Modes Why does PvP in open even exist ???

The problem with Iron Man mode is that if you're opponent isn't tied to the same rules, you're handicapping yourself in a way that isn't exactly going to be fun for you (which is why very, very few people do it).

This is why Iron man mode supporters (remember when we were promised this by the devs?) pretty much all say that we'd relish the challenge, but only in an environment where everyone we encounter is tied to the same constraints, because as easy a solution as it sounds, the moment you get taken out by Billy in his suicide eagle at a CG event, you'll either be breaking the rules you set yourself, or launching your pad/joysticks/cat across the room.


Can make an Ironman PVP PG and if people are found breaking the rules and not deleting their characters kick them from this group.
 
Wait a minute. You make it look like I'd have said "PvP has no place in Open". I never said this, please don't overinterpret my post. I've tried to keep it as neutral and, to my knowledge, as close to irrefutable facts as possible. No more no less. Of course you are entitled to your opinion, but keep in mind what you make of it is your opinion and not necessarily mine.

You are right to point this out.
I overstepped here. Adding my opinion to yours.
 
Pretty much.

Other points:
  • It's not specifically encouraged (as opposed to actively discouraged) in that player ships don't drop materials or cargo on destruction;
  • A target can leave an engagement at 15 seconds notice, should they choose to;
  • It's not designed to be dominant in the game in that there are three game modes all affecting a single shared galaxy state;
  • It's entirely optional as players can choose which game mode they wish to play in on a session-by-session basis (subject to even being able to play in multi-player).

I have to disagree, with your 'not actively discouraged'. Since there is no bucket in the BGS for it and because of the higher cost of losses AND time required to maintain competitiveness with the overall meta, it is highly discouraged for the PVP player, particularly a PVP player that is curious/casual about the play style.
 
If you've played fallout 76 then you would know that PvP is pointless and complete garbage in that game. If that system was put into elite, myself and many, many others would quit playing.
There are already multiple tools the devs have given you to avoid unwanted combat but it's up to you to learn them.

Unfortunately, you do not realize that PVP IS literally pointless in Elite: Dangerous....and talking to many it's not to high off the level of garbage either...

..and this is me not being facetious or sarcastic.

In this game, PVP adds nothing to the game (no BGS bucket) and is highly expensive in time and credits to partake in...it will never gain momentum with the vast majority of people because of these two facts.


To get back to the OP's original question, PVP is in the game to attract PVP players to the game, to sell more copies of the game. It is not meant to be in the game as a true competitive feature...it's just there to let people shoot others...because it would be to unrealistic to not let them (Open PVE). So, basically, a way to sell more copies of the game to those that will never be happy with the feature...
 
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Discuss, as per title.
Why does PvP in OPEN even exist?

Keep it civil!
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PvP in Open needs an implementation.
Or does it?

Is PvP already implanted?
Why so?

Where is PvP focus in Open?
If PvP is not, why allow it in the fist place?
Is PvP in Open an abuse?

At last, you can (be) hardly allowed to create a play stile out off of threaten involuntary players?
Or can you?




Are PvP players abused in Elite Dangerous Open mode?
To be, and not to have any right to be there?

Please Discuss
Elite was never designed as PvP, nor PvE. It was just players in the Elite galaxy. The game doesn't care who is controlling the ship you encounter. It's always been PvElite with some filters at the menu before even starting the game.
Bountes should be able to be collected wether NPC or CMDR
Pirates should be able to steal goods, wether its from an NPC or a CMDR
Powers should be allowed to be defended and attacked, wether NPC or CMDR.
Traders who want risk should be able to try and speed through a system being blockaded by more than AI brains.
Open is just open.
 
PvP is fun. Of course that fun is subjective, but it is fun for some. That is why it exists.

By this same logic you could ask why exploration is a thing. Because people enjoy it. So it made the cut in game.

Powerplay was originally designed as an outlet for PvPers. Not a great setup, but its alright. Though it does'nt mean everyone gets a free pass fro being hassled, but its part of the game.

Adapt or die.
 
PvP is fun. Of course that fun is subjective, but it is fun for some. That is why it exists.

By this same logic you could ask why exploration is a thing. Because people enjoy it. So it made the cut in game.

Powerplay was originally designed as an outlet for PvPers. Not a great setup, but its alright. Though it does'nt mean everyone gets a free pass fro being hassled, but its part of the game.

Adapt or die.

But exploration has a very large influence on the game itself....it has a BGS bucket.

No one's PVP death or win...has ever added anything meaningful to the game...it means a lot to the players that enjoy PVP...but it is only a sideshow in the game...with no attachments to the game itself.

As it is designed, as it will always be.
 
Can make an Ironman PVP PG and if people are found breaking the rules and not deleting their characters kick them from this group.

Which would have no members because even those inclined to participate are typically playing in Open because they want as broad a spectrum of interactions with as many other players as possible.

it's just there to let people shoot others...because it would be to unrealistic to not let them

The only justification and support PvP requires to have meaning.

It would be nice if there were more tangible and plausible consequences for CMDRs who get themselves shot down and/or get caught violating laws in areas where they exist (and this applies irrespective of PvP), but simply having the core mechanisms of damage function the same on NPCs and CMDRs is a serviceable minimum.

But exploration has a very large influence on the game itself....it has a BGS bucket.

