Maybe we have all been fooled and this game is actually a secret training program for MI6 and CIA agents. 
Thanks for bringing some reason to the pro-riddles guys. I'd even say that there is no problem with the obscure riddles leading to a major element of the storyline. But it has to be balanced and more wide open in game mechanics should be used as well.
Congrats on you discovery, you guys are awesome. +rep for the fairplay
Thanks a lot manJust a clarification though please: I know you only mean good but, from this sentence one might think that canonns are some elitist people who think they are better than the others and stuff. And I just want to make clear that they are all a bunch of great guys, eager for exploration and science, and who always respect the basic pillar of Canonn which is to never keep scientific finds for oneself, but instead share them with everyone. Thanks again for your kind words
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To get google drive images to work, change the :
`open?` bit to `uc?view=export&`
so...
https://drive.google.com/uc?view=export&id=0B3ubDtWBAA8vR2VjR0hBLU8wQzA
More is always better, but at the same time don't overlook that there is already constantly more stuff to find with in-game tools, perhaps more than you're aware. I suspect that communicating/finding the kind of challenges you want amidst all the other content/story/noise is part of the problem - it has always been a weakness of Elite. It's better now than it was, but still. There is unfortunately also of course a big limit on how much new/live content FDev can generate for us per week/month/year, and that limited amount gets further divided up across a lot of different player's different interests, so if there are aspects of the game you're less interested in, then there can be dry periods while other players get some attention.For me, if I get two good puzzle-mysteries in a year to get my teeth into (amidst the ton of content they generate that appeals more to other people than to me), I'm pretty happy with that - that's more than most other games for me. It would be GREAT if there was always something good to get your teeth into, but I really can't see FDev having the resources for that scale of operation without a subscription fee to pay for it
What xdeath got when he found the city was the same thing you get for discovery in the real world - the amazement and shock of the moment, seeing the excitement it generates in others, to have played a part in moving the state of knowledge forward, to have your name immortal in a corner of the history books and among fellow enthusiasts, the respect and recognition of your peers, etc.
You've probably never met that pilot (xdeath), but you know of him (her?) by name and you know what he did and you just causually mentioned their callsign in conversation. To me that's cool!
Do discoveries really feel worthless for you if they don't have a big paycheck or some other instant big payoff attached? There are so many ways to make money in the game.
I guess there's no harm in it - eg maybe a galactic organisation setting up a scholarship that gives a payout each week to pilots who do something particularly noteworthy - but at the same time... if discovery (and puzzle-solving) is not inherently satisfying for it's own sake and for the reasons above, I guess I don't understand why you want to do it so much. I suspect that a monetary payoff wouldn't actually add quite as much satisfaction as it sounds, though it could add some. I doubt people are opposed to big payoffs, but people are rightly wary of munchkinism reward-inflation which can be the result of more need for more payoffs, so leaving discovery to those who seek it for its own sake (and for the glory!) seems fair enough to me. But if enough players participating in activities want money for discovery, I think it'll probably eventually happen.
Throw the rest of your player base more non cipher/codebreaker bones Frontier, please.
90% of all fish are caught by 10% of all the fishermen!
90% of all fish are caught by 10% of all the fishermen!
Yes, but not on the land far away from the sea that everyone else "fishes" in
To be fair there seems to be a bit of a run on "discovering things" by a few more commanders; so if anyone does want to get involved IN GAME
"For those looking to hunt these beacons: I have no easy answers. From the above data, we can conclude that presence of a Herald: article at stations in a system is not a guarantee that there is a numbers beacon in the system, and neither is the opposite true. So here is my general advice to all Canonn members, and this is intended to be passed-on to explorers and player groups of all stripes:
1) Keep your "Points of Interest" filter on in your navigation computer, and keep an eye out for any more "Unregistered Comms Beacon" PoIs. If you find one, report it to Canonn, and if you have the time and are willing to wait, sit at the beacon and wait for a transmission. Be sure to have some way of transcribing the message, or be recording audio. Preferably both. (Video is useful as a "just in case" but given the very long listening times, audio is more practical.) Please check the Trello board's Numbers Beacons list to see examples of what data is being collected.
