomed in seconds. Or at the starport the gankers are camping there and exploiting the game mechanics for maximum destruction time.

Tactics such as:

  • Repeatedly nudging a player's ship as they're trying to dock at a pad - often one ganker gets between the pad and the ship. Eventually the target ship gets destroyed with enough nudging. No station response to this. Exploit.
  • If a griefer manages to aggro starport security - they can lo-wake out and straight back in. Starport security has forgotten that seconds ago they were shooting at the griefer. Exploit.
Accurate, CG was at Anarchy starport. Its a common knowledge. Work as intended. FDev placed CG in a Anarchy system.


Last year, I was returning to Jameson Memorial after a very short exploration trip out in an exploration-fitted Clipper, when I was interdicted at Shinrarta and killed. Okay so this was before engineering and I did lots of things wrong and learned from the experience. Not much data was lost and I was already Elite in exploration, so what was left was just some minor irritation at the pointlessness of the attack. It's just meaningless and hence dull and boring game play.

And that was just dumb. Jameson Memorial is the most common known from 2 years PvP location. You got what you asked for :)

Or not - apex-PvP-fitted ships against anything less will very quickly stop said ship nowadays from hi-waking. Now there's this insane new FSD Disruptor weapon that FDEV have crazily created for the player-driven Power. Once more FDEV in their desperate attempts to be pals with their playerbase are making silly decisions.

In the most of ships you can escape, you just need simply to do it wisely.

I don't care much about credits.

What I care about is my valuable time. If say, for example, I've been out exploring for months on end, the last thing I'd need would be for my ship to be blown up by griefers for some utterly pointless non-reason. I'd have to be absolutely crazy insane to return to a starport in Open in that case.

The reason I don't play in Open isn't out of fear of being ganked. It's simply that the value of my time I spend in the game universe is higher to me than any time I would give to others who value nothing in this game except for causing mindless explosions.

As i wrote. Simply avoid dangerous places and situations and avoid to fly in paper ship. Do not be greedy.
You was destroyed by player, but it also could be a NPC. Then what?

Then you unbalance modes that are balanced because you favour one mode over another. All modes are equal...also in the description if you read the small print and not just the cherry picked cover. Im assuming you did actually read the small print yes? See what I did there?

I am not favour one mode. I am just not using other modes because they offering less than Open.
Unfortunately modes are not equal, because you can influe of gameplay of pvp players in open from group and solo, and you cant influle on pve gameplay from open mode.

You can undermine a system or power from Open and Solo, in a way of you are playing, but a PvP player cannot influe bgs and pp in a way of his playing.

I do not mind group and solo modes, or people who are using that. These modes, and people, should just be separated. Thats all :) And then everyone can play as he like without influing other gameplay.

Group, not solo. I like player interactions from time to time.

One kind of interactions :)
 
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I nearly always play open, but do sometimes go into solo or private groups. Here's reasons:

1, I'm doing something where I don't want to be ganked, like when I visited the alien wreck site, or if I'm doing a CG where I know there are idiots. I find the CG thing a real shame as I love the interaction with most players, and enjoy meetings with pirates who just want cargo not murder. But I don't have much time, and if there's a muppet in a Corvette waiting to murder my trade ship just for their 12 year old fun, well I don't want to give them the pleasure of ruining my evening.

2, If I'm bounty hunting and I find myself sharing a RES with other commanders I'll sometimes go solo to have it all to myself.

3, If I've been mode switching I'll often stay in whatever mode I was last in cos I'm lazy!
 
In general, I don't play in open very often because it doesn't add anything to the game for me:

1) I lack the time, or interest, to be competitive in PvP combat. I also have a general disdain for the so-called "meta-game," which seems to be a never ending cycle of: find the most broken mechanic in the game, exploit the heck out of it for easy wins, the rest of the PvP community follows suit once the exploit becomes known, complain when the game developer finally fixes the problem, and repeat.

2) I have little to no interest in socializing in-game. IMO, that is what forums like these are for, and thanks to modern mobile technology, I actually have more time to socialize on the forums than I do to actually play the game! Granted, I could abandon all the real life interests that "distract" me from this game, but then I'm sure that I would've been burned out long ago. In addition, I'm also bad about paying attention to the "chat" window in any online game I play on the best of days. Between Elite's sub-par communications panel, and the fact that I now play in VR, I usually notice attempts to communicate after someone has already logged out.

3) The people who most seek to interact with me in open don't seem to realize that while I may be their in-game content, they are also my in-game content, and as a group, they are boring, rude, lazy, and in general the very definition of "not fun to play with." If they want me to play their victim, then the least they can do an effort to make an encounter with them fun. They don't even bother with message macros. They simply open fire without a word.