No one's PVP death or win...has ever added anything meaningful to the game...it means a lot to the players that enjoy PVP...but it is only a sideshow in the game...with no attachments to the game itself.

As it is designed, as it will always be.

PvP and the considerations and concessions I make for it dramatically alters my CMDR's BGS contributions.

I have my CMDR do, and refrain from doing, many things because of the possibility of encountering hostile CMDRs.
 
The only justification and support PvP requires to have meaning.

It would be nice if there were more tangible and plausible consequences for CMDRs who get themselves shot down and/or get caught violating laws in areas where they exist (and this applies irrespective of PvP), but simply having the core mechanisms of damage function the same on NPCs and CMDRs is a serviceable minimum.



PvP and the considerations and concessions I make for it dramatically alters my CMDR's BGS contributions.

I have my CMDR do, and refrain from doing, many things because of the possibility of encountering hostile CMDRs.

You considerations are irrelevant because you can do the exact same thing in other interactive choices (modes). As far as the first point, I can agree....but it would seem from the number of people that come here to complain about the modes.... the justification, is inadequate, to say the least. Otherwise, we wouldn't have all the 'hopes' for the game to reach it's 'potential'.
 
You considerations are irrelevant because you can do the exact same thing in other interactive choices (modes).

Not if I want to play the game, or the character, I want to play.

My considerations are at least as relevant as the existence of the BGS itself. The BGS has a small, but broadly tangible effect on the game's setting. My assumption of the role I have chosen for my character is the game.
 
Which would have no members because even those inclined to participate are typically playing in Open because they want as broad a spectrum of interactions with as many other players as possible.

Yet they want those players to adhere to their rules.. the ironman rules. SO they need to make a choice... do a PG where everyone who wants to play Ironmans or just do it for themselves and not worry about what others do.

A note... just as with the PVE Mode (which is requested because the numbers far exceed the numbers allowed in a PG.. if there is an Ironman Mode.. you will get the same broad a spectrum of interactions with as many other players as possible as if you had a PG where you all gathered. If you have to be in Open, just as with PVErs you can't complain about others not following your rules because there are none inforced in Open... it's wild wild west as someone claimed, it is no man's land... it is... Open.
 
One such group of “PvP fence sitters” are commonly called “player-killers.” They don’t have an interest in PvP, beyond the fact that it’s what allows them to kill other players in the game. They have no interest in a fair fight, just ones they can win. So rather than targeting the players most interested in PvP, who are both equipped to defend themselves and also have the skills to do so effectively, they preferentially attack those the least interested in PvP.
In reality (outside video games) humans only start fights/battles/wars they think they can win - usually when they think the opponent is at a disadvantage.

Those looking for fair competition organize sports events with handicaps, rules and referees enforcing those.
 
In reality (outside video games) humans only start fights/battles/wars they think they can win - usually when they think the opponent is at a disadvantage.

Those looking for "fair competition organize sports events with handicaps, rules and referees enforcing those."

Funny thing though... in games that are played for fun, most people want "fair competition" Personally, I have little desire to play games with people who treat a game played for fun as if they're fighting a war. They're tolerable in small numbers, but if they become the norm, I stop having fun. Unfortunately for me, I also like playing online games that are open world sandboxes with freeform PvP, so putting up with those types are kind of the price of playing. :p

As nearly 40 years of online gaming history has demonstrated, from the earliest MUDs, through early pioneers like Ultima Online and Shadowbane, through the recent changes to World of Warcraft, unless a game is designed specifically for that kind of player, they will rapidly drive away most of your player base, get bored themselves, and leave as well. Which is why most online games go with PvP switches.

Elite: Dangerous' solution to this problem is one of the best I've encountered, primarily since allowing players to choose, on a session by session basis, who they want to play with, Frontier has created an environment in Open where the level of player-killer activity is at worst an infrequent but rather annoying interruption to your gaming session, to at best "OMG, is that player moving to interdict me? Goody! Let's Play!" By allowing the preferred prey of PKs to play in other modes, it creates an environment in open where PKs can't maintain the illusion that they're 1337 PvPers, so they go elsewhere for their entertainment.
 
But exploration has a very large influence on the game itself....it has a BGS bucket.

No one's PVP death or win...has ever added anything meaningful to the game...it means a lot to the players that enjoy PVP...but it is only a sideshow in the game...with no attachments to the game itself.

As it is designed, as it will always be.

Actually I'd argue that the players who do PvP give it meaning in game. But now you get an idea of how ridiculous the OP is.

PvP bounty hunting (Generally quite well paid if you're half cop) is also usable with the BGS so.

PvP has as much right to be in the game as any other playstyle. Sure some people can't stomach the illusion of being a badass space commander getting shattered in front of thier very eyes, but there is a good amount of players who enjoy the challenge.

PvP is something some players like to do, erefore it has a place in open. Don't like it? Go play solo/PG, Don't try to ruin the fun of others because you don't feel you can be competative. At the end of the day OP, thats what these posts are caused by.
 
I disagree only because for some NPCs are not a "true" danger, for others they are.




Again I will disagree,

There are all types of PVP players. Yes some may be sick of the PVE in the game, but there are many who enjoy the crap out of both. And it would be great if they had each other, the problem is when they go after PVErs instead.

PVErs are the juiciest targets. I always go after them first.
 
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