Why does everyone call ED a space flight sim?

That's more of a "post hoc" lore-creation. There's absolutely no valid reason (other than "many vocal players prefer WW2 planes in space than real spaceships") for spaceships built in the year 3000 to not have horizontal maneuvering thrusters.

And yet everything in Elite is correctly physically simulated following newtonian mechanics. Even planets.
 
With FA-off you still get: speed limits in space and artificially nerfed yaw (4-deg of freedom, not 6).

Not sure what else there is to consider regarding the verisimilitude of the ED simulation.

We have already been there. My car has an artificial speed limit and yet it is very real.
 
And yet everything in Elite is correctly physically simulated following newtonian mechanics. Even planets.

Never said StarForge / StellarForge? was bad.

But the gameplay considerations made for the sake of the playerbase wanting "WW2 planes in space" killed the whole "sim" part of "space sim" when flying your "spaceship".
 
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We have already been there. My car has an artificial speed limit and yet it is very real.

Except your car is truly limited by the structural integrity of the vehicle vs the atmospheric drag / road conditions / etc.

In a vacuum the speed limit is theoretically the speed of light.
 
Never said StarForge / StellarForge? was bad.

But the gameplay considerations made for the sake of the playerbase wanting "WW2 planes in space" killed the whole "sim" part of "space sim" when flying your "spaceship".

And yet it's physically correctly simulated. You just don't like it.
 
Except your car is truly limited by the structural integrity of the vehicle vs the atmospheric drag / road conditions / etc.

In a vacuum the speed limit is theoretically the speed of light.

Nope, my car is limited by a chip that regulates my top speed and caps it at 240 km/h. We have already been there, please read the thread.
 
Nope, my car is limited by a chip that regulates my top speed and caps it at 240 km/h. We have already been there, please read the thread.

I see what you mean. Still, the speed limit in space I can forgive for gameplay / game engine reasons.

6dof vs 4dof is a mere gameplay decision tho. Most ED players prefer "WW2 planes in space" and that's alright (doesn't make me not play ED), but there's nothing realistic about it.
In reality, any spaceship would try to be as maneuverable as possible and not shoot it's leg off with a broken yaw.
 
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With FA-off you still get: speed limits in space and artificially nerfed yaw (4-deg of freedom, not 6).

Not sure what else there is to consider regarding the verisimilitude of the ED simulation.

What is to consider is how much of that constitutes verisimilitude of spaceflight. I suspect you're still not grasping that this is relative. Especially since my analogue thruster input on my throttle control, combined with my throttle slider and joystick, gives me SIX degrees of freedom, and not four, as you blatantly and falsely claim.
 
We all know why the thrusters are limited in ED. I would have prefered that there was no limit, combat would probably suck, but I'm not that interested in Combat.

Out of curiosity though, what kinda damage would a 2000+ tonne ship do to a station if travelling at 16,000m/s
 
6dof vs 4dof is a mere gameplay decision tho. Most ED players prefer "WW2 planes in space" and that's alright (doesn't make me not play ED), but there's nothing realistic about it.
In reality, any spaceship would try to be as maneuverable as possible and not shoot it's leg off with a broken yaw.

If we are talking about realism, ships maneuverability would be severely limited by software. Especially yaw, the load factor from high yaw rates is extreme.
 
I see what you mean. Still, the speed limit in space I can forgive for gameplay / game engine reasons.

6dof vs 4dof is a mere gameplay decision tho. Most ED players prefer "WW2 planes in space" and that's alright (doesn't make me not play ED), but there's nothing realistic about it.
In reality, any spaceship would try to be as maneuverable as possible and not shoot it's leg off with a broken yaw.

That's a logical fallacy.
Maybe the restricted yaw is 'unrealistic' (although it's physically correctly simulated and is in line with thruster placement). Saying the game isn't realistic because of it is nonsense though. It is realistic within the rules of the game. Which involves lasers, shields, FTL and so on. The entire idea of flying and fighting in space ships is unrealistic. Following that argument I could still call the game unrealistic even if they would remove limited yaw. I could just say it's unrealistic that we are using multicannons and it's entirely artifical just to make the game more fun. This doesn't get us anywhere.

In reality space ships would be as safe as possible. Which means that you wouldn't even be in control of the thrusters but would just use an autopilot. And you would probably not have yaw at all, it's more efficient to use less thrusters and use roll instead.
 
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What is to consider is how much of that constitutes verisimilitude of spaceflight. I suspect you're still not grasping that this is relative. Especially since my analogue thruster input on my throttle control, combined with my throttle slider and joystick, gives me SIX degrees of freedom, and not four, as you blatantly and falsely claim.

Never said you can't use lateral thrusters. But yaw is so artificially nerfed it makes it pretty much useless except for "compensating" in manouvers.

If you want to watch what a "real" spaceship would probably maneuver like, you can watch this: https://youtu.be/6yKn_EqA0ik?t=17
AFAIK, in reality most spaceships would effectively operate as "turrets in space", to both: "aim" their main navigational thrusters and possibly aim ventral weaponry (most weapons would be turreted).
 
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That's a logical fallacy.
Maybe the restricted yaw is 'unrealistic' (although it's physically correctly simulated and is in line with thruster placement). Saying the game isn't realistic because of it is nonsense though. It is realistic within the rules of the game. Which involves lasers, shields, FTL and so on. The entire idea of flying and fighting in space ships is unrealistic. Following that argument I could still call the game unrealistic even if they would remove limited yaw. I could just say it's unrealistic that we are using multicannons and it's entirely artifical just to make the game more fun. This doesn't get us anywhere.

In reality space ships would be as safe as possible. Which means that you wouldn't even be in control of the thrusters but would just use an autopilot.

There's no such thing as "Realistic within the rules of the game".

It's either realistic or not [haha]
 
There's no such thing as "Realistic within the rules of the game".

It's either realistic or not [haha]

Realistic in relation to what? 2018? Goodbye shields, FTL, lasers, and the entire rest of the game. Thanks.

As long as the game is set 1000 years in the future, the only way we can debate if it's realistic or not is by taking the rules of the game into account.
 
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