A classic example of this behavior is a so-called who pirate communicated with me only once, to call me a coward after evading his attempts to kill me for the fifth time. The oh-so brave PvPer had repeatedly attacked an unarmed, mostly-harmless ranked Commander, in a cargo-hauling Cobra, which I had specifically designed with A rated engines to get away quickly. The only reason why I didn't hi-wake out of there was because I figured if he kept interdicting me, he wasn't interdicting anyone else. The guy gave finally gave up after the 7th interdiction when I sent: "You do realize I'm willing to do this all the way to the station, don't you?" before jumping back to supercruise.
 
Its up to you how is your income. Game offers a way to earn 300/hour. If you are earning less then its your choice and consequences.

Err, no, it doesn't. The game has bugs/inconsistencies that can be exploited to get the endgame ships in 2 hours using a Sidewinder. Doing that with missions and CG etc. takes you much, much longer. I certainly will not deny me the satisfaction of a steady progression through the ship repertoire, just to survive in Open. (Or use the exploits to devalue CR, i.e. my previous efforts.)
 
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Err, no, it doesn't. The game has bugs/inconsistencies that can be exploited to get the endgame ships in 2 hours using a Sidewinder. Doing that with missions and CG etc. takes you much, much longer. I certainly will not deny me the satisfaction of a steady progression through the ship repertoire, just to survive in Open. (Or use the exploits to devalue CR, i.e. my previous efforts.)

I am not saying its cool, but i am just saying what is possible. In my humble opinion it is the most bigger exploit and worst game design i ever seen.

At the core in an FdL?

Maybe you should have brought a mirror then :p

Mens are not using a mirrors :)
https://www.facebook.com/317884655065644/photos/?tab=album&album_id=376110652576377
 
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Over the years playing various multiplayer games, did a little research about human behaviour and it always ends up here (repost from yesterday).

Where it ends for me is that I think people attacking others in computer games non-consensual to stomp them into the ground have serious mental health issues.

Diagnosing others who want to enjoy their spare time instead of being bullied by mental or real teenagers/school children is easily recognized as a ruse.
 
I am not saying its cool, but i am just saying what is possible. In my humple opinion it is the most bigger exploit and worst game design i ever seen.

You make it sound as if it were designed that way. I don't think that's the case. Yes, there are many intrinsic design choices that mess up the balance, but the 300MCr/h thing is not one of those, and hence not an option designed to be used. In other words, you could just have responded "Just use cheats" to his argument.
 
I was in FDL in SGR*A. I not met any griefer.
How do you think. How many griefers are in SgrA? :D Well.. One or two by a YEAR ? :D

You're obviously enjoying this forum PvP ;)

You went to Sag. A* in an FdL? Kudos for your persistence. Why an FdL? I mean, they're awesome ships and I did own one, but this was before Engineers and I couldn't stop laughing at the pathetic jump range pre-Engineering. I could hardly make it back from the 1000LY I managed to get out in one, from laughing.

As for 'how many griefers' - it doesn't matter if it's 1 - to many players who take their exploration trip with any kind of seriousness (and enjoying it), getting blown up there is rather emotionally draining. You don't go out there as an explorer to be blown up.

When I was out there, I met up with a couple of CMDRs who were also there at the time and enjoyed the experience, and there was no blowing up. But griefing just for the sake of it has happened there.


Accurate, CG was at Anarchy starport. Its a common knowledge. Work as intended. FDev placed CG in a Anarchy system.

Yep, it was an Anarchy system. I find it extremely difficult to believe, though, that in an actual starport, even in an Anarchy system, would condone the use of exploits like pad-nudging. Any rational mind would think that even an Anarchy starport still needs to do business/trading/commerce, and wouldn't tolerate ship destruction right in front of their eyes.

Also - that memory-loss exploit can be used at any starport.

The game is simply broken.

And that was just dumb. Jameson Memorial is the most common known from 2 years PvP location. You got what you asked for :)

*shrug* like I said, lessons were learned. It was still mildly irritating.

In the most of ships you can escape, you just need simply to do it wisely.

A few months ago before Engineering, I would have agreed with you. Now? Not at all. Wise doesn't even come into it. FDEV have broken the game to this extent.

As i wrote. Simply avoid dangerous places and situations and avoid to fly in paper ship. Do not be greedy.

This sentence somehow implies I'm afraid of dangerous places. You already know my ship is not paper. I don't know what the 'don't be greedy' is implying so I can't reply to that point.

You was destroyed by player, but it also could be a NPC. Then what?

99% of the time NPC's have a reason for shooting at you. 100% of the time griefers are just shooting at you for no reason other than to cause your ship to explode. The game is broken in many respects, due to FDEV's abject and miserable failure to start giving good reasons for griefers to get interested in any kind of meaningful game play other than just clicking PLAY and go out looking for players in Open to blow up. For the griefer, this game is nothing more than a 3D shoot-em-up. It's meaningless and dull, repetitive game play and like I said - why should I give my valuable time to these guys when I can just as easily have my own time to play my way by playing in a mode in which I will never encounter them.

As for that social anxiety reason for players not playing in Open? Ha. Haha. Hahahahaha. AH-HAHAHAHAHAHAHAHA!
 
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