There are two sides that I see to this. One, the puzzles FD have designed are extremely convoluted and require either a single person with external tools and the skills to use those tools or a group effort in the forums in order that they be deciphered. This alienates the vast majority of average players who neither have those tools and skills nor the huge amount of time required to commit to the community effort. Two, these puzzles are intricate and very, very intriguing and bring the community together to truly be part of the story of this game.
It's both a positive and negative thing at the same time. The main issue is, all the puzzles in the game are exclusively designed this way. There are no "ordinary" puzzles (like most games have) that the average player can work out by using only in game tools.
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I agree. It's good and bad but... There needs to be things other than this type of puzzle.
Honestly, is a simple substitution cipher asking too much of a player?
Not really, but is it too much to ask of a game designer to put the puzzle and it's solution inside the game? These guys made an epic space game with a huge simulation, they can definately, create an in game system to solve such simple substitution cyphers, and make the process fun and engaging, with sweet animations and a nice "click!" when you complete it, coupled with an automatic placing of a book mark on the gal map...
They've gone way too far with these puzzles. We shouldn't need a degree in cryptology to be able to take part and enjoy the game.
It needs to be varied up a little. At the moment it feels like all this stuff pertaining to exciting content is just for David Brabens little nerd group. I'd wager the majority of players are simply not involved with this.
I'd wager most of those un-involved players want to be involved too, but it's just not accessible enough.
Perhaps, if there was something IN GAME to bring you into it, and explain something about it, and TEACH people a little about such systems, then these people might become more engaged with the grander puzzles we have currently.
Hi All,
IMO I have to agree that using outside tools and morse etc is not quite right. The work done by the Cannon team is exceptional and bravo to some extremely smart and resourceful people out there, however not everyone is as gifted or has the time to expend on these 'riddles'.
I think that the 'Tip Offs' were the right direction to go for FD. Be in the right place at the right time and get a tip off, follow it up for another lead then another and finally get the answers. It something everyone could do once they have the starting point (time and place or action etc). This would allow more players to feel they are part of the action and not read about ONE persons triumph in the threads or newsletter. Make it a long trail with many steps, some rewards along the way with maybe even choices to make to lead you down different paths.
THIS is what I want, and would love to follow...
Yes, this sounds great! Actual in game stuff to lead you around. Tip offs, getting some information into your inbox from picking up one of those "Encrypted data beacon" items you find in signal sources, or any of a number of various things (escape pods where the pilot you ACTUALLY FREE FROM IT gives you some information he was working on as a reward!??!? not hard!!!
I've raised my gripes before in relation to the riddles and ciphers that make up the bulk of what should be a huge and engaging storyline in the Elite galaxy. Now, to be clear, I have read many books, enjoyed movies and more in relation to codes and code breakers, it's an enjoyable and interesting subject. However, there has to be a recognition by Frontier that a large proportion of the player base have little or no interest in standing on the shoulders of Alan Turing or Dr Robert Langdon to enjoy what should be this games most engaging and accessible story.
I have nothing but respect for the guys and gals at Canonn Research, there are some truly genius minds and ideas over there. Sadly though they are a tiny percentage of the game population, and for me personally they are getting a hell of a lot more attention than 'Joe Bloggs' pilot and arguably more than is healthy. Obviously some of the developers at Frontier, including David I would assume, love this stuff, I have no problem with that, but this story needs more branches and many more avenues of gameplay to appeal to a wider base. There needs to be different missions, random player encounters and discoveries and much more accessibility.
The whole alien storyline in Elite is the big story, we are all wondering and anticipating what may or may not be discovered, what may or may not happen. Many of us feel disconnected from the story though, we feel as though we are waiting on the outside looking in. Frontier and Canonn need to realise that 'just join in, it's open to everyone' doesn't really cut it, many of us not interested in codes and ciphers to the degree they are done in Elite would like in on the big one, the alien story Throw the rest of your player base more non cipher/codebreaker bones Frontier, please.
Yes, please. Add in some other kinds of puzzles. And be clever about it, and HELP PEOPLE TO LEARN about the larger more complex puzzles, how they work, where to start, etc.
Thanks for the clarification Bitstorm
Let me add that the "E D riddles" are indeed a very good thing and something I definitely don't want to see removed by FD.
I just want something else to be added (alien stuff for the masses, not only for a minority, even if I actually like this minority very much)
Entirely agree. I don't think anyone would want to remove the things they already do. People want other elements you can perform IN GAME, that lead you towards things. SOME progress has been made on this so far, but it's not enough, and it's really really needed to open the game up to more players.
Please... add thing into the game which lead you to places. They dont all have to do this. You can still have major mysteries locked behind the multi person cypher/sound analysis/newpaper from 1902 cross referenced with morse code from an object you can only find through sheer luck giving you a co-ordinate in roman numerals stuff.
Just don't make it ALL like that...
Put things IN GAME PLEASE.