2) Unregistered Comms Beacons will only be visible on your nav computer within 1,000Ls of your current position. So far, all of them have been found orbiting planets and moons.
While at stations, check news articles for an article with a title in the format of "The <system name> Herald:". This will likely contain ciphertext in NATO phonetic code. Record this and report it to Canonn for verification and key cipher testing. Same advice about checking the board to see what data is being collected applies.
3) Data is being actively collected, verified, collated, and passed through hamster-wheel-computers on the #chat_science channel of Canonn's Discord server. Please drop us a line there, as well as here in the threadnaught, should you find anything more of value.
As said by my self and others, the threadnaught is in no way new player friendly and is in itself a barrier to getting involved. It also just does not work for some of us trying to get into the mysteries hence the above question. I don't want to take away from the work already done by players in the threadnaught but rather make it easier for others to get involved and yes I know all the info can be found on the front page in an upside down manner which is fine for those who are up to date but to be honest for me it's like reading the last page of a book before the first.
Thanks for the info Ben ...SNIP..
I can't believe how hard it is for you to understand that people want interactive game play. And your comments about how terrible in game play would turn out sound like you are a fortune teller.
Look. People want a chance and a choice of how to interact with discovery and story elements. Just like Soooo Many other games there are puzzles in game. If one can't seem to figure one out for themselves then they make a choice and then go to outside game information.
And you still cannot understand how players would like the story content to be in game. Why is that so difficult?
The 'mini game scanners' you mention do not hold me personally, I do not have a dog in that particular fight to be honest. In terms of 'how does the story start for the player', well that would depend on where the story currently is, it could be in the form of 'one per commander' mission(s), tip offs, visiting a POI, there are plenty of possibles and options here. As I said earlier the pace, to some degree at the very least can be dictated by both frontier and the player(s) and any success can be counted in several ways too, percentages of completion for example, this could determine future steps, number of steps required and roll over, to a lesser or greater degree to the subsequent phases I mentioned earlier.
I won't go into specifics on the rest there because quite frankly it is into the realms of speculation that are no different from now.
In short I do not think it is particularly fair to press me on 'all the answers' when I/we are not in possession of all the relevant information to be able to 'decide' all the details. I do not for a second here claim to have the perfect solution for the whole community and frankly it would be arrogant of me to assume I did.
What dream? I'm stating a fact on how I'd do it and it would be beautiful and tremendous and orange....mmmmmmmmmmmmmmmm .... orannnnggggggeeeeeeeeeeeeeeeee......
My point is FD should be doing a much better job.
Imagine if you would have to do the same thing for a Mass Effect game, to further the story. Dont have advanced AI programming skills? Oh, too bad, guess Quarians will get wiped by Geth. Whats that? You dont have bio-engineering background? Cant finish this Salarian quest line and all Krogans are doomed to die out.
I understand that. Predicting how people will react to obvious situations is not fortune telling. Come up with some good examples of the kind of interactive game-play you want, in a realistic manner and how they would be implemented.
Bear in mind with suggestions that this is ED and there is never going to be a full 'single player story' in the manner of a game which takes <100 hours to complete. As a CMDR in ED you are never going to feel that the universe revolves around you, or that you are more important than other commanders.
I feel like the assets for an alien encounter via battle or other live interaction are not ready for prime time so we get these teases and clues to hold us over until they're complete.
Well, yes. The 'alien' stuff is blatently going to form part of a major point release (2.4 maybe). It isn't ready yet in full, and there won't be alien battles until that release. In the meantime we have the prequel to war/peaceful encounters. I'm not sure why we would expect FD to roll out a potential full-scale invasion as something 'free' and between releases.