Modes Why do you want me in Open?

Isn’t this proposed “PP Open mode only” actually Sandro trying address a much bigger problem? Which is to save Open mode and make it relevant.

There’s no threads advocating or game design changes proposed trying to lure, coax or force people into Solo or PG. Solo and PG players seem to be pretty happy with their game modes. Open is the broken mode, where “play the game the way you want” is pretty much impossible, unless you’re willing to accept non-consensual PvP and become some other Commander’s content. Hopefully, FD will eventually fix Open so it is a more enjoyable mode for the PvP crowd. I’m a firm believer in all modes being equal, and equally enjoyable for those who play in their preferred mode.

I don't think it is Open they are trying to fix, it's PP.

The problem is that PP kind of revolves around players undertaking opposing activities, which makes it kind of an innately PvP activity, although not neccesarily in the sense of combat.

However, using combat to thwart the opposition is part of it (more so for some factions than others), PGs and Solo currently allow players to bypass this part entirely. This gives them an innate advantage, and allows them to negatively impact other players with no counterplay.
 
Go ask him.


??? How did you even get 'archived' out of that? The posts I'm talking about are only a few days old... It happens all the time... Go to any CG, engineer base, or any other popular location...

I have been to several high traffic areas and not once had an issue. I wish non consensual pvp was more common to be honest. Also, I like how you cherry picked a part of my comment to argue but completely ignored the whole point.
I WANT to be worried about getting jumped by 4 CMDRS. I want there to be actual risk in running missions. I don't want to feel safe and alone in an entire galaxy. There isn't enough of that dangerous feeling in open play as it is imo.
I have never played in solo mode and I am still waiting for that first pirate to come get me.
To me, a better question would be "why would anyone ever want to play an online solo mode?" I could understand an offline version for mods and player created missions and content, but is beyond me why anyone would intentionally subject themselves to the never ending grind that is solo mode.
 
I have been to several high traffic areas and not once had an issue. I wish non consensual pvp was more common to be honest. Also, I like how you cherry picked a part of my comment to argue but completely ignored the whole point.
I WANT to be worried about getting jumped by 4 CMDRS. I want there to be actual risk in running missions. I don't want to feel safe and alone in an entire galaxy. There isn't enough of that dangerous feeling in open play as it is imo.
I have never played in solo mode and I am still waiting for that first pirate to come get me.
To me, a better question would be "why would anyone ever want to play an online solo mode?" I could understand an offline version for mods and player created missions and content, but is beyond me why anyone would intentionally subject themselves to the never ending grind that is solo mode.

there are alot things that you dont understand my young boy/girl.
 
I have been to several high traffic areas and not once had an issue.
Your router is configured incorrectly then.

I WANT to be worried about getting jumped by 4 CMDRS.
Go walk around chicago with $100 hanging out your back pocket then.

I have never played in solo mode and I am still waiting for that first pirate to come get me.
There's a difference between pirate and griefer. A pirate wants your cargo, if you give him your cargo, he leaves. A griefer just wants to kill you, nothing you do will make him not want to kill you.

To me, a better question would be "why would anyone ever want to play an online solo mode?" I could understand an offline version for mods and player created missions and content, but is beyond me why anyone would intentionally subject themselves to the never ending grind that is solo mode.
The kickstarter actually promised an offline solo modable mode, but FD reneged.

there are alot things that you dont understand my young boy/girl.
He's new, he'll learn in about 2 years.
 
Your router is configured incorrectly then.


Go walk around chicago with $100 hanging out your back pocket then.


There's a difference between pirate and griefer. A pirate wants your cargo, if you give him your cargo, he leaves. A griefer just wants to kill you, nothing you do will make him not want to kill you.


The kickstarter actually promised an offline solo modable mode, but FD reneged.


He's new, he'll learn in about 2 years.

Are we speaking the same language? Lol...what does Chicago have to do with me being attacked by pirates or griefers? I have already explained that I have absolutely been through high traffic locations in open mode, and nothing happened. Also, maybe you should login to open mode once in awhile because you obviously haven't for years, if you seriously think pirates and griefers are everywhere.
 
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Let's hear it folks - there's a full court press, all guns blazing forum meta-war going on with the very foundations of the game at stake ;)

So combat's not especially my thing - I'll do it when it comes but I don't get my kicks at CZs or Res Sites.
I'll maybe have a brief dedicated combat session once in a while but I'll soon move on again.
Currently at 22% Master.

My builds are definitely not combat optimized, so I'll offer little counter-threat to anyone who interdicts me.
However, I'm also not an OCD min-maxer trying to eke out every Cr/hr, so I rarely fly unshielded (my Mining FDS is the exception).
I've also been around long enough so I know how to get away.
Your chances of actually blowing me up are slim.

What exactly are you missing out on by not having me in your instance?

This just happened in one of the two Thargoid systems of this week. I've noticed a few cmdrs hanging around the system, working towards the same objective: prevent the thargoids from burning down the system.

BIterAD.jpg


So if I can fit it in I'll be hunting bigger thargoids together with a person I'd otherwise never met. I've done small explo trips, flown CAP at evacuation sites, combat wingmen for traders etc etc. And its all the more fun knowing they are only being cool people because they want to be, not because there is no option of being a dingleberry.
 
Let's hear it folks - there's a full court press, all guns blazing forum meta-war going on with the very foundations of the game at stake ;)

So combat's not especially my thing - I'll do it when it comes but I don't get my kicks at CZs or Res Sites.
I'll maybe have a brief dedicated combat session once in a while but I'll soon move on again.
Currently at 22% Master.

