Ok... I'm not sure what 'people like me' are, but can you are correct: Can you explain how there is no way to get involved?
Could you not have involved yourself before the puzzle was solved? You said it was 90% out of game, but does that not leave 10% in game. What prevented involvement at that stage? I do indeed genuinely not understand.
Even if there was an in-game puzzle, once someone has solved it and found the thing *using the in-game tools and mechanics and mini-games that people are asking for*, what is there for everyone else to do still? Someone will still have solved it before us both. They'll be videos on youtube of people visiting the places afterwards. We still won't have done anything and someone else will still be 'first'. The puzzle will still be over.
I mean People like those that think all this out of game play is a great thing and don't believe that everything can be done in game.
I only play 'In Game" So, As I have stated many times now There is nothing more to do regarding story elements than to go somewhere and push a button. I have heard of discoveries on the forums and gone to look at some things. But like the man and his son a few posts back I know there is nothing to do except push a button. This is such non existence game play. What we have is such a let down I can't find enough interest to go and push the button anymore. For me as an in game player there is pretty much no story line at all so I do other activities that others often say are a grind. If you think going somewhere someone told you about on the internet and pushing a button is great, then good for you I guess. But for me and most of the posters in this thread what little we have in game is not interesting at all.
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Because some have asked how an in game discovery element might work I am putting my thoughts here.
This is what I thought of when pondering what tool or mechanic could make the game interesting by way of giving ships active and passive sensors for exploration use. It is basically i tool that could be passively monitored or actively transmitted through all known major bands of wave lengths. From low audible tones to gamma ray bursts.
Here is a diagram of the entire spectrum
https://drive.google.com/open?id=0B3ubDtWBAA8vR2VjR0hBLU8wQzA
Many great sci fi media use scanners of these types as it relates to real science as we know it. Sorry but the pics stopped working but you still can click the link.
First may I suggest that there be more variety regarding scanning modules. It would be logical that an ADS & DSS single module could be available for a size 2 or 3 slot. Also it is puzzling that larger ship sensors are so big and heavy yet do no more functions than a smaller ships sensors.
Given some thought I will try to convey my real life experience in "discovery" as an EMC technician. I have used a few types of test equipment to track down sources of emissions, mostly RF (radio frequency) from 100Hz to 80GHz. All emissions of course are directional and probes of different kinds detect them.
The same principal can be found in endless Sci Fi media as well as real life. This is sort of in the game now with the scanners but only ,get close and scanner works, type function. It would be much more true to science to have a 'frequency domain' type analyzer like a spectrum analyzer that we use today.
Here is an example of this type of display that might show quite a few signals in different wave lengths but in the same band relatively.
https://lh5.googleusercontent.com/XxmiAOJ0FZLQiydasEvPXxkio33OiLZ4-DeTsfZhKCz2V0ao479N-7uTJbe06Lnkjh90zZYJhnbn06k=w1039-h615
https://drive.google.com/file/d/0B3ubDtWBAA8vck53TGpfYUpyZUU/view?usp=sharing
This is an example of some mixing of a few signals that likely are related to each other. A different band would be a nice feature. Bands could be segmented into 5 to 25 whatever makes sense to represent all the possibilities explorers might come across.
https://drive.google.com/open?id=0B3ubDtWBAA8vSG1zRVNvby12OXM
https://drive.google.com/uc?view=export&id=0B3ubDtWBAA8vRHhMOUJsOFczMFU
This screen is an example of the noise floor which may be greater or lesser depending on proximity to the source as all signals will change amplitude relative to an explorers position.
https://drive.google.com/open?id=0B3ubDtWBAA8vQmVhcno5SkJOWFE
This is a bit more detailed digital type display with harmonics tapering off to the left, and a unrelated strong signal in the center. These are probably a bit to detailed for in game use but with in game elements sorted into different bands a tool like this would be not only engaging but can inform you of all sorts of things that cannot be seen with eyes just as in the real science of radiating wave lengths.
As of now we have almost no tools as explorers to discover things (non stellar body) in a system. I know that the spawning element of the game presents a problem with my proposed mechanic, but there are already quite a few persistent POI's in game as well.
I would imagine that in 3302 that ships would be able to equip a scanner with a FFT type frequency domain display that could detect all wave lengths and a small hud window that would be a main element of such a discovery tool.
In regards to assigning wave lengths it should be fairly simple because we can refer to what we know about real astronomy and give stellar objects a rough pattern of a real anomaly.
Audio is also an aspect that can add useful and interesting dynamics like the SRV scanner has. These are the things we use today to explore the space around us. Would it not be cool to do the same in your ship where ever you go?
Oh, and how do we discover other life forms? With these same tools today like SETI. So instead of just traveling to a place we can keep a ear and an eye on a realistic 3302 ship scanner.
The principal is simple, the closer you get to anything the higher the signal would be. Yet there is always a background noise floor from stellar bodies. This noise is greater in amplitude than smaller things to be discovered until a pilot is close enough. This is where discovery becomes interesting. Having to track down a signal in the noise.
Different materials, crashed ships, distress beacons, anything would naturally have a different frequency and amplitude ie beacons vs materials, or react when hit with active probing scan.
This would be a much more engaging way for explorers to discover things in game in a realistic manner. A player would (like with the srv scanner) gain an understanding of what signals in the spectrum are likely to be. Player could focus on a chosen signal, follow it as it rises in amplitude until the general area of the source is found.
In space there might be little background noise so the signal could be found easier than say on a planet which would have more background noise,thus more difficult to pinpoint.
Then the srv would come into play. The ship sensors would normally be too sensitive and overloaded with many signal sources aside from a transmitter like an operational beacon.
To me this realistic type of mechanic could be a great foundation to build exploration on. I know that this might require more persistence but the gain of engagement and realistic type of discovery could be so worth it. Like focusing on escape pod signals in deep space and bringing a pilot back to life, who would be grateful and reward you or even join your crew out of respect and loyalty. [cool] As the player you might feel like 'It took me hours to track your signal down, I almost missed your signal completely and so on.
Now how this could be used in puzzles could be like a passive scan to analyze and attempts to get different responses from objects or anomalies. Different energy bursts like a certain visible color of light plus a tone may trigger a reaction. Like in Close Encounters, communication was attempted by a computer linked to different audio tones and colors of visible light. These are realistic forms of interaction or communication that could provide interesting exploration game play.
Now there are also other uses for an active array that can transmit. A gamma ray burst could realistically do some serious damage to some objects or a burst at 2.4Ghz would tend to heat up anything containing water as microwave ovens do in reality.
The possibilities of such a scanner array become endless, and depth to exploration much greater.