Yeah, My mate got a rebuy screen the last time he went PvP in solo (Player v Planet)People have found pvp in solo to be problematic. In pg, especially mobius, its just not the done thing.
The problem with Iron Man mode is that if you're opponent isn't tied to the same rules, you're handicapping yourself in a way that isn't exactly going to be fun for you (which is why very, very few people do it).
This is why Iron man mode supporters (remember when we were promised this by the devs?) pretty much all say that we'd relish the challenge, but only in an environment where everyone we encounter is tied to the same constraints, because as easy a solution as it sounds, the moment you get taken out by Billy in his suicide eagle at a CG event, you'll either be breaking the rules you set yourself, or launching your pad/joysticks/cat across the room.
Wait a minute. You make it look like I'd have said "PvP has no place in Open". I never said this, please don't overinterpret my post. I've tried to keep it as neutral and, to my knowledge, as close to irrefutable facts as possible. No more no less. Of course you are entitled to your opinion, but keep in mind what you make of it is your opinion and not necessarily mine.
Pretty much.
Other points:
- It's not specifically encouraged (as opposed to actively discouraged) in that player ships don't drop materials or cargo on destruction;
- A target can leave an engagement at 15 seconds notice, should they choose to;
- It's not designed to be dominant in the game in that there are three game modes all affecting a single shared galaxy state;
- It's entirely optional as players can choose which game mode they wish to play in on a session-by-session basis (subject to even being able to play in multi-player).
If you've played fallout 76 then you would know that PvP is pointless and complete garbage in that game. If that system was put into elite, myself and many, many others would quit playing.
There are already multiple tools the devs have given you to avoid unwanted combat but it's up to you to learn them.
Elite was never designed as PvP, nor PvE. It was just players in the Elite galaxy. The game doesn't care who is controlling the ship you encounter. It's always been PvElite with some filters at the menu before even starting the game.Discuss, as per title.
Why does PvP in OPEN even exist?
Keep it civil!
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PvP in Open needs an implementation.
Or does it?
Is PvP already implanted?
Why so?
Where is PvP focus in Open?
If PvP is not, why allow it in the fist place?
Is PvP in Open an abuse?
At last, you can (be) hardly allowed to create a play stile out off of threaten involuntary players?
Or can you?
Are PvP players abused in Elite Dangerous Open mode?
To be, and not to have any right to be there?
Please Discuss
PvP is fun. Of course that fun is subjective, but it is fun for some. That is why it exists.
By this same logic you could ask why exploration is a thing. Because people enjoy it. So it made the cut in game.
Powerplay was originally designed as an outlet for PvPers. Not a great setup, but its alright. Though it does'nt mean everyone gets a free pass fro being hassled, but its part of the game.
Adapt or die.
Can make an Ironman PVP PG and if people are found breaking the rules and not deleting their characters kick them from this group.
it's just there to let people shoot others...because it would be to unrealistic to not let them
But exploration has a very large influence on the game itself....it has a BGS bucket.
No one's PVP death or win...has ever added anything meaningful to the game...it means a lot to the players that enjoy PVP...but it is only a sideshow in the game...with no attachments to the game itself.
As it is designed, as it will always be.
The only justification and support PvP requires to have meaning.
It would be nice if there were more tangible and plausible consequences for CMDRs who get themselves shot down and/or get caught violating laws in areas where they exist (and this applies irrespective of PvP), but simply having the core mechanisms of damage function the same on NPCs and CMDRs is a serviceable minimum.
PvP and the considerations and concessions I make for it dramatically alters my CMDR's BGS contributions.
I have my CMDR do, and refrain from doing, many things because of the possibility of encountering hostile CMDRs.
You considerations are irrelevant because you can do the exact same thing in other interactive choices (modes).
Which would have no members because even those inclined to participate are typically playing in Open because they want as broad a spectrum of interactions with as many other players as possible.
In reality (outside video games) humans only start fights/battles/wars they think they can win - usually when they think the opponent is at a disadvantage.One such group of “PvP fence sitters” are commonly called “player-killers.” They don’t have an interest in PvP, beyond the fact that it’s what allows them to kill other players in the game. They have no interest in a fair fight, just ones they can win. So rather than targeting the players most interested in PvP, who are both equipped to defend themselves and also have the skills to do so effectively, they preferentially attack those the least interested in PvP.
In reality (outside video games) humans only start fights/battles/wars they think they can win - usually when they think the opponent is at a disadvantage.
Those looking for "fair competition organize sports events with handicaps, rules and referees enforcing those."
But exploration has a very large influence on the game itself....it has a BGS bucket.
No one's PVP death or win...has ever added anything meaningful to the game...it means a lot to the players that enjoy PVP...but it is only a sideshow in the game...with no attachments to the game itself.
As it is designed, as it will always be.
Heyyyyy Megaturn im batuta the griefer, im going to kill you haha.
Best wishes 07.
Heyyyyy Megaturn im batuta the griefer, im going to kill you haha.
Best wishes 07.
I disagree only because for some NPCs are not a "true" danger, for others they are.
Again I will disagree,
There are all types of PVP players. Yes some may be sick of the PVE in the game, but there are many who enjoy the crap out of both. And it would be great if they had each other, the problem is when they go after PVErs instead.