It isn't about risk. I lose nothing in a game. Nilch. Nada. Bupkis. What I face is interruption in my game because someone else wanted to interfere with my game for the purposes of THEIRS. That isn't a risk, it is a certainty. If I get away, if I turn round and beat them up till the clog, I have still won NOTHING and am still facing the bill of being further away from where I wanted to be.
Not that it matters to me now, I've got a refund and am outta here. Hint: just ask. FD aren't monsters, even if threadbombers are.
If the change to OOPP goes ahead I'll post how you can get a refund yourself, but remember this: it's not fear or risk that makes me not go open but the absolute fact that my game will be interrupted by someone I never wanted to play with.
It's a game. There IS no risk. But there is a way to not ejoy yourself, and that is what I throw in the fire as "risk" to going open.
I can;t be bothered to give any advice to FD because they cleary do not want to hear what they havent already decided is going to happen, but you want to play pirate, but you don't and can't, and I'd LOVE to see you playing pirate. I'd like to see the game make you play in anarchy. You collectively hold those systems to ransom. What they produce is oversupplied and hideously cheap (if low tech and basic needs) because you kill anyone coming in. Everything they need is really expensive because again you keep everyone out. That means that when you need some credits you can make a shedload doing a few runs. Other players have a point to trying and if hey can still profit even if half their cargo is gone, they'll go for a quick fix to pay for whatever new bling they want.
But you would hold those systems to ransom and keep that massive profitability that you can exploit in your multirole ship, in your cobra 4s, in your viper 4s. But going to other systems is a risk, and you don't do it except for the purpose of massive profit of hauling necessities, even low sec places would be worrying for you, and high sec would just be a long winded way to commit suicide. Do you know what you become then?
ACTUAL PIRATES.
Know what else you become?
OUR CONTENT TOO.
YOU become the content we risk like we do not in anarchy with NPCs. And we have damn good reason to go there to run the gauntlet: massive profit.
And what do we become i nthere? Your content.
Know what else happens when nobody is in there? The hostility of he world and the owning by fiat of those systems would be YOUR gameplay.
Stop pretending you are a pirate like Long John Silver or Jack Sparrow. Pirates were scum of the earth. The worst people you could ever despair of meeting. OWN THAT . BE a putrid hellhole of a human who sits there like a mob boss or caligula skimming off not because you are a pirate but because you are so hideously terrible as a human you WANT to do it. And for the ego rush of power over others you pay the price of being shunned by humanity. You can only survive inside anarchy systems. Even outside you have a limited lifetime as a smuggler and even more limited as a clearly worrying combat ship, and the computer can cheat and put you on a variable timer for how long before you get scanned and attacked.
Let the world be 10x more dangerous to you because that is what you WANT in this game. And by playing this way in anarchy systems you will find ROLEPLAY becomes your content when there aren't any players to grief. But for that danger you get to be as gods to the anarchy systems, turning them to your playthings and manipulating the system so that there is ample profits both for you to exploit and to entice foolish traders to come in. Maybe you can offer your services to escort them and PvP against other players and get a rep of helpfulness in the ED community.
You want PvP because you can't stretch yourself beyond an excuse for quick wins.
Start ACTUALLY ROLEPLAYNG. Be the worst there is.
But first the game has to let you feel like you are holding planets of millions to ransom for your selfish personal power play.
Currently they do not.
However FD does seem to listen to your petulant demands. If you see something above, do with it what you will.
'cos I'm outta here, refunded the game and won't buy unless it's so cheap I can't lose or something changes in how the game is approached by the developers that make me hope that I can play the game I want.
And that, to come full circle, is why this is a thing: it's a game, and it is no risk, no worry, no loss to lose when you can redo a rebuy in a PvE ship in a few hours that I'd be doing anyway. But what I do lose is the chance to play my game.