Why does Fdev seem to put the fewest resources possible into their most successful and lets not remind them "backed" game by the community..

I was just told that earlier today. Although to the other part of your statement about Elder Scrolls/Fallout crowd, there's two people who would disagree with you just on this page.

count me too. Huge fallout fan (*except 76 for obvious reason) and still play ESO a ton, since launch with 2 accounts.

not sure how much cross over there is, but judging by my guilds and friends, a decent number. I’d agree though it’s not like a huge percentage, but decent - gamers are gamers and lots of space buffs play fantasy too, and vice versa. The key factor imo isn’t going to be the genre so much as it that particular title good (or not).
 
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Other MMOs have found ways to support their games and development with purchases that go beyond skins and actually help with in-game quality of life without having payware things tip the balance in-game. Who would even pay for Arx??
You could easily implement a optional monthly pass or battle pass like a lot of free to play games or games that people play long term with no extra costs. Sure not everyone will buy them but a good majority would if they were worth it. Could give Arx bonus.... exclusive skins, items for commitment time etc.. this just real brief. But overall they decide to do lil to nothing. If they are doing a ton of work they never talk to us.. sure that seems to be their motto... but if your going to be silent at least have the current game working properly.
 
yeah and those games will all be lost into the ever growing games no one cares about... All those hours could of been on elite. We could of been years even expansions past where we are ...

those other games you say will be lost as no one cares about sold ~6 mil units as of 2019 financial report vs ED 3 mil.

(and this is not even counting the higher growth trajectories those games has including Planet Zoo which launched just after the 2019 report was published so actual proportion of ED vs other fdev games will be even smaller in 2020)

go start a game company if you are so sure of how to succeed, focus on the 3 mil customer base, ignore the piles of cash in the 6+ mil base, and see how soon you’re out of business or taken over by competitor.
 
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those other games you say will be lost as no one cares about sold ~6 mil units as of 2019 financial report vs ED 3 mil.

(and this is not even counting Planet Zoo which launched just after the 2019 report was published so actual proportion of ED vs other fdev games will be even smaller in 2020)

go start a game company if you are so sure of how to succeed, focus on the 3 mil customer base, ignore the piles of cash in the 6+ mil base, and see how soon you’re out of business or taken over by competitor.
ED is the the fan base people who bought those games have no idea who Fdev is prolly saw some viral YT video and got it.. Seems more like they turned their back on their most loyal fanbase for a quick buck because they know how a lot of us are. But won't last every time
 
ED is the the fan base people who bought those games have no idea who Fdev is prolly saw some viral YT video and got it.. Seems more like they turned their back on their most loyal fanbase for a quick buck because they know how a lot of us are. But won't last every time

most loyal fanbase is pretty subjective - you and I could debate that opinion and neither of us would be wrong, it’s just an opinion.

much more concrete than subjective loyalty of fanbase is more quantifiable means to measure how fans value something - as the saying goes, it doesn’t matter how people vote with their voice if in the end they vote differently with their wallets.

by any reasonable standard, the way people spend their hard earned dollars is the far better measure of how much a base of customers care. And by that standard, ED is losing significantly to fdev’s other titles much less counting other competitors.

This sucks because I personally would like ED to succeed more, but doesn’t change the realistic assessment i have of it.
 
There are three reasons I believe that.

1) The trailer showed guns.
2) The vast majority of FPS games these days are combat orientated.

3) Every single thing Frontier have done to this game has had a huge bias towards combat. There are so few non combat interactions. The new guardian sites (can't visit them without having to get into combat). The beacons (need guns to activate them). The Thargoids there are no meaningful non combat interactions you can have with them, despite asking the dev team before their introduction and them saying there "should" be things to do that don't involve combat.

I don't want it to be at all, but the fact that this is how the game has been presented to us over however many years makes me think it. And if you think we're going to be getting meaningful non combat interactions, then prepared to be disappointed. And if you think we're going to actually get caves, prepare to be very disappointed :)
All FPS are combat orientated. The clue is in the name "First Person Shooter". I don't believe FDev are making a First Person Shooter. Sure shooting will happen, I expect there to be battles, but I also expect other types of gameplay too. That's why I refer it as FPP, First Person Perspective gameplay.
 

