Why does Fdev seem to put the fewest resources possible into their most successful and lets not remind them "backed" game by the community..

Oh I don't know. Even though I spoke negatively about some aspects earlier I am, overall, very positive regarding the game and also FD's future. Most of the design aspects, such as engineering, fleet carriers, and so on, even though I never wanted them, I think generally speaking are rather beautiful - C&P being the notable exception to that. Even holo-me is pretty damn good - it's just that I think that stuff are wasted development resources. Odyssey will probably be gorgeous as well. But it might, again, be just more sandbox. My hope for the future is that when FD feel the sandbox is near enough complete that they will start to look at missions and other stuff that actually feeds us with things to do, experiences to play through and so on. Even Frontier did that - I ended up driving a thargoid fighter around, which was damn near undefeatable and so the game then got a little bit boring because development had stopped and no new lines were introduced. But it was clear where it was going until then. I am still hopeful that that sort of thing will eventuate in ED because the precedent has been set and is therefore part of the Elite game philosophy - as far as I an concerned anyway.
 
Oh I don't know. Even though I spoke negatively about some aspects earlier I am, overall, very positive regarding the game and also FD's future. Most of the design aspects, such as engineering, fleet carriers, and so on, even though I never wanted them, I think generally speaking are rather beautiful - C&P being the notable exception to that. Even holo-me is pretty damn good - it's just that I think that stuff are wasted development resources. Odyssey will probably be gorgeous as well. But it might, again, be just more sandbox. My hope for the future is that when FD feel the sandbox is near enough complete that they will start to look at missions and other stuff that actually feeds us with things to do, experiences to play through and so on. Even Frontier did that - I ended up driving a thargoid fighter around, which was damn near undefeatable and so the game then got a little bit boring because development had stopped and no new lines were introduced. But it was clear where it was going until then. I am still hopeful that that sort of thing will eventuate in ED because the precedent has been set and is therefore part of the Elite game philosophy - as far as I an concerned anyway.

Alas FFE storyboard for missions are not going to work in multiplayer. I mean on the recent form of FCs, everyone would be flying around in the Thargoid fighter. If some peopel had there way, so would their FC NPCs :) Hopefully FD can find some balance between mission chain and experience, probably needs to be seperated from the BGS. Similarly, I quite liked the Jameson discoveries, and generation ship scenarios, I thought they worked well in ED. Simple enough mechanics, but drawing on the history, worked for me.

Simon
 
Runing an online game over years, without subscription fee is not an easy thing. Microtransactions help, and seems it enough even if the designers so lame that the ATR ships has better paintjobs than the sold ones. We are lucky, that we dont have to see the Coke, Nike and other product's advertisement during docking, what survived to the 34th century :) Forget it DEVS, its not a suggestion, but if i get more content lets do it non invasive way....
 
Runing an online game over years, without subscription fee is not an easy thing. Microtransactions help......................

Excuse me? Frontier made the decision to forego subscriptions - which I would have preferred - in favour of paintjobs et al. as their source of revenue. I don't think they did it because they thought that "Runing [sic] an online game over years, without subscription fee [would not be] an easy thing".
I wouldn't mind quite so much if said paintjobs were worth having.
 
Why? You mentioned grabbing the Elder Scrolls/Fallout/Borderlands crowd. There's no way that crowd even wants to consider ED. Not in a million years. We have to be honest with ourselves here. Space simming is niche. The only crowd you're going to have a chance at pulling is from SC and NMS and right now ED is lagging way behind both of them in numbers.
SC's player numbers are waaaay lower than Elite's.

NMS has spiked this week due to a new content drop.

Elite's Fleet Carriers content drop resulted in June being the best month ever for the game.
 
Elite's Fleet Carriers content drop resulted in June being the best month ever for the game.

For a day. Or two. Look now. Most FC´s abandoned or returned. FC´s were the worst addition to this game, slightly behind the new scanning system b/s.
 
For a day. Or two. Look now. Most FC´s abandoned or returned. FC´s were the worst addition to this game, slightly behind the new scanning system b/s.
Best month ever = 30 days.

Source: https://reddit.com/r/EliteDangerous/comments/hj5pyg/june_2020_was_a_super_recordbreaking_month_for/

1MhieL3.png
 
Inara lists over 13k Fleet Carriers
... and if you fly around many systems in both bubble and Colonia, lots of the blighters can be seen, swarming like Locusts, in engineer and good hotspot systems... But, of course, they may just be a figment of my tortured imagination ;)

I flew out to Jameson Crash Site today, never been before, about 20 FC's parked there too...
 
I would barely notice sponsor adverts and would be a small price to pay for regular maintenance and updates
This was something debated in the Kickstarter days and a vocal group were very against. Personally I am for it, as long as the adverts stayed in theme with the boards in and around space stations. It would have added an almost Bladerunner-like atmosphere to the game (to see Coca Cola ads for example).

I am also for licensed paint jobs (I would pay £20 for T7 Eddie Stobbart skin, I want one that badly) and licensed clothing for holo-me like Home on PS (I really enjoyed Home)
 
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