My builds are definitely not combat optimized, so I'll offer little counter-threat to anyone who interdicts me.
However, I'm also not an OCD min-maxer trying to eke out every Cr/hr, so I rarely fly unshielded (my Mining FDS is the exception).
I've also been around long enough so I know how to get away.
Your chances of actually blowing me up are slim.

What exactly are you missing out on by not having me in your instance?

I don't want you in Open. I just don't want you undermining my PowerPlay systems in solo. It's great that you're skilled at running away. The thing I'm missing out on is the ability to make you run away from systems I want to defend.
 
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Are we speaking the same language? Lol...what does Chicago have to do with me being attacked by pirates or griefers? I have already explained that I have absolutely been through high traffic locations in open mode, and nothing happened. Also, maybe you should login to open mode once in awhile because you obviously haven't for years, if you seriously think pirates and griefers are everywhere.

"Gweefers"
 
It's not about getting people who don't want to be in Open.
It's about making PP make sense and mean something.

This should have been implemented years ago. Fingers crossed they don't wuss out again.
 
Let's hear it folks - there's a full court press, all guns blazing forum meta-war going on with the very foundations of the game at stake ;)

So combat's not especially my thing - I'll do it when it comes but I don't get my kicks at CZs or Res Sites.
I'll maybe have a brief dedicated combat session once in a while but I'll soon move on again.
Currently at 22% Master.

My builds are definitely not combat optimized, so I'll offer little counter-threat to anyone who interdicts me.
However, I'm also not an OCD min-maxer trying to eke out every Cr/hr, so I rarely fly unshielded (my Mining FDS is the exception).
I've also been around long enough so I know how to get away.
Your chances of actually blowing me up are slim.

What exactly are you missing out on by not having me in your instance?

Why not?
Can't speak for everyone else, but I'm more likely to:
o7
chat with you
talk about different brands of Scotch
tell you a joke

Rooks o7
 
Yes, they have. You've probably been too transfixed with the Open-Only thing to notice what the actual Powerplayers have been saying about the other mechanics changes that have been proposed.


Preparation Cycle Split & Vote to veto preparation

Prevents (or makes it much harder for) 5thC to make "bad" preparations, and allows the pledged players more control over where their efforts can be focused for expansion. If they are expanding, they are not stagnating.

Vote to withdraw from system

Lets the pledged players ditch unwanted systems, allowing them to focus more on expanding and defending systems they do want. Again, if they are looking outwards instead of defending rubbish systems, they are not stagnating.

Guaranteed undermine if 100% more than fortification

This one is a direct conflict instigator, and works hand-in-hand with Open only. Undermining and defending against it becomes meaningful and players have a real reason to defend their systems through patrols and blockades. Sounds pretty exciting and not stagnating to me!

Overhead removal and slight increase to distance cost modifier


Removing the overheads and increasing the distance modifier allows powers to stretch their reach. Stagnation? Nah.

Ethos Override

Making the Control systems the focal point of ethos is great for making them conflict flashpoints - there will be undermining, fortification and BgS activities concentrated in Control systems. Should keep folks plenty busy without stagnating.

Missions give Powerplay successes


More choice of activities to support your power - variety is good and keeps stagnation at bay!


I hope that helps.

Thanks for the reply. Perhaps this is one of the bad things about the open only announcement, it detracts a lot from the other points. Perhaps one or the other might have been a good first move.

Ok, so some interesting changes there, and i had taken notice of the missions - but that helps with individual stagnation, not PP overall.

I think the only thing there that will really help is the Overhead removal, but then that seems to be offset by the distance cost modifier... unless i misunderstand that part. Part of the problem from my perspective is how it gets harder and harder to expand, and that is what leads to the stagnation.

Can you go into this more? I'm genuinely interested.
 
Having someone else to interact with. It’s a big place and NPCs are trash. The only hope of having some form of a living galaxy is us. I’m usually happy just to get an o7 back honestly.

Some Comms chatter won't make everyone happy.

I play Solo because I like it. I play PG because that's where my friends are. I don't play solo because that's where some jerks are. I doesn't take a whole bunch of griefers to spoil the gaming pleasure of a single player, someone coming back after 2 months in the black with millions of exploration data happens to get jumped by someone who just happens to be bored.
Fun? Nope. Not even for the griefer as the explorer is very likely unarmed.
Months of gameplay destroyed? Check
Frustrated player? Definitley.
Will I play Open? Nope
 
Thanks for the reply. Perhaps this is one of the bad things about the open only announcement, it detracts a lot from the other points. Perhaps one or the other might have been a good first move.

Happy to help :)

Although I think it's been the forum that has done the detracting with its hysterical hand-wringing over the Open-Only part, not so much the announcement itself.

Ok, so some interesting changes there, and i had taken notice of the missions - but that helps with individual stagnation, not PP overall.

It's a sum of all its parts - engaged players will keep pushing their factions.

I think the only thing there that will really help is the Overhead removal, but then that seems to be offset by the distance cost modifier... unless i misunderstand that part. Part of the problem from my perspective is how it gets harder and harder to expand, and that is what leads to the stagnation.

Can you go into this more? I'm genuinely interested.

Not really, sorry. I'm not a current Powerplayer (although these proposals may change that!) and would feel a bit phoney going any further - I'm far from an expert on the topic! What I've said is pretty much what I've gathered from reading the folks who are long-term Powerplayers with a dash of what I remember from my own experiences. If you want some genuine and deeper reasoning, I'd suggest you go on to the PP sub or one of the Discords and ask there.
 
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