Ozric

Volunteer Moderator
All FPS are combat orientated. The clue is in the name "First Person Shooter". I don't believe FDev are making a First Person Shooter. Sure shooting will happen, I expect there to be battles, but I also expect other types of gameplay too. That's why I refer it as FPP, First Person Perspective gameplay.
Fair point. I have fallen into the trap of using a generalisation.

I expect the split to be 90/10 in favour of combat.
 
Yeah... sorry @MarkAusten, I'll have to reply to your post. You talk about my high horse while your post if full of arrogance, insults and straw men. Or maybe you just deliberately misunderstood my post so you can have a go at me.

Firstly, no-one outside of FDev has seen the code or the methodology they use to carry out the development. Therefore no-one, including you, has grounds whatsoever to say that the quality of the code is good, bad or indifferent. Any comment about the code is merely an uninformed and quite often an uneducated guess.

I completely agree. I haven't seen the code, neither have you. I never claimed otherwise, why would you bring this up? Just to create an artificial angle of attack to devalue my post?
For the sake of this post, let's assume the quality of code is a simple measurement. We all don't know the number, so let's just say it's X. If one person uses the program, its code quality is X. If ten persons use it, it's still X. More users may result in problems becoming more apparent and some problems might be irrelevant if the user base is small enough. But the code is still the same all the time.

Secondly, you may disagree but that suggests that you know little or nothing about software development from the point of view of the developer. Or if you do, then you are gravely mistaken.

The point That Drew was trying to make was that no matter how good the code, the users have found enough exploits that fixing them has resulted in what is known as bird's nest code or stewed knitting. And before you jump on to your high horse and shout that the code should not have had the holes in the first place let me remind you that no-one is perfect, not even you.

Some nice personal insults in there. Thanks for those, they really add weight to your argument. When or where did I claim that I am perfect, or that Elite has to be? Yes, users abuse exploits, but it's not their fault the exploit is there in the first place.

Eventually, and software has a normal lifetime of around 2 years, eventually the code breaks.

You mean eventually errors come to light? Sure, when parts of the code change, sometimes other parts get left behind. Usually because there's not enough time, sometimes because the changes and its effects haven't been thought through entirely. But you act like code behaves like milk and simply goes bad from one day to the other.

Please go on and share some more of you wisdom. I may not be able to read it from up here though. My horse is pretty high, you know.
 
Hey zimms - Just for a laugh - I recall at university in one of the advanced programming courses (such as they were in the late 70's) we were told to keep in mind the following.

1. Any non-trivial program always contains at least one bug, and
2. Any fix to any bug in a non-trivial program will always introduce at least one new bug.

And that has been our experience, hasn't it?
 

Viajero

Volunteer Moderator
You know reading that 2018 announcement from Zac again, and considering how much content was in Beyond, and in Horizons, I'm reminded what we've been told a few times recently about Odyssey. Odyssey will be their largest update yet.

I take it from that it's a little more than just some basic fps and "blue filter" on the sky as some suggest ...

Well, yeah, but the headlines for that "a little more" have already been published anyways:

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

One Giant Leap
See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Forge Your Own Path
Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Assemble Your Crew
Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

The Sphere of Combat
Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

Unless we believe FDEV has deliberately decided not to state some of the key content headlines for EDO in its formal product description I would recommend not to dream too much.

Let´s not fall into the infamous "secret dev build" myth.
 
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More I read the brief desc fdev gave, more I feel Odyssey will be (important key words -for me-) a dumpster fire disappointment.

All this time hoping for some form of additional SRVs (more combat, bigger ones, specialty miner, etc) and looks like 'SRV #2' will just be our legs.

Instead of landing and using existing SRV to roam and scavenge around mindlessly for mats, we will land on Odyssey-only planet types and use our wonderful slower, even more grind 'legs srv' to mindlessly grind for odssey mats.
 
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